Try to catch the moving rectangles in the smallest possible space.
When the space is reduced by 50% the next level becomes available, but you can still make the current one smaller.
The smaller the space, the more points you will get.
v1.1
- Fixed an issue where not all levels could be reduced by 50%
v1.0
- Initial version
I noticed that people relatively often ask for a way to draw an inverted circle and don't have an easy way to implement it, since it requires a bit of math that can be difficult to derive without experience. I decided to make a quick cart and standalone function to do that! This isn't amazingly efficient, and it only does circles (not ellipses), but it is a drop in function:
Update: new function utilizing trig, faster and now subpixel!
x=x or 64 y=y or 64 r=r or 32 left=left or 0 right=right or 128 top=top or 0 bottom=bottom or 128 local p=r*6.28 if(top<y-r)rectfill(left,top,right,y-r,c) if(bottom>y+r)rectfill(left,y+r,right,bottom,c) [ [size=16][color=#ffaabb] [ Continue Reading.. ] [/color][/size] ](/bbs/?pid=83816#p) |
I'm trying to use anonymous inline functions and I'm finding some weird behavior when they are on tabs.
Putting everything in tab #0 works:
x=1 function _draw() cls(1) print('x is '..x) end (function() x=2 end)() |
And moving the inline function call to tab #1 works:
x=1 function _draw() cls(1) print('x is '..x) end -->8 (function() x=3 end)() |
But putting an inline function call on both tab #0 and tab #1 does not work:
x=1 function _draw() cls(1) print('x is '..x) end (function() x=2 end)() -->8 (function() [ [size=16][color=#ffaabb] [ Continue Reading.. ] [/color][/size] ](/bbs/?pid=83769#p) |
I always liked tunnel effects and I wanted to see if I could make one in PICO-8 with a simple method of drawing circles. I think it turned out pretty well. There is the issue of gaps between circles, but this does allow you to see parts of the tunnel further in the distance which I find interesting. I also gained a bit of intuition about shaping behavior with sin/cos and square root functions.
I also decided to try out the music capabilities of PICO-8 for the first time. I was mostly inspired by a track from the game No Time to Explain. I don't remember which one, I have just had parts of the melody floating around in my head for years.
This is a Julia set renderer. Not much else to say. The code was based off of the Wikipedia Pseudocode for the Julia Set.
The controls are (X) to zoom out, (Z)/(C) to zoom in, and the arrow keys to adjust the fractal parameters.
Hopefully you can enjoy it!
PS There are probably ways to increase the speed of this program. (This is my third published cartridge and so I'm not too great at pico-8 yet.) Once you zoom to fit the screen it takes ~2 seconds to respond. Feel free to point out changes that can be made.
TweetTweetJam 5 is here!
Hey everyone, just wanted to announce that TweetTweetJam 5 is starting very soon.
The jam runs from Nov. 4th ~ 11th.
If you haven't entered before, the rules are simple: make a cart in 560 characters of code or less! No assets are allowed (map/sprite data), get creative with glyph prints instead!
Signup on the itch.io jam page here.
The twitter tag is #tweetTweetJam, and there's a bunch of carts on here (the bbs), itch, and twitter for inspiration.
STORY
Barry Buff - hero for hire (and his accomplice Asami in 2 player) have signed up to escort a princess and her ladies-in-waiting to their home land. Having purchased a map from a local trader, it doesn't take them long to realise that it's fake and has lead them to be helplessly lost in the middle of a wide expanse of plains. Not only that, but they soon realise that they've lost the princess and are now surrounded by some small green folk.
Their leader steps forward. 'We will return to you your princess if you can beat us in a game of Snatch the Wench.'
Our heroes look at each other dumbfounded, and realise that they must have stumbled into Goblin Gardens. There is nothing they can do but comply with the goblins silly game.
I purchased the bundle of Pico-8 and Voxatron earlier this year, but have since lost my download key in an email purge. I realize now that I never created an account to link to it. Is there any way for me to recover my info so I can re-download them? I emailed the support email a few times, but haven't heard anything back.
Hi there !
So I've been practicing Pico8 for the last few weeks, and for my second game I did a little something for Halloween ! This is a simple game fairly inspired by Fruit Ninja, so no complex game design, but I tried to make it as polished and fun to play as possible ! I hope you guys will like it.
[0x0] | |
You only have to slash as many pumpkins as possible while avoiding to cut the dangerous jack-o'-lanterns ! And if you do, you may have the chance to find candies along your way to heal up a little bit !
If you're interested in what I'll be doing in the future, you can follow me on Twitter !