v1.1 -- Added ability to clear output string by pressing Z
v1.2 -- Removed characters 0-15 as Pico-8 0.2.2 made these unusable, tweaked appearance
v1.3 -- Added characters 0-15 as code comments so they can be copied and pasted manually
This is a little tool for easily selecting and outputting characters from Pico 8's extended character set. You can build strings of any length and paste them as text using Ctrl+V or a right mouse click (on the BBS, you have to press Ctrl+C as well). I had some fun making it look like a version of the Pico-8 code editor with text characters as the icons, and since it's a pretty small program, I squeezed it down to fit in a tweet =).
Controls:
So, I'm modding a game called Andy the Adventurer and making it into more of a spider man style thing. I want the player to be able to grab onto ledges. I've already made the code for making the player go up by four pixels, but what I need to do is get the coordinates of the nearest instance of a certain sprite. Closest to the player that is. It's the most efficient way to do it I think. I have a sprite specifically for ledge grabbing, and it's invisible. In the map editor, I place it directly next to any steep ledges. So yeah.
TLDR: How do I check the top-left corner location of the nearest instance of a sprite, to the player?
Still long, but better.
EDIT: I suppose a better question would be, how do I check if an x,y coordinate is inside a certain sprite on the map?
new version of mapcompress
use 4x the sprites (kind of)!
this cart serves as a map editor for a new way to draw the map
ESDF to move
left click to place tiles on the map
right click to get a tile from the map
left arrow to toggle x flip
right arrow to toggle y flip
up arrow to toggle sprite selector
z to save map to cart
x to load map/sprites to editor
notice:
- currently you cant use sprite flags to draw certain sprites
- camera won't work with this, use sx and sy
- you cant choose the width/height of the map area you want to draw
map code (put this in your game instead of map()):
Hi all. I put together a work in progress demo of a simple physics engine that can handle particles connected by springs. This uses a method known as Verlet integration which is stable and efficient, so you can simulate dozens of springs in real time.
The cart includes 4 demos: a pendulum, a string, a cloth, and a deformable rigid body.
The library implements the approach laid out by Thomas Jakobsen in the article Advanced Character Physics. The syntax is inspired by the physics simulation library
About the Game
Kona Ninja is a retro platformer game that can shred the terrain with a sharp blade. As people rumored, this ninja only attacked the corners. Although this sounds weird, trust me, it will be quite fun to play!
This game is designed and developed by DRING.
Controls
- ← & → | Move
- Z / 〇 | Jump
- X / × | Cut (only for corners!)
Story
According to legend, there is a group of ninjas called Kona Ninja who are well-trained, restrained and decisive. Their most powerful move is to cut corners. Their sharp blades will lead to the corners of the building. In an instant, the wood shattered and people went. Therefore, they are always sneaky masters.
I worked more on my LOWREZJAM entry to expand it into a fully-featured title!
PUSH BLOCKS. FORM SQUARES. OR DIE TRYING!
Pushamo is an arcade push-em-up. You control a character, pushing shapes within a grid to form squares, which clears blocks and earns points. Bigger and more spectacular clears grant you even more points!
Your goal is to reach 4000 points as fast as you can.
The full version is available on itch for $5, all of which goes to support the Autistic Self-Advocacy Network!
The full version has many many more modes, including 2-player coop, all-clear puzzles, and an awesome scenario mode that changes core rules of the game.
Take control of a single pixel and venture into a strange , abstract world to rescue all the pixels. Brave Pixel is an action-puzzle game where you must collect all the pixels in each zone to advance across the world. Battle the greedy red worms and unlock new powers.
Controls
X (hold) - Creep (i.e. move one pixel at a time)
Z - Special Power
Development:
I started making this in July and I brought lots of ideas for it into my game Clever Pixel, which was my submission to LOWREZJAM2020. I've always loved the idea of a game where you start off with just a single pixel however, whilst Clever Pixel was a sort of dungeon-crawler/Metroidvania, Brave Pixel is much more... erm... arcadey? I had a hard time picking a genre for this game as you can probably guess.
I needed to get my feet wet and actually do something with Pico-8 and this reddit post was interesting, so I took a hack at it.
The sound effects suck, there's a lot of nice-to-haves it's missing, but it accomplishes a demonstration of a "typewriter" text effect, I think?
My first cart. Yay!
This is my entry for discroomjam.
I'm very late, because I had itchio jam page and forgot about the lexaloffle bbs post !
But here's pigments !
--- GOAL ---
Get pigment droplets
Dodge the deadly razor discs
Paint all tiles
--- UNLOCK ---
The game save your highscore for each fruits
Your metascore is the addition of all your highscores
Unlock new fruits by reaching specific metascores
--- SPECIAL TILES ---
Grass : discs can' enter grass
Water : hide fruit from discs but consume pigments
Trigger : all discs dash in your direction
--- FORMAT ---
if you want to start again, you can format your savecard using SHIFT+F
Basic Character
A simple character with controls and sprite animation. Stole some stuff from the collide demo especially for movement. This Whiteout Labs was super helpful.
idle
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walking
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