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Cart #lunokhod10-1 | 2021-01-24 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
5

This is a port of an Atari 2600 game I wrote a few years back. Still a work in progress - I still have one minor game element to add and I need to fine tune the wave progression.

  • Destroy falling debris for points
  • Radioactive debris increases radiation level
  • Game ends when you run out of Lunokhod rovers or when the radiation meter is pegged

Updates in version 0.9:

  • Widened the playfield scrolling area
  • Radiation counter alarm/max work now, game ends when rads counter is full
  • Better wave transitions

Updates in version 0.10:

  • Simplified scroll limits
  • Lunokhod rover is more nimble

Version 0.11:

  • Added radar

DTM

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3 comments


Cart #senasapiga-0 | 2021-01-16 | Code ▽ | Embed ▽ | No License


A no-frills implementation of a 3x2x1 Rubik's-style twisty puzzle.
No bells or whistles were harmed in the making of this cartridge.
(Hopefully I did it right.)

Controls:
(^) spin top cubies
(v) spin bottom cubies
(<) spin left cubies
(>) spin right cubies
(x) spin middle cubies
(o) reset

2 comments


Cart #bagsegfo-0 | 2021-01-15 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #kinetic-0 | 2021-01-15 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
14

Controls: move around, jump, and whip. You can swap jump and whip in the pause menu.

Kinetic is a mashup of platforming, physics puzzle, and tower defense elements. Jem and her colleagues have fallen through a portal to an alien world. Help protect Van and Ess while they search for a way home. Use bizarre technology to hold back swarms of enemies in a Rube Goldbergian delight.

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2 comments


Cart #sneakystealy-4 | 2021-05-06 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
143

You and your best friend are burglars. You break in to places and steal stuff.

Hack computers!
Crack the safe!
Control the CCTV!
Watch out for the guards!
Should we sneak past the security, or do we do a hit and run?

Keys:
PL1 - Arrows + X to Unescape
PL2 - ESDF + Q to Unescape

If playing solo, use O/Z to switch characters.

Features:

  • Procedurally generated levels, break in to a new place every time!
  • Continual save
  • Highscore

Gotchas:

  • Sound is needed to open safes...
  • Don't press Z unless you're playing solo

(If you find any bugs I'd be very happy if you'd post them in a comment below. Enjoy!)

Changelog


v1.4

  • Add penalty if seen
  • Token hunt with 0.2.2c features
  • Minor sound fixes

v1.3

  • Add possibility to disable single cameras

v1.2

  • Fix bug, unescaping with the wrong burglar selected no longer results in moving both burglars at the same time

v1.1

  • Remove Wantedness system
  • Change menu buttons so it's harder to accidentally skip status screen
  • Add "Unescape" option, if you accidentally escape with one of your burglars
  • Add so fog is never shown in rooms with cameras when controlling CCTV
  • Fix bug, exiting CCTV control while the power is off no longer turns cameras on, thank you @McDoom for reporting!

[ Continue Reading.. ]

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82 comments


Cart #go_get_it-4 | 2021-02-08 | Code ▽ | Embed ▽ | No License
4

A work in progress! ;)

Needs some polishing but core gameplay is protoytped so I figured why not publish it anyway.


Intro:

-XXX B.C., your fire just ran out.
You know there is some fire across the jungle...
...GO GET IT!

Controls

2D Platformer : Left and Right to move, X to jump.
O to restart (but don't worry, timer goes back to zero when you step on your firepit - without fire obvsly).

Have fun, and try to beat that timer!

>> Comments are very welcomed! <3 <<

Special thanks to

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2 comments


Cart #cityblitz-2 | 2021-01-16 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
4

City Blitz

Press Z/Circle to drop bombs on the buildings in eight evil cities before you crash your plane into them.

Inspired by Blitz on the Vic-20 by Simon Taylor

This was the first Pico-8 project I started four years ago but never finished until now.

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0 comments


Cart #clockbydl-0 | 2021-01-14 | Code ▽ | Embed ▽ | No License

0 comments


Cart #iboss_macromod-4 | 2021-01-19 | Code ▽ | Embed ▽ | No License
3

MACROS: An EyeBoss mod

Basically all credit goes to @BlueCandleGames. They made the original game, and I'm just piggybacking off of their code and sprinkling in some new features. Go check out the original EyeBoss game!

UPDATE 0.2

Features:

  • Added "COMPLETED!" text under
    logo after finishing both Normal
    Destroy and Normal Survival.

Changes:

  • Added outline style to boss core
  • Completing a mode in Easy difficulty
    will now tell you to "Complete Normal
    mode now!"
  • Added effects to music.

UPDATE 1.0 (Major!)

[ Continue Reading.. ]

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0 comments


Cart #benimobuda-0 | 2021-01-13 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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4 comments


Is there a way to evaluate a function call stored as a string, say "cls(2)"? I tried

eval("cls(2)")

but nope; no such beast.

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7 comments


Cart #gun_arena-1 | 2021-01-13 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
3

A long time ago I made a one game a week challenge with a friend, we both decided to use a different engine every week and at the end because I got sick we stopped doing that. But I remembered that I never actually posted my second week game "Gun Arena" which is a 4 Player competitive game! Go ahead and try it with your friends, I'm looking for feedback :D

Controls

Arrows - Move and Jump
z / x (Changes per controller) - Shoot left / right when equipped with a gun.

Let all players join and select characters, when all players are ready select a stage, you have 2 minutes to try to be player with the least hits while also hitting other players with the guns that appear on stage. Have fun!

[ Continue Reading.. ]

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Heya uh, just bought a Pico-8 license over on itch a few hours ago and I've been trying to get it to run on my Raspberry Pi 3 b, followed a tutorial on getting it to work on a fresh install of Raspbian and it works great, the problem now is that I wanna use my C64 mini joystick (Which is pretty much THE perfect controller for the system, two buttons, joystick and plenty extra buttons for settings), I got it to work on linux by making a configuration for it with the SDL2 Gamepad Tool and putting that on the sdl controllers file in configs, but making the same in my Rpi did uh, nothing, if anyone can help out with this it'd be amazing, thanks.

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Cart #sagmihini-0 | 2021-01-12 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

0 comments


Cart #acquire-9 | 2021-02-07 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
3

PICO-8 adaption of the 1964 strategic boardgame Acquire. The objective of Acquire is to earn the most money through investing in and developing hotel chains.

Controls

  • Left/right arrow keys, select an option (tile, stocks, etc).
  • [o] / z to show (toggle) the reference stocks information.
  • [x] / x to play the selected option.

Rules

Watch this short (6:55) video on how to play Acquire

The objective of Acquire is to earn the most money through investing in and developing hotel chains (as identified by T, L, A, W, F, I, C).

Players can found hotel chains, buy stocks in them, merge chains which will give bonus payouts and expand chains to increase their stock value. Each player starts with $6000 in cash and 6 location tiles, hidden from other players. You are player 1 (P1) and will be playing against 3 AI players (P2-P4). A random player starts.

[ Continue Reading.. ]

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0 comments


Fading Stars Demo

Cart #fading_stars-6 | 2021-04-28 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
14

Demo showing the combination of the stars and fade effect I used in PICO Space: https://www.lexaloffle.com/bbs/?tid=42279.

[UPDATE 2021-4-12: 8bit and 16bit cached modes (explanation below and in code), some other small tweaks]
[UPDATE 2021-5-6: added interleaved 8bit mode]

Stars

The stars are just simple particles that have x,y,z coordinates.

In this demo I use a couple of sin functions to give them some movement combined with a divide by the z coord for a bit of parallax. In game, I feed in the player's position.

Then I clamp the resulting x,y values to the screen with the modulus operator so they're always visible (%128). It does mean that the same stars go past constantly, but otherwise I was processing a lot of particles that don't get seen very often (not aiming for realism here).

[ Continue Reading.. ]

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0 comments


Cart #spaceoban-1 | 2021-01-12 | Code ▽ | Embed ▽ | No License
6

Spaceoban is Sokoban in space!

This sokoban game has a story where you help Oban fight off aliens. The basic mechanic is to push around crates, but in later levels you have to use batteries to power conveyor belts, water to put out fires, and more. The game has two endings based on a choice in a late level.

Press Z to undo the last move, and X to restart the level. Arrow keys move Oban.

If you try the game, but don't finish it, please let me know at which level you stopped. You don't have to say why you stopped, if it's too boring or too hard or you just don't have time to play. I'm just curious how much patience players have with the game and if a specific level is too hard.

[ Continue Reading.. ]

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3 comments


please, help me with updating my pico-8

1 comment


Cart #tokn1ght-1 | 2021-01-17 | Code ▽ | Embed ▽ | No License
8

Toknight 1.3

Patch notes:

[hidden]

0.1

  • Initial pre-alpha release

0.2

  • More map
  • Added Firerod

0.3

  • Added Icerod (placed at beginning, not permanent spot)
  • Added projectiles from rods
  • Bug fixes

0.4

  • Title screen and opening dialogue done
  • Visual changes to fades

0.5

  • Added new crossbow enemies
  • New obtainable item - Bread. This increases your maximum health
  • Many big fixes

0.6

  • Added money, dropped from enemies
  • Shovel Knight inspired money reclaiming system after you die
  • Minimap will show current checkpoint and where your lost money is
  • Bug fixes
  • Use for money to come later

0.7

  • Removed the icerod and replaced with hammer (still temporary location)
  • Now checkpoints require 2 coins to activate
  • Added in shops
  • Bug fixes
  • Logo screen

0.8

  • Hotfix of bug that broke the game
  • Added last weapon, excalibur
  • balanced item costs

0.9

  • Last Pre-alpha!
  • Changed camera to have a more smooth transition across x values
  • Placed weapons in permanent spots

  • Attack cooldowns tinkered with
  • SFX added (music later)
  • Added in final boss battle

1.0

  • Added music
  • Lots of bug fixes

1.1

  • Code cleanup
  • Re-release so more people can play ;)

1.2

  • Added speedrun potential with a timer that will show at the end along with the current record holder
    if you did not load a save during the run

1.3

  • Fixed boss health bug
  • Fixed speedrun timer

Re-relase on new account on 12th Jan

[ Continue Reading.. ]

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4 comments


this is old, click here to check out the finished version!

here is my game where you play as a very red (or blue or green or yellow or orange) man who cant walk very well but he can grip like nobodys business.

if you want to try out what i have, feedback would be appreciated. mostly just trying to get fresh opinions on the feel of the movement and the level designs, but if you want to peek around and tell me how horrible my code is, feel free to do that too

CONTROLS

O/X: reach out a hand and grab
left/right: rotate aim angle
down (hold): aiming mode; reach without grabbing
up: hop

update: fixed some bugs, added "warning sign" to the difficult shortcut routes, added new end screen, made player physics less bouncy to avoid unfair deaths, softened some difficulty spikes with extra checkpoints, made checkpoints refresh when you acquire keys, new titlescreen, other improvements

[ Continue Reading.. ]

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