A game very "inspired" by https://www.lexaloffle.com/bbs/?pid=66443#p.
This is basically that game but created from scratch by me, which is overall worse, and has a focus on both getting kills and surviving for a long time.
Hope you enjoy!
(there are also comments after you die, which vary based on your scores)
(v12 03-29-22)
TO LOAD THIS PICO-8 CART, in immediate mode, type:
load #fillp_editor
VVHAT'S NEW ?
(03-29-22)
- Updated main code to paste properly even if from an outside source like internet or notepad.
- Updated demo code with helpful notes inside the code to explain exactly how it works. (SEE BELOW).
(03-28-22)
- Fixed CRASH when attempting to scroll empty field.
- Fixed overlapping sprite information.
(03-27-22)
- New method for manipulation of pattern blocks.
- Overhaul button state recognition and reaction code.
I bought Voxatron a while ago and i cant leave the splore.
I dont know how to leave it and everytime i start voxatron it boots the splore.
i've seen that there is a menu or something like that from which you can make your own projects,
but i have not found out how to come there / how to make an own project / do anythin except play games in the splore. i have seen other threads about this, but all i could read out of those was that to leave the splore, just press escape or something, but that did not work for me
Please Help.
Thank you.
This is the MULTIPLAYER TECH DEMO.
If you want to play the singleplayer version you can find that here.
Important! Before you make any progress:
This version does not have any support for saving and loading your game! That was one of the things I decided to remove in order to fit the multiplayer functionality in without modifying the core gameplay and progression. If you'd rather I remove the Plantera boss or something instead, then I'll see what I can do.
In addition, this version tends to lag behind the main version in terms of updates, as making sure everything is ported over correctly takes time. I make no promises on when or if this version will recieve any updates.
I've been playing a bunch of Cassino lately in real life, so just for fun I thought I'd try making a simple PICO-8 version of it where you play against an AI.
The suits are all just built-in PICO-8 glyphs so note that the stars are spades.
If you've never played Cassino before, it's a really fun two-player card game (it can technically be played with more than 2 players but it doesn't work nearly as well) with an uncommon "fishing" mechanic and I highly recommend trying it with a real human!
TODO:
- multiple rounds with alternating deals until someone reaches 21 points
- SFX
- title screen/better cart label?
thanks to dylan bennet for his great tutorial!
https://www.youtube.com/channel/UCY3KFjwFe1DyZYxhwHbm7Ew
About
This is a re-interpretation of Bokosuka Wars by ASCII. You control up to 9 characters simultaneously, and combat will occur as they run into enemies.
Unlike in Bokosuka Wars, the enemies only move when the player moves, making this a turn-based game. Like in Bokosuka, the enemies may run into your direction and block your way, but they won't initiate a combat until you decide to engage them by running into them.
The characters have life bars. Defeating enemies will increase their max HP and ATK, and defeating five enemies will promote them, giving them a boost in growth -- but there's a limit to how strong a character can get. The characters heal slowly as they move as well.
v8 WIP
It was almost a year with no updates lmao.
What's new:
- Fixed hard mode giving normal mode's stages
- Fixed bug when paying for the item did not buy it
- More chance to get Diamond buttons
- Fixed minor bugs
Special thanks to:
- kirbofan (lives idea)
- Sim (glitch lines idea)
- Aspext1090 (i am going to celeste makemap)
- Skull__Dragger (naming palettes (v6))
- Cowirrie (new Eye button behavior)
Controls:
- Left/Right/Up/Down: navigate through the board
- X: press the button
- Z: put a flag
How to play:
- Press buttons to reveal what's under them (Pressing on a button with a bomb under it will make you lose).
Pico Lemonade
Copyright (c) 2022 by Chris Pepin
Do you have what it takes to sell lemonade? How many glasses should you make each day? How much advertising to you need? What price will net you the most cash? Will the weather cooperate?
Answer all these questions and more in this upgraded port of the classic 1973 game Lemonade Stand!
You're a video game starved student looking to earn a couple of extra bucks. You have until the end of summer to sell enough lemonade to bring your savings up so you can buy the latest video game console! You're so close, but will you make it in time?
Controls
arrow key - move
X - inventory
This is my first real game I have been working on, and I hope that I will continue coding. This game will be getting updated as I learn how to code in pico8.
Also shoutout to Dylan Bennett (https://www.youtube.com/channel/UCY3KFjwFe1DyZYxhwHbm7Ew) for the tutorial on how to make this game in pico8.
What horror descends FROM SKIES BEYOND?
Blistering shooting action in the vein of Defender and Dropzone. Protect the city from literally being lifted in to the sky by alien invaders. Use your radar scanner to find the enemy. Green landers try to carry buildings away, chase them down and destroy them! Bonus awarded for each building left standing at the end of each day.
Click the icon in the top left of the game window for full screen mode.
Controls:
Arrow keys / d-pad / stick - to move
Z key or A button to shoot left
X key or B button to shoot right
Touch screen controls for mobile
Thank you for playing.
Development notes:
TO LOAD THIS CART IN PICO-8, type in immediate mode,
load #outline_diverse
Years ago when I first got the IBM-pc, I was quite interested in 8x8 pixel artwork and even though I was limited to black and white, I managed to write up a little paint program that self-modified GWBASIC to create strings of 8x8 pixeled images using multiple stringed plot()
for each of the letters A-Z.
If instead I pressed the CTRL key followed by a letter I could enter in a new 1-bit 8x8 pixel definition or replace an old one. To save my 26-images I just saved the .BAS program.
Years later when color was introduced I modified my program and built from it a massive system called, "Tilemaster." The version for BlitzMAX I wrote I still use to today, and in it, I have a function I call Outline Diverse or (outdiv()).