==Firework Simulator==
-Controls-
Z - make firework
Mouse1 - drag slider, hide title, select/deselect colors
-Slider Variables-
PARTICLES - how many particles explode out of each firework
GRAVITY - how strong gravity's effect is on firework particles
SPEED - how fast firework particles travel
FREQUENCY - how often fireworks appear on screen automatically
This was a fun project to work on :) there are definitely some improvements to be made in the code, but i'm satisfied with the project for what it is. It is very easy to crash p8 by having too many fireworks on screen at once. Works on mobile as well <3
Welcome to frogo flippy froggers fantastical fun froggtastic fiasco flip flappin-tastic fantasy fun forever. its me everyones favorite GAME-CREATOR. JThburvs wowie. in this maze you can:
- =D
- HAIL THE FROG OF THE MAZE
- DIEIDIEDIEIDIEIDEIDIEIDEIDIEIDEIIDEIDEIIDEIDEIDIEIDEIDIEIDEIDIDEDIEIED
- FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
wowie does that sound like fun. have fun!
Note: thx to JWinslow23 for playing bad apple on pico 8
Forgive me if this is commonly known (I am new). I simply want to know how I could set a different folder as the directory for saving existing carts and creating new ones as opposed to the files being saved right in the \pico-8\carts file. Say I wanted to save all of my projects in the folder \pico-8\carts\projects.
Put all requests for games, mods (and genres) here:
format games as
name
:name|author|id|
format mods as:
â–’cart name|creator|#id|
IMPORTANT:
a genre is needed to add it to the program
ALL future [carts,mods,genres] added will be a result of comments
I want to put in what you want to play!
(mods for already added games work as well as new games)
game is here (again):
https://www.lexaloffle.com/bbs/?tid=46049
once added, please delete your comment to remove clutter and make it easier for me to know what I still need to add
I'm trying to make a tentacle using sin().
I want the base (the top circle) to be static, and the wiggle of the tentacle to get stronger until it reaches the tip (the bottom circle).
So far I have only achieved a pendulum
I'm not that good with math so I'm not sure about how to do it
here's my code
function _init() length=20 x=64 y=40 end function _draw() cls() for i=0,length do circfill(x+sin(time())*i,y+i*4,length-i,14) end end |
I'm working on a platformer game. I'm having an issue with enemy AI.
I want that the enemy will turn the opposite way once it reaches a cliff, much like a collision with a wall.
I want to make a collision check that will check if the floor of the tile after the enemy doesn't have any flags.
How do I do that if 0 means the first flag?