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heya!

during lockdown i've been on and off making a little game with the brilliant music maker alice boyd, and i'd like to share the latest build of it/get feedback to make it even better.

Cart #obsta8-0 | 2020-07-25 | Code ▽ | Embed ▽ | No License
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if you could fill in this form about how you found the game i will love you forever

https://forms.gle/bBqQpix4aLPpnu6FA

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Cart #gamejamdor2-0 | 2020-07-25 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

2nd annual GamejamDOR otherwise known at GamejamDOR2. Mostly a WIP, mostly done. Needs polish and probably a bunch of other stuff. But it works and I don't think crashes :D

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Cart #wogoyozuga-0 | 2020-07-25 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

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Cart #yomgokwi-0 | 2020-07-25 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

Hi, I'm having a bit of trouble with the lilly pad. I want to make it so that when the player is on the lilly pad, the game doesn't end. I've had a go, but I just made it so that all of the water is not longer a lose tile. I've considered making the lilly pad tile replace the next tile it moves to, but that seems like a lot of effort. Do I need to make individual tiles for each river tile?

Thanks,
Moon

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Cart #obstamusic2-1 | 2020-07-25 | Code ▽ | Embed ▽ | No License

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Cart #sparkmod-0 | 2020-07-24 | Code ▽ | Embed ▽ | No License
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Cart #leftturn-0 | 2020-07-24 | Code ▽ | Embed ▽ | No License
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Left Turn is a game, a true story, a glimpse of a better reality.

My entry for the Post-Police Design Challenge.
https://itch.io/jam/post-police-design-challenge

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Cart #picocraft_alpha-0 | 2020-07-24 | Code ▽ | Embed ▽ | No License
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Controls:
left and right arrows: move
up and down arrows: scroll through inventory
x: peck or place block
z: (when on the ground) start flying; (when in the air) descend

This is a pet project I want to eventually clean up and take further. The limited control input restricted a lot of things for now and overall it is very limited right now. Nonetheless, I hope some of y'all get some fun out of it!

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Welcome to the world of (circles, literally!)

By COD3(evman2k)

This is a game like agar.io and diep.io except you can't clone yourself!

How to play

OKAY, for anyone who doesn't know how to play diep.io or agar.io. It's simple like other .io's!
You play as a black hole(CIRCLE) that eats other SMALLER circles than you. Also, use the arrow keys to move.

How to use the menu

Arrow keys left and right to switch game modes. To start your game, just press the key enter(return) (Don't try to click a piece of text like "ARENA.")

More info

There are five teams: red, blue, FFA, Neutral(Arena closers are on this team), and ARENA TYPES(The arena and The border is on this team.)

When naming your circle, you use the keyboard to type your name. Even curse words (I don't care what name you input.)

The game

There are two versions of this game: The dev version and the regular version (this is the regular version).
Will you get up to 50 points?

Cart #blackholeio-1 | 2020-07-24 | Code ▽ | Embed ▽ | No License

[ Continue Reading.. ]

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Cart #stealthscape-0 | 2020-07-24 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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STLTHSCPE (Stealthscape Demake)

A fast-paced momentum-based speed game based on my Early Access title "Stealthscape"


Description

This is a Demake of my game Stealthscape. The game's feel and controls are near 1:1 with the original game and I had a blast making it. This is my first ever PICO-8 game after owning PICO-8 for a long time but not doing much with it, so I hope you enjoy <3

[ Continue Reading.. ]

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I'm porting the classic Atari 2600 game Adventure from one tightly-limited platform to another. The goal is to be as close to the original as possible for now. I have some ideas for more rooms and monsters and whatnot, but that will have to wait.

Cart #poyradufa-0 | 2020-07-24 | Code ▽ | Embed ▽ | No License
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I know there are other ports out there, but I'm not trying to compete with anyone, I'm just using this activity to teach myself Lua while stuck at home.

I've been able to take full advantage of the original game's assembly source code, and slides from a talk by the author.

This has been pretty fun. The limitations of the Pico-8 platform have been challenging. You might notice that some of the mazes are different, this is due to the fact that the Atari 2600 had more horizontal "tiles" than the Pico-8 (20 vs 16). I adapted what I could to keep the feel of the original, even using each room's horizontal mirroring logic from the original.

[ Continue Reading.. ]

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Cart #kitty-1 | 2020-07-24 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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I took the wander demo and changed it a bit by making it slightly more "frogger"-y. I thought it might be fun if somebody else would grab the cart and add something else to it, until we have a pico8-kitty frogger.

:)

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Cart #tayohuzabe-0 | 2020-07-24 | Code ▽ | Embed ▽ | No License
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I'm considering making an adventure game with fullscreen backgrounds stored as sets of instructions for drawing, so I tried making a flood fill algorithm in the scanline variety, but found it to be rather slow. Even after fiddling with methods, such as wasting memory to avoid management and making the algorithm twice as long to avoid ever checking a pixel twice, I could only get it down to %128 cpu usage for the test case. Most optimizations I tried saved less than %1 cpu. If told to fill the entire screen, it goes even further up to %267 cpu.

It's definitely fast enough for drawing images that don't need redrawing every frame, but it'd be nice if it were fast enough for real time usage. Anyone know a way to make it faster?

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Hello

I think that the 'themes' selection in config has a lot of potential for other themes, such as ones based on past consoles, different colour schemes or perhaps even an ability to add an image of your choosing to the background of the code editor. I'm not sure if this would be a huge amount of work but i see great potential in it and i would love to see a few more themes available. Of course, PICO-8 still would need to have a signature trait to ensure its fantasy console feel but i think that a few customisable options would keep the feel but offer a touch of personal preferance to the editor.

Take this with a pinch of salt @zep , just an idea

P.S. How do i change my username?

Thanks

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Cart #space-1 | 2020-07-24 | Code ▽ | Embed ▽ | No License
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SPACE is a game made by Hazmat Studios

The only objective is to win as many rounds as you can!

Controls:

Left/Right arrow keys for Rotate

Up/Down arrow keys for Thrust

X for shooting and menu

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Cart #zuyjakime-3 | 2020-07-24 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #zuyjakime-0 | 2020-07-24 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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im new dont judge me

So this is my first project, im going to create something else now, this was a test.

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Cart #kohididawo-0 | 2020-07-23 | Code ▽ | Embed ▽ | No License

working on an rpg hope it comes out soon. send tips and tricks as this is my first game

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Cart #refebeziw-5 | 2020-07-27 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Hey all! This is my first little Pico-8 experiment, and like I almost always do with any game engine, a Snake clone was first on the list. I'm not a great artist, so excuse the lack of polish in the sprites ^^

Points by fruit type:

  • Apple - 1 point
  • Plum - 1 point
  • Blueberry - 1 point
  • Peach - 1 point
  • Blackberry - 1 point
  • Bronze apple - 2 points
  • Silver apple - 5 points
  • Golden apple - 10 points

Each fruit you eat will increase the length of your tail by 1 tile.
Going off the edge of the screen will wrap you around to the other side.
Don't run into your tail, and try to survive as long as you can!

[ Continue Reading.. ]

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Valve Intro made in PICO-8 by yours truly during the span of about a day

Cart #valve-1 | 2020-07-23 | Code ▽ | Embed ▽ | No License
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Cart #drewbirthday-1 | 2020-07-23 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

happy birthday!

have fun!

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