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Cart #mudusizide-0 | 2020-11-22 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

A character and some tiles. Combined basic character and basic tilemap into one.

  • Collisions. The character can only walk on tiles with flag 0. Shout out to doc_robs he taught me mget , fget , and the whole grid system.
  • Before I was drawing the edges myself but not anymore :D
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Cart #ladderman-1 | 2020-11-22 | Code ▽ | Embed ▽ | No License
9

A little game where you need to build a ladder which is large enough to reach the other side.

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"Testing out Pico-8"

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Cart #thevoid_saturn91-0 | 2020-11-22 | Code ▽ | Embed ▽ | No License
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Cart #celeste_te-0 | 2020-11-22 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
5

A Celeste Template v2

Pls report any bugs cause I was kinda lazy so I didn't look through it while playing so some of it might be buggy

I'm sorry but I cannot post any previous versions for

secret
reasons

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8 comments


Cart #chrprinter-4 | 2023-07-31 | Code ▽ | Embed ▽ | No License
11

v1.1 -- Added ability to clear output string by pressing Z
v1.2 -- Removed characters 0-15 as Pico-8 0.2.2 made these unusable, tweaked appearance
v1.3 -- Added characters 0-15 as code comments so they can be copied and pasted manually

This is a little tool for easily selecting and outputting characters from Pico 8's extended character set. You can build strings of any length and paste them as text using Ctrl+V or a right mouse click (on the BBS, you have to press Ctrl+C as well). I had some fun making it look like a version of the Pico-8 code editor with text characters as the icons, and since it's a pretty small program, I squeezed it down to fit in a tweet =).

Controls:

[ Continue Reading.. ]

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6 comments


So, I'm modding a game called Andy the Adventurer and making it into more of a spider man style thing. I want the player to be able to grab onto ledges. I've already made the code for making the player go up by four pixels, but what I need to do is get the coordinates of the nearest instance of a certain sprite. Closest to the player that is. It's the most efficient way to do it I think. I have a sprite specifically for ledge grabbing, and it's invisible. In the map editor, I place it directly next to any steep ledges. So yeah.

TLDR: How do I check the top-left corner location of the nearest instance of a sprite, to the player?
Still long, but better.

EDIT: I suppose a better question would be, how do I check if an x,y coordinate is inside a certain sprite on the map?

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1 comment


Make some burgers! om nom nom

Cart #burger_creator-0 | 2020-11-21 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
8

How to play:
arrow keys to move cursor
X to add selected ingredient to the burger
O to finish

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1 comment


Cart #hiyokorun-0 | 2020-11-21 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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1
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Cart #flappycrow-2 | 2020-11-21 | Code ▽ | Embed ▽ | No License
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Cart #thechaseupdated-0 | 2020-11-20 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #fagayojaze-1 | 2020-11-20 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
1

NYAN CAT THEME!!!

[0x0]

Cart #fagayojaze-1 | 2020-11-20 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
1


I'm sorry I am bad at music so there is none :(

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Cart #celestecside-0 | 2021-09-28 | Code ▽ | Embed ▽ | No License
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Cart #mapcompress-2 | 2022-02-27 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
4


new version of mapcompress
use 4x the sprites (kind of)!
this cart serves as a map editor for a new way to draw the map
ESDF to move
left click to place tiles on the map
right click to get a tile from the map
left arrow to toggle x flip
right arrow to toggle y flip
up arrow to toggle sprite selector
z to save map to cart
x to load map/sprites to editor

notice:

  1. currently you cant use sprite flags to draw certain sprites
  2. camera won't work with this, use sx and sy
  3. you cant choose the width/height of the map area you want to draw

map code (put this in your game instead of map()):


function _map(x,y,sx,sy)
local x,y=x or 0,y or 0
local sx=sx or 0
local sy=sy or 0
--local celw=celw or 17
--local celh=celh or 17
--local layer=layer or 0
local mx,my=0,0
for i=0,305 do
local tile=mget(mx+x+(sx\8),my+y+(sy\8))
local tsec=tile\64
local flipx=false
local flipy=false
if(tsec==1 or tsec==3)flipx=true
if(tsec==2 or tsec==3)flipy=true
tile+=(tsec-1)-64
spr(tile,mx
8-(sx%8),my*8-(sy%8),1,1,flipx,flipy)
mx+=1
if mx>17 then
mx=0
my+=1
end
end
end

[ Continue Reading.. ]

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2 comments


Cart #springphysics-0 | 2020-11-20 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
27

Hi all. I put together a work in progress demo of a simple physics engine that can handle particles connected by springs. This uses a method known as Verlet integration which is stable and efficient, so you can simulate dozens of springs in real time.

The cart includes 4 demos: a pendulum, a string, a cloth, and a deformable rigid body.

The library implements the approach laid out by Thomas Jakobsen in the article Advanced Character Physics. The syntax is inspired by the physics simulation library

[ Continue Reading.. ]

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2 comments


Cart #kona_ninja-1 | 2020-11-20 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
15

About the Game

Kona Ninja is a retro platformer game that can shred the terrain with a sharp blade. As people rumored, this ninja only attacked the corners. Although this sounds weird, trust me, it will be quite fun to play!

This game is designed and developed by DRING.

Controls

  • ← & → | Move
  • Z / 〇 | Jump
  • X / × | Cut (only for corners!)

Story

According to legend, there is a group of ninjas called Kona Ninja who are well-trained, restrained and decisive. Their most powerful move is to cut corners. Their sharp blades will lead to the corners of the building. In an instant, the wood shattered and people went. Therefore, they are always sneaky masters.

[ Continue Reading.. ]

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3 comments


Cart #quadmirrortool-0 | 2020-11-20 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
1

This is the same as my other sprite tool, but it mirrors left and right and up and down.
So it gives cool quad mirrored images.
Fun for making flags and icons and other thingies.

Basically, the top shows what percent black is likely to occur each sprite.
X will refresh the image
Up and Down change the height of sprites
Left and Right change the width of sprites
Z + Up/Down changes the black value.

1
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Cart #nahutotike-0 | 2020-11-20 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

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Cart #spritetool-1 | 2020-11-20 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
6

So this is my implementation of the random sprite thing I saw on https://2draw.me/random_ship_generator/index.en.htm

Basically, the top shows what percent black is likely to occur each sprite.
X will refresh the image
Up and Down change the height of sprites
Left and Right change the width of sprites
Z + Up/Down changes the black value.

Have fun.
Not sure how to export the images off the cart, but can be fun to play with a bit.

Cheers.

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1 comment


Cart #pushamo_demo_neuro_diversion-1 | 2020-11-20 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
20

I worked more on my LOWREZJAM entry to expand it into a fully-featured title!

PUSH BLOCKS. FORM SQUARES. OR DIE TRYING!
Pushamo is an arcade push-em-up. You control a character, pushing shapes within a grid to form squares, which clears blocks and earns points. Bigger and more spectacular clears grant you even more points!
Your goal is to reach 4000 points as fast as you can.

The full version is available on itch for $5, all of which goes to support the Autistic Self-Advocacy Network!
The full version has many many more modes, including 2-player coop, all-clear puzzles, and an awesome scenario mode that changes core rules of the game.

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