Pico Garden is a slow-play, low interaction, screen-saver game.
It features a garden that evolves based on Conway's Game of Life.
There is some additional randomness and (minimal) player interaction.
It is a game for dreamers, grinders, slackers and thinkers.
The latest version adds an adaptive, evolving music track.
You do not have to do anything. Your garden will grow by itself.
However, you can occasionally tend your garden if you want to.
If you time this carefully, this will revitalise it so you can enjoy it for longer.
You can use the up and down keys to speed-up and slow-down time.
You can use the left and right keys to change the view.
There's even a fancy plot that shows how well your garden is doing.
A short puzzle game where you mimic animals to take their form.
11 levels + one secret. About half an hour of gameplay.
Progress is saved.
Arrow keys to move
X to restart the level
P to skip levels (not recommended)
https://sourencho.itch.io/mimic
https://twitter.com/sourencho
republished under new account
Currently working on this mining game - happy to hear some feedback if you play :) Still a lot of work to be done and a lot of ideas in the pipeline.
Just gotta dig out some gems and sell them at the shop / upgrade screen to purchase consumable items and permanent upgrades. Your battery will recharge automatically and you will sell your gems automatically when you surface.
LADDERS and TORCHES are VERY IMPORTANT! Without ladders, you will get stuck. Without torches, you can not see where the gems are.
IF YOU GET STUCK, PRESS ENTER THEN "RESCUE" - this will reset your inventory and bring you to the surface
Currently you can dig down 200 meters. The rocks get harder to drill at 100m and below. More valuable gems are deeper in the mine.
Picoris 2 DX
A modification of @MarkGamed7794's Picoris 2 with some audio changes (I was messing around and happened to reverb the audio and do some other weird effects, and I liked it so I kept it) and an updated title screen. I hope to later on include more modes and an entirely new UI to differentiate the original from the Deluxe modification.
Hey @zep not to bug you too much with bugs I keep finding but in latest version when I put "ノ" in a error msg and tried to copy it to clipboard (On Mac so cmd+c) it failed and just replaced my clipboard with \0 or empty or whatever (correction: kept clipboard the same. did not over write it with a terminal or whatever it's called.),
I assume this isn't supposed to happen? wonder if it's a issue with ノ being utf8 or whatever.
Anyways thanks if you read this, sorry to bug you... for like the 3rd time with bugs
My first PICO-8 game! I've never even used Lua before, but it was a joy. I love how it takes away a lot of time sinks typical in game making. "What palette do I use?" "How do I store the images?" etc. I even enjoyed the built-in text editor for some reason. I will certainly make more carts!
I made the music using all 4 tracks. Now I wonder if this is a mistake? When I play sound effects over it they compete for the channels and it sounds glitchy. How is this usually handled? Use fewer tracks?
Full Release
--controls
X = select units and place them
C = start battle, back button (from examine, cancel summon)
arrow keys
--added dmg done to UI
--bosses now have themed decks (still need some balance tweaks)
--added save system now. use trashcan on home screen to delete save
beta phase is nearly finished. assume some bugs, let me know in comments if anything breaks or if any abilities don't seem to be working right. also card balance feedback is welcome, please note some cards are bad on purpose to act as filler
features
- auto battler deck builder
- deck editing
- change screen via the bike
- save system (after battle, after editing deck)
Here is a small little collab project with my friend Scratch.
This has been a fun project and i feel like i've learned a lot!
My first big(for me) pico 8 project!
I plan to add more to this project later, but for now i'm dyin to share.
<3
FLASHING LIGHTS WARNING!!
This started as a sketch for a tweetcart that slowly evolved once I realized the potential for emergent behavior. At some point I messed around making music for the visuals since I've never even touched the music side of pico-8, then both the music and visuals started to influence each other.
Each run of the program has unique visuals but you really wouldn't be able to notice.
Hope you enjoy.
I've recently started working on my first game. It currently has no name but it's about balls so for now it'll be referred to as BallGame. Your objective is to dodge balls and survive the longest.
Keep in mind that the game will receive updates very soon and the following features are planned:
- Power-ups
- Actual music
- Changing background based on score
Welcome to Rescue Blob! You're a blob and you have to save your buddy from the evil Oola Aliens.
You need at least 15 coins to survive a death 💀.
Try to collect the 2 existing trophies 🏆.
Update: Working on a new physics engine, it's still unfinished.
(I just made it change the x by 0.22 instead of 1, but then the collision function doesn't recognise parts of blocks)
Here is the one with the old physics engine: