Not exactly a bug, more of a small quality of life.
In Terra: A Terraria Demake, I have the ability to load save files via pasting their content onto the game, but I have to clear the clipboard between checks. Doing so on the BBS causes a "CTRL+C TO COMPLETE COPY" banner to appear despite the fact that there is nothing to copy.
I'm clearing the clipboard via printh("","@clip")
.
I think that on the BBS, putting an empty string into the clipboard shouldn't bring up this message.
At least there should be a way to hide the message, in instances where PICO-8's clipboard is cleared like above and thus there is nothing for the user to copy anyway, or, say, debug code is pasting to the clipboard and the dev would like to allow users to CTRL+C at any point without popping up the message constantly.
Alternatively, a way to basically invalidate the last paste once it's been read (i.e. set it to an empty string, or nil) would be nice.
Time is all of a jumble and Captain Neat-O is trapped in the middle of it! Battle enemies, solve puzzles and find the tools you need to escape the Time Nexus and stop whoever is behind this nefarious plot.
Gain an extra heart for every 100 gems collected. There are 300 gems to collect in total but some of them are hidden in secrets areas so keep an eye out for walls look a little bit different.
This is an entry for Toy Box Jam 3 using the graphics, music and sound effect assets supplied as part of the jam.
Music by @gruber_music
Most art by @TobyThePoser
Updated to fixed a couple of things and make the final boss fight a bit shorter.
Hi all,
I wanted to share the first full game I made on PICO-8. It's a modern twist on the old Sopwith video game.
The purpose is to destroy all enemy factories. Can you successfully complete all three levels?
Instructions:
Right key to takeoff/afterburner
Left key to air brake
Up key to pull up
Down key to pull down
Z to fire main gun (unlimited)
X to drop bombs
From the secret menu:
If you tap both left and right keys at the same time, the plane will flip. It's not necessary as the plane will flip itself upright automatically when needed.
Fuel:
Make sure to check on your fuel level. Fuel and bombs can be replenished by landing at a friendly airbase.
What is it?
This is a simple (and my first) working Tic-Tac-Toe game. Nothing special, but it runs, it's published and nothing less was my final goal.
What's to improve?
- The AI (As it's just working on random numbers, I'd say the game is currently at a very fair difficulty level.)
- The options (I wish to implement 2 player mode and some options to control the difficulty of the "ai".)
- The graphics (A little bit more animation and better graphics would'nt hurt, I guess.)
- The sound (A slinky soundtrack would be great!)
Concluding
- Fun
- Swallows time
- Sparks creativity
- Less hair loss compared to other tasks
Wanted
[center]
Everlasting war has wrought the planet T0X-1C.
With minuscule resources remaining, Toxians sacrificed their home
world to construct a mega portal in an attempt to conquer yours.
Surpass the onslaught of invaders and render their method of attack inoperable!
.
Code, VFX, Music
@1029chris
Sprites, SFX, Label
@ribboncable
Accessibility options in the Pico-8 pause menu.
Untergang in der Feuerdämmerung
An entry in the Lovebyte 2022 https://lovebyte.party/ and the program achieved the fifth place in the Tiny Executable Graaphics Competition.
The task in this competition was to achieve a graphic with a program of a length of at most 256 Bytes. We used a Fractal to generate the scenery mathematically. In the .p8 file, it was also necessary to cut some text in the header to meet the size requirements.
Here is the whole code in its full glory:
g=127for x=0,g do for y=0,g do v=x*3/g-2k=v w=y*4/g-3l=w i=0while v*v+w*w<4and i<g do t=v*v-w*w+k w=l+abs(2*v*w)i+=1v=t end c=(g-i)/g*13if(c*y>c*89)c=1 [ [size=16][color=#ffaabb] [ Continue Reading.. ] [/color][/size] ](/bbs/?pid=107418#p) |
Made this using the assets from Toybox Jam 3. It's may preferred style of action-platformer, based on things like Momodora 4. The enemy behaviors and especially the bosses aren't as in-depth as I'd like, but I hit the token limit rather quickly. The goal is to just make it through the dungeon, which also requires killing the 4 bosses.
I tried to avoid the common aspects of 2d platformers that I don't like. In particular, enemies are physical objects that don't just magically hurt the player character on contact. At the very least, they have to be doing a ramming attack for their bodies to be hurtful. I also made the spikes on hurt if you actually fall on them.
The map is 185x99 tiles big and has 4 separate layers (background, foreground, geometry and tile palette), but the 4th one is barely used because I was having trouble compressing the map enough. The way the map is stored is slightly different in that the background and foreground are mixed with a separate "mask" map for separating though. This is so that the mask layer can be only 1's and 0's and thus easier to compress. The map was created externally using Tiled Map Editor, with some lua scripts to convert.
After watching this episode of Coding Train's coding challenge, I thought a square screen would be perfect for this sort of thing. It's not my cleanest code but it's pretty interesting to watch.
- ➡️ makes it go faster (increase frame skip)
- ⬅️ slows down (to a stop)
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