Log In  

BBS > Community Superblog
All | Following | GIFs | Off-site

Cart #determination-1 | 2020-11-05 | Code ▽ | Embed ▽ | No License
2


Just a fun little thing.

2
0 comments


Cart #bug_anon_inline_func-0 | 2020-11-05 | Code ▽ | Embed ▽ | No License

I'm trying to use anonymous inline functions and I'm finding some weird behavior when they are on tabs.

Putting everything in tab #0 works:

x=1
function _draw()
 cls(1)
 print('x is '..x)
end

(function()
 x=2
end)()

And moving the inline function call to tab #1 works:

x=1
function _draw()
 cls(1)
 print('x is '..x)
end

-->8
(function()
 x=3
end)()

But putting an inline function call on both tab #0 and tab #1 does not work:

x=1
function _draw()
 cls(1)
 print('x is '..x)
end

(function()
 x=2
end)()

-->8
(function()

[ [size=16][color=#ffaabb] [ Continue Reading.. ] [/color][/size] ](/bbs/?pid=83769#p)
0 comments


Cart #tunnelmusic-0 | 2020-11-04 | Code ▽ | Embed ▽ | No License
15

I always liked tunnel effects and I wanted to see if I could make one in PICO-8 with a simple method of drawing circles. I think it turned out pretty well. There is the issue of gaps between circles, but this does allow you to see parts of the tunnel further in the distance which I find interesting. I also gained a bit of intuition about shaping behavior with sin/cos and square root functions.

I also decided to try out the music capabilities of PICO-8 for the first time. I was mostly inspired by a track from the game No Time to Explain. I don't remember which one, I have just had parts of the melody floating around in my head for years.

15
3 comments


Checking out a couple of different methods to fill the screen.

cls seem slightly faster than memset. I wonder if the difference is due to the multiplication op, or if there's something else going on...

Cart #scrnfllbnchmrk-1 | 2020-11-04 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
3

Left/Right switches modes

3
0 comments


Cart #juliasetrender-0 | 2020-11-04 | Code ▽ | Embed ▽ | No License
2


This is a Julia set renderer. Not much else to say. The code was based off of the Wikipedia Pseudocode for the Julia Set.
The controls are (X) to zoom out, (Z)/(C) to zoom in, and the arrow keys to adjust the fractal parameters.
Hopefully you can enjoy it!
PS There are probably ways to increase the speed of this program. (This is my third published cartridge and so I'm not too great at pico-8 yet.) Once you zoom to fit the screen it takes ~2 seconds to respond. Feel free to point out changes that can be made.

2
0 comments


Cart #kukafamapa-0 | 2020-11-03 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
4

TweetTweetJam 5 is here!

Hey everyone, just wanted to announce that TweetTweetJam 5 is starting very soon.

The jam runs from Nov. 4th ~ 11th.

If you haven't entered before, the rules are simple: make a cart in 560 characters of code or less! No assets are allowed (map/sprite data), get creative with glyph prints instead!

Signup on the itch.io jam page here.

The twitter tag is #tweetTweetJam, and there's a bunch of carts on here (the bbs), itch, and twitter for inspiration.

[ Continue Reading.. ]

4
16 comments



Cart #snatchthewench-1 | 2020-11-03 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
4

STORY

Barry Buff - hero for hire (and his accomplice Asami in 2 player) have signed up to escort a princess and her ladies-in-waiting to their home land. Having purchased a map from a local trader, it doesn't take them long to realise that it's fake and has lead them to be helplessly lost in the middle of a wide expanse of plains. Not only that, but they soon realise that they've lost the princess and are now surrounded by some small green folk.

Their leader steps forward. 'We will return to you your princess if you can beat us in a game of Snatch the Wench.'

Our heroes look at each other dumbfounded, and realise that they must have stumbled into Goblin Gardens. There is nothing they can do but comply with the goblins silly game.

[ Continue Reading.. ]

4
2 comments


Cart #dabfugye-0 | 2020-11-03 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
3

A small game I attempted to create for the Lowrez jam but lost all motivation to finish on time. Wanted to share this simple adventure with you all here! Enjoy!

3
2 comments


I purchased the bundle of Pico-8 and Voxatron earlier this year, but have since lost my download key in an email purge. I realize now that I never created an account to link to it. Is there any way for me to recover my info so I can re-download them? I emailed the support email a few times, but haven't heard anything back.

1 comment


Hi there !

So I've been practicing Pico8 for the last few weeks, and for my second game I did a little something for Halloween ! This is a simple game fairly inspired by Fruit Ninja, so no complex game design, but I tried to make it as polished and fun to play as possible ! I hope you guys will like it.

[0x0]

You only have to slash as many pumpkins as possible while avoiding to cut the dangerous jack-o'-lanterns ! And if you do, you may have the chance to find candies along your way to heal up a little bit !

If you're interested in what I'll be doing in the future, you can follow me on Twitter !

[ Continue Reading.. ]

5
1 comment


Hello, World!

Cart #cfds_intro_1-0 | 2020-11-02 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
3

It's not a lot,
but it's honest glitch.

3
0 comments


Cart #goyihigije-0 | 2020-11-02 | Code ▽ | Embed ▽ | No License

0 comments


Cart #sunabeyido-0 | 2020-11-02 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
2

2
0 comments


Cart #colour_lines-1 | 2020-11-02 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
1

We've made a version of the classic Colour Lines game. It's a bit Halloween-themed.

This is our first PICO-8 game (but I do have prior programming experience, so it was very easy to start).

Garbata team is basically a fancy name for me and my sister, who goes by the nick Cabbit, while a friend Lazy Lvalue helped with the music.

The game is available in Ukrainian, Belarusian and 4 international languages (Russian, English, Latin and Esperanto).

I hope you like it!

1
0 comments



Cart #superdiscbox-0 | 2020-11-01 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
182


Executable versions here

Hi!

I had a go at the Disc Room game jam, and ended up building a Super Crate Box / Disc Room hybrid. The sfx were made between 2am and 4am so they're a little rough, but otherwise I think it came out okay. Anyhow, this is my first full size PICO-8 game so I'd love to hear what you think!

<3

182
44 comments


Cart #snaky-0 | 2020-11-01 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
1

Hi everyone,
I present to you my first game in Pico-8.

It's a simple Snake clone, I'm still not happy with the result but I thought it was fun to share my first result here with you.

Have a nice Sunday,
Gildo

1
2 comments


Hello, everyone.

A few days ago, a game I created called KONSAIRI was released on Steam!
http://store.steampowered.com/app/1448220/

There are still very few examples of PICO-8 games on the Steam platform as PICO-8 games.

I think that's because, as content, PICO8 titles are seen as lacking when compared to other game engines and those created in a free development environment with no restrictions.

But I challenge you to dream of being in the same store as a masterpiece game, despite its limitations.

I also wish to see more interest in PICO-8 in my part of Japan.

[0x0]

5
2 comments


Cart #tweetpaint1_0-2 | 2020-11-11 | Code ▽ | Embed ▽ | No License
10

Version 1.1 -- Updated for TweetTweetJam5, added square brush feature and tweaked appearance

This is a fully-functional painting program with image save capability in just 277 characters. It's built entirely around mouse controls, and requires a mouse with a scroll wheel for full functionality. Hope somebody enjoys playing around with it.

Controls:

Left mouse button ---- Paint
Right mouse button --- Select paint color (hold and move mouse L/R)
Middle Mouse button -- Save drawing to cart
Scroll wheel --------- Change paintbrush size
X key (hold) --------- Use square brush

10
1 comment


Cart #moonmissions-9 | 2020-11-06 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
9

Moon Missions

My take on a lunar lander game, for the Pico-8.

Features:

  • One obnoxious flying saucer
  • A catchy intro tune
  • Semi-procedural levels
  • Persistent high scores

Directions:

Try to land your lunar vehicle on the surface of the moon while keeping an eye on your fuel
and landing speed. Do your part to advance science (and boost your high score) by passing
through each level's "data" waypoints. Keep an eye out for alien interface!

Tip 1: When your landing speed is too high to land, warning lights flash from within your ship.
Tip 2: Keep your eyes out for each level's fuel cannister to get some extra range and boost your score.

[ Continue Reading.. ]

9
10 comments


Cart #sumukigume-5 | 2020-11-06 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
2


prototype from our game :)

2
2 comments




Top    Load More Posts ->