Here's a game about a snowman called Frosty, who was given life by the power of a classy top hat! However, a gust of wind took Frosty's hat and blew it off somewhere. Can you help him find it?
Frosty can move with the arrow keys, and can make himself taller when standing on snow (Z) and use his body to throw snowballs (X+an arrow key). Please help him find his hat as he is very much enjoying being animated!
There is also a menu accessible via Enter to restart the level or choose another level or even turn help off.
Music is by the eminent Gruber (although I messed with it a bit), everything else is by me.
Made for the
Captain Nimbus
Welcome to Captain Nimbus, a classic arcade style shoot 'em up for the Pico-8!
Controls:
⬅️➡️⬆️⬇️: Movement
❎: Shoot Bullets
Enemies:
Green: Normal amount of health.
Blue: Strong, able to shoot bullets, but also very slow.
Red: Has same amount of health as green but is faster.
Purple: Same as the Red but if you get next to them they then moves sideways towards your ship.
Credits:
Programming, SFX, Music, Cover Art, Idea: Silicon14 (me)
Art: ReeceGames
Background: Whiteout Labs
Wolfhunter is an where you play as a hunter facing off against a werewolf, in a Pokemon-like combat sequence.
You have magic spells and single-use items at your disposal, but the wolf is very powerful. The only way to kill it is to weaken it with your attacks, then finish it off with a silver-knife (which you only have one shot at).
It is made with PICO-8, and can be played directly in your browser here.
> The motif and design of the game was based on the word "Moonshot", which was the theme of GitHub's GameOff 2020 game jam.
I've noticed, that, in general, nobody seems to be able to agree which button is "A", and which button is "B". This leads to some annoyances. One cart, X is jump, O is attack or etc. You get used to that, and then you go to another, and they chose O for jump instead.
It would be nice to have a simple way of swapping the buttons around, perhaps as an item in the pause menu? Some carts already have their own, though, so that may cause some confusion. Maybe make it disabled by default? It'd also be nice to be able to have it remember if you chose to swap buttons or not per-cart, so that you don't have to every time you start it up.
Hi there, everyone! This is my first post on this forum, and it's about the game I made for the Secret Santa Jam 2020, which also happens to be my first PICO-8 game!
It's a Fish 'Em Up game, where you mash buttons and fight octopi to get a high score! There's also a neat feature to switch the game's palette to whatever color you prefer!
While the jam was pretty long, I would say I worked on this for about 5 days, thanks to college, and even then most of that time was spent learning more about PICO-8. You can also find the game on my Itch.io page and leave a review there if you want to! I hope you all enjoy it! Have a nice day!
Take up to the skies in your small toy plane to help this little gnomes show the Xmas tree who's the boss.
In this game you have 3 gnomes that will jump from above, try to takeout as many baubles as possible, each level will have a minimum percentage (%) required to clear it. The less gnomes you use, the bigger the bonus.
Use X to drop from the plane. Use the arrow keys or the gamepad to move the two gnomes from left to right, or to look above and below.
If you enjoyed this game, please consider donating.
Feel free to give feedback at https://www.surveymonkey.com/r/Q6BMZXT, thank you! :)
Watch the trailer at https://www.youtube.com/watch?v=ExljhbRbqzM
Synopsis:
Jerry Seinfeld needs your help with his standup routine! Tell 250+ possible jokes (which make absolutely no sense), to your Boomer/Gen-Z audience! Will you tell the most insane jokes possible? Will you tell the cheesiest dad jokes? Or will you make references to things nobody understands? The choice is yours!
Features:
-Kid-friendly mode
-Full mouse support (finicky on mobile)
-100 unfunny jokes
-250+ punch-lines
-The "Joke-iary" (Can you collect all the jokes?)
-A full in-game tutorial
Hi everyone!
I know that some other people already did this, but I made this simple double pendulum simulator just for fun. It solves the differential equation system using the standard 4th order runge-kutta method and allows you to edit the initial conditions within a certain range. It also displays the angular position of both masses on a plot, so it gives a certain intuition of how the system behaves.
Hope you like it!
This is my first foray into pico-8, which I started yesterday after my teacher showed the class the basics. My code's probably messy because I prioritized learning the ropes and getting the game working. I might fix it up later.
Game modes are:
- Single player - hit the ball against the opposite wall, with the ball's speed increasing over time. Tracks the high score per cartridge boot.
- Two player - play against a friend in classic Pong.
- VS Computer - play against an AI with easy, medium, and hard difficulties.
All modes currently feature endless gameplay.
My first game in Pico-8
A simple shoot'them up
Enjoy!
Version 0.4b - Dec-21th 2020
- Fixed a bug which made PoW sometimes was not caught
Version 0.3b - Dec-20th 2020
Added:
- A new POW weapon! this one swipes all the enemy bullets giving you a chance to survive in case of intense bullet rain
- Adjusted some texts
Version 0.2b - Dec-20th 2020
Added:
- A new cool logo in the menu screen
- Fire key repeat disabled. Now you'll have to press once per every bullet shot
- Fixed the score bug
- Now game is harder. Enemies will shoot at you more when they see their fellows are being eliminated by you.