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Cart #terajuhiwa-0 | 2020-08-04 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
11


A simple but addictive card game. Enjoy!

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5 comments


When I run my program it outputs "out of memory"
what does that mean? because I have like 4000 tokens left?

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2 comments


Recently, I completed make a game which made by pico-8. And released!
But since then, there has been no reaction from overseas people.
I've been trying my best to translate English, but I'm sad that perhaps English player no one plays.
Is there anything wrong?
I would be happy if you could get any comments.

"Dungeon Witches" is a tiny 8bit Rogue-lite RPG of the cute girls with magic of the "Home".
https://1oogames.itch.io/dungeon-witches

Trial Beta (Free, html5)
http://doc1oo.lsv.jp/app/homes_witches_shibuya2020/

*Note that my cartridge capacity is too large to add to the cartverse...

Thanks!

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9 comments


Cart #bigchungus-0 | 2020-08-03 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Now, the best game of all time is also on Pico-8!
Jokes aside, this is just a simple cover of the Big Chungus Main Theme, by Endigo.
Feel free to use it if you make a real Big Chungus game!

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1 comment


I saw this mentioned on Discord, so I tested it, and found it to be true. I can't think of a reason for it to be this way, so I figured it should be written up as a bug.

This code:

local c=x+y

is faster than this code:

local c=0

Here's a dead-simple test cart. Hold a button down to switch from running the first assignment per pixel to running the second. I get stat(1) = 0.7709 for c=x+y and 0.8296 for c=0, when at best they ought to be at least identical.

Cart #rutesujaju-0 | 2020-08-03 | Code ▽ | Embed ▽ | No License
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5 comments


Cart #pic0_el8_trader-1 | 2020-08-03 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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This is a pico-8 implementation of the trading system from Elite. This allows you to travel the galaxy and buy/sell goods.

Navigation between screens is done using the pause menu. If you can jump to a new planet a prompt will be displayed. Currently this is restricted to a single galaxy.

Intro screen - the option to load a previous game only shows if you have a previous save. Games are saved automatically when docking in a new station.

Commander status - shows all information about the current game, including cash, fuel, inventory and equipment.

[ Continue Reading.. ]

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3 comments


Trying to use shifts instead of multiplication, I noticed an odd thing:

work_ram = 0x4300

printh(work_ram +  2*32) -- result: 17216
printh(work_ram +  2<<5) -- result: 24640  + has higher precedence than shift, is this correct? 
printh(work_ram + (2<<5))-- result: 17216
printh(work_ram |  2*32) -- result: 17216
printh(work_ram |  2<<5) -- result: 17216
printh(work_ram | (2<<5))-- result: 17216

pico-8 version: pico-8_0.2.1b_windows

Am I missing something and this is an intended behavior or there's an operator precedence inconsistency?

4 comments


Humble beginnings!

This isn't much more than my own naive implementation for sprite-animation. The little cat can walk (looping animation), look up, lie down (transitional animation), and meow(non-interuptable animation). The current sprite is displayed in a box at the bottom left, together with some variables.

Cart #machi00-1 | 2020-08-03 | Code ▽ | Embed ▽ | No License
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It may be bad and basic but I'm still a BIT proud of it.
I'll prolly expand this into an actual game at some point, would be a shame to let the cat sprites go to waste, nyohohee~
[0x0]

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7 comments


Cart #adventur-0 | 2020-08-03 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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i made

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1 comment


Something I stumbled across when looking for a way to compress an End-of-Game image for Impulse. Low on tokens (but heavily recursive, don't know if that's an issue for Pico8). May suit you more than anything RLE based if you're working with dithering-heavy images.

Cart #yudabegaba-0 | 2020-08-02 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Press X to cycle pictures. The reported size is a bit misleading as it doesn't include the fixed-length "left" and "right" strings.

Images are:

  • A messily converted picture of Bananaman
  • An image from Bladerunner (by far the worst compressed, and anything more fancy than simple ordered dithering made it worse)
  • The Utah teapot
  • Wizball (was interested to see what it made of the C64's 2x1 pixels)

[ Continue Reading.. ]

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0 comments


the full bee movie script.
these two carts link, but not on the BBS.

is this still funny?
i swear it is.

Cart #perfection1-0 | 2020-08-02 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #perfection2-0 | 2020-08-02 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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enjoy this stupid, stupid thing.

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6 comments


Hello lovely PICO-8 people!

I'm getting started with PICO-8 and am having trouble running my game outside of the PICO-8 editor. Can anyone help?

If I open the game in splore, it causes PICO-8 to freeze. If I export the html and js files and run the HTML in Safari or Chrome, it gets stuck on "booting cartridge". Yet the .p8 file runs in the PICO-8 editor with no problem. I'm using the standard _init() / _update() / _draw() game loop.

I'm using:

  • PICO-8 v0.2.1
  • Atom to script
  • MacOS Mojave
  • Safari and Chrome

Game code: https://github.com/andrewhick/pandora/blob/main/pandora.p8
Game is hosted here: https://www.andrewhick.com/games/

I'd appreciate any help, one of my main reasons for choosing PICO-8 was its ability to share games easily on the web so I'm sad to be stuck at this stage!

2 comments


Cart #fruittt_falll-1 | 2020-08-02 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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This is my first publish in PICO-8 corrected the first version, thank nerdyteachers for learning PICO-8 and lua in this process!

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1 comment


Cart #rymdhulken-2 | 2021-02-13 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Available at itch.io https://spoike.itch.io/rymdhulken

Releasing my first PICO-8 game, a little tactical rogue like with some aliens. I've started to run low on tokens and am taking a little break from tinkering with it to get some feedback.

The game is inspired by a bunch of games (like Space Hulk, Cannon Fodder and XCOM). It is largely based on Space Marines by Adam Alexander who made it for 7DRL 2020. Many thanks to the Roguelike tutorial Youtube series by LazyDevs that guided me into writing this game.

[ Continue Reading.. ]

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4 comments


Cart #wtf01-4 | 2022-03-22 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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PicoBus

CrazyBus for the PICO-8!

This is an extremely faithful port/clone of CrazyBus for the PICO-8!
All the info you need is below!

Binary builds and extra stuffs here:
PICOBUS RELEASE GOOGLE DRIVE FOLDER

manual.txt

============================================================================================

	PicoBus (v3 Memeohime)
	Author: SuperPositiveP

	PicoBus is built with:
		PICO-8 https://www.lexaloffle.com/pico-8.php
		colecobug's box-art template https://www.lexaloffle.com/bbs/?tid=3489

============================================================================================

Okay, so let's keep this as a simple README.txt-esue thing.

There are exacty 10 playable buses in the game.

These include buses from the original CrazyBus and are:

		the irizar century 3.95,
		the busscar vissta buss,
		the generic school-bus,
		the busscar jum buss 360,
		the encava e-nt6000,
		the marcopolo paradiso gv1150,
		the pico-8 logo,
		totally not a hotweels m&m-themed bus I found on google for a joke,
		hero wentward dt40l from BeamNG,
		sleipnir glacier bus from iceland

This game has the iconic music from the original CrazyBus, and it is 99% accurate to CrazyBus 2.0!

Finally, there is a small corruptor mode I included from a snippet.
Access it by holding UP and LEFT on whatever control method you use while the PICO-8 splash is on screen.
It really only corrupts the titlescreen and all the sounds and sprites, it doesn't actively corrupt the game lol.

That's about it, have fun toying around with my little COVID-19 stir-craziness project that I for some reason
decided to update 2 years later to remove dumb stuff and add polish.

[ Continue Reading.. ]

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6 comments


Cart #shopshop-4 | 2020-09-11 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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The cart is completed! There are a few bugs with the seed menu but I'm too tired to mess with it anymore. If there are any game-breaking bugs please report them in the comments.

The song is an 8-bit remix of Amazing Plan by Kevin Macleod.
This is a cart based on I'll Take You To Tomato Town for my major project in school.

Random Seed Time: 00:31
Set Seed Time : XX:XX
Can you beat my times?

Arrow keys to move
X to show menu
C to toggle with shelves
X+C to shop minimap

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3 comments


was messing around with having █ and ▒ being written to a file with printh()
But then it wasn't working when I tried to read them...
Then I looked at the chr list and █▒ (48,50) arn't on there and instead 0,2 are 48,50...?
How would I use chr() to give me █/▒? is it possible?

2 comments


Ek het gister middag gou vir jou hierdie elektroniese kaartjie geteken en programmeer (krediet aan Sas vir die musiek, van een van ons vorige projekte). Klik op die speel knoppie hieronder - vat seker so 'n minuut of twee - hoop jy hou daarvan!

Cart #veelsgelukma2020-0 | 2020-08-01 | Code ▽ | Embed ▽ | No License
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3 comments


Cart #hojujerehu-1 | 2020-08-01 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Flag Away Dash, a game for the one hour game jam. Theme was "flags".

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0 comments


Cart #maxbize_superbreakout-3 | 2020-08-01 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
16

Play as an angry robot head stuck on a rail and hellbent on breaking every last brick! Bust your way through 22 unique levels, interact with 16 different types of bricks, and hop into the editor to make and share your creations!

Controls

In-game

  • Left & Right Arrows - Move
  • C | Z - Boost
  • V | X - Launch glued balls
  • Up Arrow - Reset balls
  • Down Arrow - Restart level
  • Ctrl + R - Return to Main Menu (your progress will be saved)

Level Editor (mouse required)

  • Left Click - Place brick
  • Right Click - Copy brick
  • Middle Click - Erase brick
  • Left & Right Arrows | Scroll wheel - Change brick
  • C | Z - Copy level to clipboard (You can share this in a comment below!)

[ Continue Reading.. ]

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