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Cart #memory_2bc-0 | 2020-09-26 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Long ago, while working on another game that I never finished, I stopped and made a quick & dirty version of Memory. I only just realized, more than a year later, that I stuck it in Work in Progress unintentionally!

Use the arrow keys to navigate the grid, ❎ to flip a tile, 🅾 to toggle show/hide the time clock (useful if you want to see how close you are to a personal best). When you match two tiles, they'll stay flipped. When you match all 16, the game is over! Try to see how fast you can match all 16 tiles. My personal best is 23 seconds, but I'm sure it can be done faster. I blame my arthritis for my performance :). If you beat 23 seconds, let me know in the comments!

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EUROPICO 88

The unofficial tie-in video game for the 1988 European Championship in West Germany!

Cart #ruairidx_europico88_v110-0 | 2020-09-26 | Code ▽ | Embed ▽ | No License
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EUROPICO 88 is a top-down football game heavily inspired by 90s semi-arcade-style football games like Sensible Soccer and International Superstar Soccer (recognise that menu music...?). Simulation aspects like substitutions, through-balls, slide tackles, teams with different stats and referees were eschewed in favour of speed, simplicity and an AI that won't let you have it easy but is satisfying to outfox. Players can choose any of the 8 teams participating in the EURO 88 finals in West Germany, and can pit themselves against their friends, the computer, or just sack it off and watch the computer play itself!

[ Continue Reading.. ]

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Due to some rendering issues, Chrome is smoothing out Pico-8 displays. So, if you are using the BBS, use Firefox for that.

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There's been quite a bit of chat on the discord about bitplanes. So:

Cart #somuneyetu-0 | 2020-09-25 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Inspiration

Unmangled source:

frame=0

function _init()
 poke(0x5f5f,0x10)
	pal(1,8,1)
	pal(2,11,1)
	pal(3,10,1)
	pal(4,12,1)
	pal(5,128+8,1)
	pal(6,128+11,1)
	pal(7,7,1)
end

function radfunc(off)
	--added 0.1 to avoid an unsightly blip at 1.0
	return cos((off&0xff)/256+0.3)*10+20
end

function xfunc(off)
	return 64+(30+10*sin(frame/600))*cos((off&0xff)/256+0.1)
end

function yfunc(off)
	return 64+(20+5*sin(frame/600))*cos((off&0xff)/256+0.2)
end

function _draw()
	cls()

[ [size=16][color=#ffaabb] [ Continue Reading.. ] [/color][/size] ](/bbs/?pid=82260#p)
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Cart #some_adventure-1 | 2020-09-26 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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so this is a game made by a tutorial (here's the link: https://www.youtube.com/watch?v=J1wvvbVQ5zo it's not made by me ), remember this is an alpha, so i'll change the sprites (make original ones) and maybe make some sounds.

press X to open the inventory

thx for testing and have fun!

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Before I knew it, I had made a lot of them...

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Cart #creatumapa-3 | 2020-09-25 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #creatumapa-2 | 2020-09-25 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #creatumapa-0 | 2020-09-25 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Someone was asking about how to encode multiple text images as smaller multicolour images on the discord. Well:

Cart #jogitomoso-0 | 2020-09-25 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Hello! I've recently discovered fantasy consoles and this seems to be the biggest one in terms of community. What I'm curious on is why someone new to fantasy consoles should use this one over others? Sorry if this question has been asked numerous times but I'd like to know the reasons to use this over others before I drop $15 lol

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Cart #asteroidmission100-1 | 2020-09-24 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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You're on a mission to collect asteroids.
You can spend your money on upgrades that will increase the value of the asteroids. Be careful though, it spawns enemies!
There are also upgrades you can get for your ship, like a booster or barrier.
Watch out for the space squid's deadly ring, the red dwarf's mass ejections, and more!
Collect enough money to enter HARD MODE, which allows you to collect double the money, but with much more aggressive threats.

CONTROLS:
Left/Right/Up/Down : Move ship
(O) : Start Game / Buy upgrade / Boost (if unlocked)
(X) : Open shop menu

CHANGELOG:
1.0.1
-Now displays version on title screen
-Reduced penalty for getting hit

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Cart #dialog_box-0 | 2020-09-23 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Dialog Box Library

For Full Moon Sweet, we created a dialog box inspired by Oli414's Dialog Text Box Lib that could be used for both the intro story and the battles. All of the code for our dialog widget was pretty self-contained, so I thought I could package it up for others to use in their own games.

How to play the demo

Z = Continue Text
X = Skip to the end of the line

How to use in your game

  • Copy the dialog object from this cart and paste into your own game.
  • In your game's _update function, call dialog:update() and in the _draw function, call dialog:draw().

[ Continue Reading.. ]

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Back with my portation of that classic 1982 for Vic-20! Enjoy!

Cart #jufesemeka-4 | 2020-09-24 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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What if i, instead of doing games, i make mechanics for games?

i feel like this is a good idea.

puzzlescript.

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I present to you my first public cartridge, a simple countdown timer.
I made this to show on my stream while working on the Ludum Dare game jam.

It is currently set to countdown to the Jam deadline in BST time.
To use it for your different time-based or competition deadlines, simply edit the day and hour variables at the top of the code.

Does not work over a month boundary - as the next LD is all in October I didn't spend any time to support it.
The day value will always mean that day in the current month.

Cart #marejatanu-0 | 2020-09-23 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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how do i target nonlinear values in a table in loops?

values={
 v1=1,
 v2=2,
 v3=3
}

yes i know about

pairs(tbl)

but i don't know how to use it in this context.

any help would be greatly appreciated.

thanks!

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I am very happy to share my very first game in PICO-8.
As I had no experience in programming it took me several hours to create this, simple as it may be.
Hope you can enjoy this little experiment

Paolo

Cart #paolonox1969-0 | 2020-09-23 | Code ▽ | Embed ▽ | No License
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Cart #witchery-1 | 2020-09-24 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #witchery-0 | 2020-09-23 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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A zelda-like dungeon crawler where a little witch must save the world from an evil sorceress

This project is the first pico-8 game I've made so its a bit buggy in places.

Controls:

Arrow keys - move

C - Shoot (use arrow keys after shooting to change magic direction)

V - Open potion screen (Press C to use potion and press C on 2 ingredients to create a potion)

[ Continue Reading.. ]

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Cart #bananarider-1 | 2020-09-23 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Banana Rider

My first try of a PICO-8 game.

New version

Water effect added.

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