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Cart #tm_cart-0 | 2020-08-26 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

A cart developed live while demoing PICO-8 to the Thinkmill team.

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Just learning how to use pico8, decided to publish my first cartridge

Cart #shell_man-0 | 2020-08-26 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #shell_man-0 | 2020-08-26 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #debepipuda-1 | 2020-08-26 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #desertedbymac-0 | 2020-08-26 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Hello, world!

This is my first cart made with PICO-8, and I'm so happy to share it!

I hope you enjoy this game about staying well-hydrated (and not dying lost and alone in the desert).

Let me know what you think!

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Cart #jiwiradire-0 | 2020-08-26 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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this is unofficial

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I doubt that's an intended behaviour: After running a Cart that's using the "FILLP"-Command, every Draw in the Sprite-Editor that includes Pencil or Shape (the last one; not shown in the GIF) also uses this pattern:

On 0.2.1B, it's possible to use "fillp(ā–ˆ)" (or simply reboot) to solve that Problem...

(I was working on a Game and tried to change a Sprite, and I wondered that I suddenly couldn't overwrite some Pixels in the Sprite anymore. I was like "what the Hell is going on there?" until I discovered that^^)

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a mod

Cart #jenetijeba-0 | 2020-08-25 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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by me

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Cart #celeste_easy-0 | 2020-08-25 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #bikuwobaba-0 | 2020-08-25 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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A badeline mod by me and someone else on the celeste classic discord

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Cart #deseyopati-0 | 2020-08-25 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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A hard-ish mod of celeste
post your time in the comments!

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Cart #heruwoguza-5 | 2020-08-30 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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A simple flower picking simulator. You play as an orange robot wanting to hand out flowers. Use ā¬…ļøāž”ļø to move. Go pick a flower and give them to other red robots.

Based on a scratch project I did: https://scratch.mit.edu/projects/382959104/

Programming, sfx, and art by me

Troubleshooting Help from the Pico-8 Discord help section

Music by RubyRed

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Cart #zutibumun-0 | 2020-08-24 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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my test level

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Cart #quantumbullshit-1 | 2020-08-24 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Here's a tiny tweetcart!
188 chars of pixelated punch~

Here it is on twitter, if you want more ♥
https://twitter.com/k10x10x10/status/1297998450408267782

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Cart #picotron-1 | 2020-08-27 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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WARNING!

Stage 21 contains full-screen strobe effects.

About

Pico-Tron is my second Pico-8 game, and is an homage to the arcade classic Robotron, with a few extra twists added. Battle your way through 21 stages of chaos and destroy the evil genius Eugene!

Controls

Press to move your super destruction robot around the screen. Tap to rotate shot anti-clockwise, tap to rotate shot clockwise.

[ Continue Reading.. ]

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Cart #lilythespiderbarber-0 | 2020-08-24 | Code ▽ | Embed ▽ | No License
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This is a submission for the 2020 Extra Credits Game Jam (Take Care)

WARNING: IN THE EVENT OF AN ERROR MESSAGE: RESTART THE PAGE

Code, Design, & art: SmallTestAcount (AKA Pixel Bytes, Alexa Marx)

Music (unused): WindmillsWithWIFI

Controls:

Suggested: Practice with controls before starting first round!

šŸ–± Mouse: Control Lily's direction.

Start click: Start making a web (only works when lily is green)

Release Click: Finish making web (only work when lily is green)

(z): Start first round / Submit web

(x): About (only on home page)

who is lily?
lš˜Ŗš˜­š˜ŗ š˜Ŗš˜“ š˜¢ š˜¤š˜¢š˜³š˜Ŗš˜Æš˜Ø š˜“š˜±š˜Ŗš˜„š˜¦š˜³
š˜øš˜©š˜° š˜µš˜¦š˜Æš˜„š˜“ š˜µš˜©š˜¦ š˜¤š˜©š˜³š˜ŗš˜“š˜¢š˜­š˜Ŗš˜“š˜¦š˜“ š˜°š˜§
š˜©š˜¦š˜³ š˜§š˜³š˜Ŗš˜¦š˜Æš˜„š˜“, š˜µš˜° š˜©š˜¦š˜­š˜± š˜µš˜©š˜¦š˜®
š˜µš˜¶š˜³š˜Æ š˜Ŗš˜Æš˜µš˜° š˜£š˜¦š˜¢š˜¶š˜µš˜Ŗš˜§š˜¶š˜­
š˜£š˜¶š˜µš˜µš˜¦š˜³š˜§š˜­š˜Ŗš˜¦š˜“

why does this fit the theme?
"tš˜¢š˜¬š˜Ŗš˜Æš˜Ø š˜¤š˜¢š˜³š˜¦" š˜¤š˜¢š˜Æ š˜®š˜¦š˜¢š˜Æ š˜®š˜¢š˜Æš˜ŗ
š˜µš˜©š˜Ŗš˜Æš˜Øš˜“, š˜Ŗš˜Æ š˜µš˜©š˜Ŗš˜“ š˜¤š˜¢š˜“š˜¦,
lš˜Ŗš˜­š˜ŗ {š˜µš˜¢š˜¬š˜¦š˜“ š˜¤š˜¢š˜³š˜¦} š˜°š˜§ š˜©š˜¦š˜³
š˜§š˜³š˜Ŗš˜¦š˜Æš˜„š˜“.

Extra Challenges:

Extra historian: The visual reference the Extra History series on Non-Euclidean geometry by rendering a spherical field

The Game "Lily the Spider Barber" does not connect to the internet and tracks no data outside the cart.

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Cart #tailbone-0 | 2020-08-24 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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How to play

Press x to jump

Press x again to slam

Hold x for more hangtime before a slam

Chain slams to max out the combo bar

About

This is inspired by the no internet dinosaur runner game in the Chrome browser, with a slight Tony Hawk's Pro Skater twist. Instead of avoiding the cactuses, the goal is to skate and destroy. So you keep your combo alive by staying off the ground, and every time you max out the combo bar you get a score bonus and the difficulty ratchets up. Things become quite frantic in the higher levels with the amount of meteors and lava you have to dodge.

[ Continue Reading.. ]

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Greetings Piconaughts! Today I present my first completed game for the Pico-8. It is a simple bubble pop matching game: Picopop 199X. It offers the ability to customize the starting field height, clustering of similar colours, colours used, if diagonal bubbles will pop, the length of your aim line, and the frequency of ~wildcard balls~. Overall, this should offer the casual gamer hours of enjoyment at their level of skill, whatever it may be. It is pretty simple and intuitive, you'll quickly be cutting swaths through the field. To score a hit, you need to directly impact a given bubble, so be wary of sliding in between bubbles you intend to hit! Overall, I spent about 4 hours putting this together (up all night, what else to do?), and I'm sure it could use further polish.

Enjoy!

Cart #picopop-2 | 2020-08-24 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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[ Continue Reading.. ]

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Cart #yakyuza-1 | 2020-08-24 | Code ▽ | Embed ▽ | No License
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So I'm converting my game OBSTACOURSE (builds here: https://www.lexaloffle.com/bbs/?tid=37669) to 60 fps but am finding it difficult to get the jump to not be so fast (the value for the jump is -9 so it moves at the speed too)

jump at 60fps

jump at 30fps

My jump code is currently

if btn(āŽ) and ground then
    jmp-=9
    ground=false
 end

and I've been using the code below to change the animation speed but having trouble adapting it for the jump, does anyone know what/how I should do this?

if time() - ani_time > wait then
 s+=1
 ani_time=time() end
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