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Cart #tailbone-0 | 2020-08-24 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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How to play

Press x to jump

Press x again to slam

Hold x for more hangtime before a slam

Chain slams to max out the combo bar

About

This is inspired by the no internet dinosaur runner game in the Chrome browser, with a slight Tony Hawk's Pro Skater twist. Instead of avoiding the cactuses, the goal is to skate and destroy. So you keep your combo alive by staying off the ground, and every time you max out the combo bar you get a score bonus and the difficulty ratchets up. Things become quite frantic in the higher levels with the amount of meteors and lava you have to dodge.

From time to time you'll see a meteor vanish prematurely due to some bug I just never found time to fix. There's also a lovely "good" bug in the jump code which means you can sneak in an extra jump+slam cycle after grinding on the power cables if you get the X input sequence just right. I kept this in because it feels right, like the electricity has charged your board up with an extra bit of double jump juice.

I actually finished this more than two years ago and have been lurking around here on the forums ever since. Quite fun looking over the code just now, which at this point looks to me like it was written by a stranger. The game would really have benefited from some tooltips or something to teach the gameplay mechanics but you know how it is with that token limit! 😇

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sometimes when i grind while getting hangtime, i get combo bar for no reason. strange.


oh yeah grinds are supposed to extend the combo too, forgot to mention that. the combo logic is meant to mimic thps basically: absolutely anything you do except for rolling on flat ground counts as a trick adding to your combo and score.

it’s actually the “sometimes” that made me flinch: it should always happen! 😆


Oh it just doesn't start when I land, it starts a little after, and at the time of posting I avoided landing on the grinders


Just came across this and I love it. Great flow!



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