Hello, world!
This is my first cart made with PICO-8, and I'm so happy to share it!
I hope you enjoy this game about staying well-hydrated (and not dying lost and alone in the desert).
Let me know what you think!
I doubt that's an intended behaviour: After running a Cart that's using the "FILLP"-Command, every Draw in the Sprite-Editor that includes Pencil or Shape (the last one; not shown in the GIF) also uses this pattern:
On 0.2.1B, it's possible to use "fillp(ā)" (or simply reboot) to solve that Problem...
(I was working on a Game and tried to change a Sprite, and I wondered that I suddenly couldn't overwrite some Pixels in the Sprite anymore. I was like "what the Hell is going on there?" until I discovered that^^)
A simple flower picking simulator. You play as an orange robot wanting to hand out flowers. Use ā¬ ļøā”ļø to move. Go pick a flower and give them to other red robots.
Based on a scratch project I did: https://scratch.mit.edu/projects/382959104/
Programming, sfx, and art by me
Troubleshooting Help from the Pico-8 Discord help section
Music by RubyRed
Here's a tiny tweetcart!
188 chars of pixelated punch~
Here it is on twitter, if you want more ♥
https://twitter.com/k10x10x10/status/1297998450408267782
WARNING!
Stage 21 contains full-screen strobe effects.
About
Pico-Tron is my second Pico-8 game, and is an homage to the arcade classic Robotron, with a few extra twists added. Battle your way through 21 stages of chaos and destroy the evil genius Eugene!
Controls
Press to move your super destruction robot around the screen. Tap to rotate shot anti-clockwise, tap to rotate shot clockwise.
This is a submission for the 2020 Extra Credits Game Jam (Take Care)
WARNING: IN THE EVENT OF AN ERROR MESSAGE: RESTART THE PAGE
Code, Design, & art: SmallTestAcount (AKA Pixel Bytes, Alexa Marx)
Music (unused): WindmillsWithWIFI
Controls:
Suggested: Practice with controls before starting first round!
š± Mouse: Control Lily's direction.
Start click: Start making a web (only works when lily is green)
Release Click: Finish making web (only work when lily is green)
(z): Start first round / Submit web
(x): About (only on home page)
who is lily?
lšŖššŗ šŖš“ š¢ š¤š¢š³šŖšÆšØ š“š±šŖš„š¦š³
šøš©š° šµš¦šÆš„š“ šµš©š¦ š¤š©š³šŗš“š¢ššŖš“š¦š“ š°š§
š©š¦š³ š§š³šŖš¦šÆš„š“, šµš° š©š¦šš± šµš©š¦š®
šµš¶š³šÆ šŖšÆšµš° š£š¦š¢š¶šµšŖš§š¶š
š£š¶šµšµš¦š³š§ššŖš¦š“
why does this fit the theme?
"tš¢š¬šŖšÆšØ š¤š¢š³š¦" š¤š¢šÆ š®š¦š¢šÆ š®š¢šÆšŗ
šµš©šŖšÆšØš“, šŖšÆ šµš©šŖš“ š¤š¢š“š¦,
lšŖššŗ {šµš¢š¬š¦š“ š¤š¢š³š¦} š°š§ š©š¦š³
š§š³šŖš¦šÆš„š“.
Extra Challenges:
Extra historian: The visual reference the Extra History series on Non-Euclidean geometry by rendering a spherical field
The Game "Lily the Spider Barber" does not connect to the internet and tracks no data outside the cart.
How to play
Press x to jump
Press x again to slam
Hold x for more hangtime before a slam
Chain slams to max out the combo bar
About
This is inspired by the no internet dinosaur runner game in the Chrome browser, with a slight Tony Hawk's Pro Skater twist. Instead of avoiding the cactuses, the goal is to skate and destroy. So you keep your combo alive by staying off the ground, and every time you max out the combo bar you get a score bonus and the difficulty ratchets up. Things become quite frantic in the higher levels with the amount of meteors and lava you have to dodge.
Greetings Piconaughts! Today I present my first completed game for the Pico-8. It is a simple bubble pop matching game: Picopop 199X. It offers the ability to customize the starting field height, clustering of similar colours, colours used, if diagonal bubbles will pop, the length of your aim line, and the frequency of ~wildcard balls~. Overall, this should offer the casual gamer hours of enjoyment at their level of skill, whatever it may be. It is pretty simple and intuitive, you'll quickly be cutting swaths through the field. To score a hit, you need to directly impact a given bubble, so be wary of sliding in between bubbles you intend to hit! Overall, I spent about 4 hours putting this together (up all night, what else to do?), and I'm sure it could use further polish.
Enjoy!
So I'm converting my game OBSTACOURSE (builds here: https://www.lexaloffle.com/bbs/?tid=37669) to 60 fps but am finding it difficult to get the jump to not be so fast (the value for the jump is -9 so it moves at the speed too)
jump at 60fps
jump at 30fps
My jump code is currently
if btn(ā) and ground then jmp-=9 ground=false end |
and I've been using the code below to change the animation speed but having trouble adapting it for the jump, does anyone know what/how I should do this?
if time() - ani_time > wait then s+=1 ani_time=time() end |