Picoris 2 DX
A modification of @MarkGamed7794's Picoris 2 with some audio changes (I was messing around and happened to reverb the audio and do some other weird effects, and I liked it so I kept it) and an updated title screen. I hope to later on include more modes and an entirely new UI to differentiate the original from the Deluxe modification.


.png)

Hey @zep not to bug you too much with bugs I keep finding but in latest version when I put "ノ" in a error msg and tried to copy it to clipboard (On Mac so cmd+c) it failed and just replaced my clipboard with \0 or empty or whatever (correction: kept clipboard the same. did not over write it with a terminal or whatever it's called.),

I assume this isn't supposed to happen? wonder if it's a issue with ノ being utf8 or whatever.
Anyways thanks if you read this, sorry to bug you... for like the 3rd time with bugs

My first PICO-8 game! I've never even used Lua before, but it was a joy. I love how it takes away a lot of time sinks typical in game making. "What palette do I use?" "How do I store the images?" etc. I even enjoyed the built-in text editor for some reason. I will certainly make more carts!
I made the music using all 4 tracks. Now I wonder if this is a mistake? When I play sound effects over it they compete for the channels and it sounds glitchy. How is this usually handled? Use fewer tracks?




Full Release
--controls
X = select units and place them
C = start battle, back button (from examine, cancel summon)
arrow keys
--added dmg done to UI
--bosses now have themed decks (still need some balance tweaks)
--added save system now. use trashcan on home screen to delete save
beta phase is nearly finished. assume some bugs, let me know in comments if anything breaks or if any abilities don't seem to be working right. also card balance feedback is welcome, please note some cards are bad on purpose to act as filler
features
- auto battler deck builder
- deck editing
- change screen via the bike
- save system (after battle, after editing deck)
FLASHING LIGHTS WARNING!!


This started as a sketch for a tweetcart that slowly evolved once I realized the potential for emergent behavior. At some point I messed around making music for the visuals since I've never even touched the music side of pico-8, then both the music and visuals started to influence each other.
Each run of the program has unique visuals but you really wouldn't be able to notice.
Hope you enjoy.

I've recently started working on my first game. It currently has no name but it's about balls so for now it'll be referred to as BallGame. Your objective is to dodge balls and survive the longest.
Keep in mind that the game will receive updates very soon and the following features are planned:
- Power-ups
- Actual music
- Changing background based on score




Welcome to Rescue Blob! You're a blob and you have to save your buddy from the evil Oola Aliens.

You need at least 15 coins to survive a death 💀.
Try to collect the 2 existing trophies 🏆.
Update: Working on a new physics engine, it's still unfinished.
(I just made it change the x by 0.22 instead of 1, but then the collision function doesn't recognise parts of blocks)
Here is the one with the old physics engine:


Orbital v1.0
Story:
In the distant future, an AI-piloted ship arrives in a distant star cluster. Its mission: to search for signs of intelligent life. You are that AI.
Gameplay:
Navigate star systems and land on planets searching for clues to what happened to a long lost civilization. As you discover alien artifacts, you may gain abilities. Absorb special minerals on the planets to replenish your energy. No enemies or time limit, but watch your fuel levels and don't crash into a star or a planet surface (nose-to-ground collision).
Controls:

Saving:
This game supports saving/loading. It should work in the web version depending on your browser settings, but it definitely works if you grab the cart and run it locally. Will save automatically after the intro text is read, and after each artifact is found. You can also save through the in-game menu under "options" at any time. If you save in space, you will load exactly where you were, but if you save while on a planet, you will reload back in space where you were when you encountered the planet.










@zep o/
A weird bug has been messing with me recently: pico-8 keeps telling me I have "unsaved changes" when I'm pretty sure I don't. I caught the bug on camera this time:
I don't know how to reproduce it; I tried adding a new tab and messing with the text cursor position (since I wondered if this had something to do with the fix for https://www.lexaloffle.com/bbs/?tid=39379 ) and soon after I was able to trigger the bug. But I was able to trigger the bug without even opening up the code editor -- all I did was load cart1
load cart2
load cart1
over and over again until it said "unsaved changes". strange
Jump to 1:12 and 1:24 in the video to see me trigger the bug two separate times. (the video description has a few other timestamps too)
I'm worried I'll stop trusting that message and accidentally lose real changes!
I think this bug is new as of 0.2.4b; I don't remember it happening beforehand.

This is Globbo!
A PICO-8 adaptation of the classic Mac game Blobbo.
The goal of the game is to pick up all toy chests before proceeding to the next room through the stairs. Tread carefully though, or you might find yourself squished by a bowling ball or punctured by an arrow.
The game contains a subset of the features found in the original. Many of the rooms in this version have been inspired by the original. My approach for these rooms has been to try to make condensed versions of the originals, trying to capture the "theme" of a room while taking liberties with its layout to accommodate the 16x16 grid.
The aim was not to make a fully featured port of the original, but rather to pluck the best parts and reshape it in a way that works well with PICO-8.
Please enjoy! ^_^






In Hedgerow Hazard, you - a little white duck - must navigate mazes to rescue lost ducklings. Each one will give you a key to further open up the maze.
In your way are a cast of monsters that will send you back to the beginning if they catch you.

To avoid these rambunctious rascals you must either time your movements carefully to slip past them...

Or use a special power to rotate the world around you!

But this is no leisurely stroll! You're on the clock, and every second counts. If you don't save every duckling and make it to the exit in time, it's game over. Though any time remaining when you finish a course will be added to your score!




I'm new to pico-8 and when trying to check if a boolean is false with
if is_point_in_rect(coin.x,coin.y,left,top,right,bottom) and not coin.is_collected() then |
it returns an error
(I tried removing the "and not coin.is_collected" to see if the error was with the is_point_in_rect() function, and it didn't bring up an error)
