jmsnsh [Lexaloffle Blog Feed]https://www.lexaloffle.com/bbs/?uid=43826 how can i get a smoother slower jump from this code <p> <table><tr><td> <a href="/bbs/?pid=97922#p"> <img src="/bbs/thumbs/pico8_grossgame-0.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=97922#p"> grossgame</a><br><br> by <a href="/bbs/?uid=43826"> jmsnsh</a> <br><br><br> <a href="/bbs/?pid=97922#p"> [Click to Play]</a> </td></tr></table> </p> <p>hey! trying to edit/change my code so that the jump is slower and smoother, does anyone know what i should add to this code to make that happen?</p> https://www.lexaloffle.com/bbs/?tid=44795 https://www.lexaloffle.com/bbs/?tid=44795 Tue, 28 Sep 2021 11:33:30 UTC does anyone know how to make a room-based camera function <p> <table><tr><td> <a href="/bbs/?pid=88257#p"> <img src="/bbs/thumbs/pico8_hmmmm-0.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=88257#p"> hmmmm</a><br><br> by <a href="/bbs/?uid=43826"> jmsnsh</a> <br><br><br> <a href="/bbs/?pid=88257#p"> [Click to Play]</a> </td></tr></table> </p> <p>i'm trying to make a function where the camera will jump forward by an amount when the player character reaches the end of a 'room' (the end of the current screen) but am struggling to find a way to make it work, anyone know what i should do?</p> <p>p.s. code currently shows what i'd <em>like</em> it to be, currently can't make it do more than two rooms</p> https://www.lexaloffle.com/bbs/?tid=41790 https://www.lexaloffle.com/bbs/?tid=41790 Sat, 27 Feb 2021 16:38:47 UTC how do i make better jump code <p> <table><tr><td> <a href="/bbs/?pid=84706#p"> <img src="/bbs/thumbs/pico8_test60fps2-0.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=84706#p"> test60fps2</a><br><br> by <a href="/bbs/?uid=43826"> jmsnsh</a> <br><br><br> <a href="/bbs/?pid=84706#p"> [Click to Play]</a> </td></tr></table> </p> <p>Heya! I decided to look at my old (well a few months) game and update it to work with 60fps. One problem I've been having is the jump. It's super simple code which means when you jump in the game you jump up super fast. I'd like its acceleration to be slightly slower, and if possible, have a variable jump height. Does anyone have any code examples that could fit within my game code as it stands and make it work better/any variables that could help?</p> https://www.lexaloffle.com/bbs/?tid=40563 https://www.lexaloffle.com/bbs/?tid=40563 Thu, 26 Nov 2020 10:28:52 UTC OBSTACOURSE <p> <table><tr><td> <a href="/bbs/?pid=81266#p"> <img src="/bbs/thumbs/pico8_obstacourse-2.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=81266#p"> OBSTACOURSE</a><br><br> by <a href="/bbs/?uid=43826"> jmsnsh</a> <br><br><br> <a href="/bbs/?pid=81266#p"> [Click to Play]</a> </td></tr></table> </p> <p>LEFT OR RIGHT TO MOVE<br /> Z OR X TO JUMP</p> <p>OBSTACOURSE is a minimalist platforming micro-game. Guide DUNGAREE DOG through the OBSTACOURSE, a four-level, colour-coded athletic gauntlet. Expect spikes, spring-blocks, some crumbs of environmental story-telling and lots and lots of jumping.</p> <p>This is the first game I've made in Pico-8 and I've had a real fun time! Want to thank everyone on the forum who helped me out. Let me know what you think of it!</p> <p>Game by James Nash<br /> Music by Alice Boyd</p> https://www.lexaloffle.com/bbs/?tid=39391 https://www.lexaloffle.com/bbs/?tid=39391 Thu, 27 Aug 2020 21:54:10 UTC OBSTACOURSE beta <p>heya!</p> <p>during lockdown i've been on and off making a little game with the brilliant music maker alice boyd, and i'd like to share the latest build of it/get feedback to make it even better.</p> <p> <table><tr><td> <a href="/bbs/?pid=75633#p"> <img src="/bbs/thumbs/pico8_obsta8-0.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=75633#p"> obstacourse 0.8</a><br><br> by <a href="/bbs/?uid=43826"> jmsnsh</a> <br><br><br> <a href="/bbs/?pid=75633#p"> [Click to Play]</a> </td></tr></table> </p> <p>if you could fill in this form about how you found the game i will love you forever</p> <p><a href="https://forms.gle/bBqQpix4aLPpnu6FA">https://forms.gle/bBqQpix4aLPpnu6FA</a></p> https://www.lexaloffle.com/bbs/?tid=38975 https://www.lexaloffle.com/bbs/?tid=38975 Sat, 25 Jul 2020 11:04:04 UTC obstacourse build log <p>27/8/20:</p> <p>added the smallest bit of environmental storytelling and small tweaks to the design and audio mix.</p> <p>the finished product is out tomorrow!</p> <p> <table><tr><td> <a href="/bbs/?pid=75633#p"> <img src="/bbs/thumbs/pico8_obsta15-1.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=75633#p"> obstacourse 0.15</a><br><br> by <a href="/bbs/?uid=43826"> jmsnsh</a> <br><br><br> <a href="/bbs/?pid=75633#p"> [Click to Play]</a> </td></tr></table> </p> <p>23/8/20:</p> <p>more sound and music by <a href="https://www.lexaloffle.com/bbs/?uid=45664"> <a href="https://www.lexaloffle.com/bbs/?uid=45664"> @AliceB</a></a>! skipped over 0.13 cos that's build featured all of the music before it was implemented in the code</p> <p>if you can fill this form in i will be very happy</p> <p>FEEDBACK FORM: <a href="https://forms.gle/QsyQEUHpY4aWDWGL8">https://forms.gle/QsyQEUHpY4aWDWGL8</a></p> <p> <table><tr><td> <a href="/bbs/?pid=75633#p"> <img src="/bbs/thumbs/pico8_obsta14-0.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=75633#p"> obstacourse 0.14</a><br><br> by <a href="/bbs/?uid=43826"> jmsnsh</a> <br><br><br> <a href="/bbs/?pid=75633#p"> [Click to Play]</a> </td></tr></table> </p> <p>16/8/20:</p> <p>added an ending effect (thank you to <a href="https://www.lexaloffle.com/bbs/?uid=45707"> @spellcaster</a>), more level redesign which i'm feeling pretty good about.</p> <p> <table><tr><td> <a href="/bbs/?pid=75633#p"> <img src="/bbs/thumbs/pico8_obsta12-0.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=75633#p"> obstacourse 0.12</a><br><br> by <a href="/bbs/?uid=43826"> jmsnsh</a> <br><br><br> <a href="/bbs/?pid=75633#p"> [Click to Play]</a> </td></tr></table> </p> <p>11/8/20:</p> <p>few more tweaks! not far away from posting it's finished form.</p> <p> <table><tr><td> <a href="/bbs/?pid=75633#p"> <img src="/bbs/thumbs/pico8_obsta11-0.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=75633#p"> obstacourse 0.11</a><br><br> by <a href="/bbs/?uid=43826"> jmsnsh</a> <br><br><br> <a href="/bbs/?pid=75633#p"> [Click to Play]</a> </td></tr></table> </p> <p>2/8/20:</p> <p>the movement's a lil different! as is the level design </p> <p>(NOTE: am aware of the screenshake that happens sometimes when you hit a wall, that's an unintended result of the new friction.)</p> <p> <table><tr><td> <a href="/bbs/?pid=75633#p"> <img src="/bbs/thumbs/pico8_obsta10-0.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=75633#p"> obstacourse 0.10</a><br><br> by <a href="/bbs/?uid=43826"> jmsnsh</a> <br><br><br> <a href="/bbs/?pid=75633#p"> [Click to Play]</a> </td></tr></table> </p> <p>27/7/20:</p> <p>hitboxes for the spikes are a little more forgiving and redrew the floating spikes.</p> <p> <table><tr><td> <a href="/bbs/?pid=75633#p"> <img src="/bbs/thumbs/pico8_obsta9-0.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=75633#p"> obstacourse 0.9</a><br><br> by <a href="/bbs/?uid=43826"> jmsnsh</a> <br><br><br> <a href="/bbs/?pid=75633#p"> [Click to Play]</a> </td></tr></table> </p> <p>25/7/20:</p> <p>fixed a few things, created an idle pose!</p> <p> <table><tr><td> <a href="/bbs/?pid=75633#p"> <img src="/bbs/thumbs/pico8_obsta8-0.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=75633#p"> obstacourse 0.8</a><br><br> by <a href="/bbs/?uid=43826"> jmsnsh</a> <br><br><br> <a href="/bbs/?pid=75633#p"> [Click to Play]</a> </td></tr></table> </p> <p>if you could fill out this form about how you found the game i'll love you forever!</p> <p><a href="https://forms.gle/bBqQpix4aLPpnu6FA">https://forms.gle/bBqQpix4aLPpnu6FA</a></p> <p>24/7/20:</p> <p>more re-design, new start and end screens, and music by <a href="https://www.lexaloffle.com/bbs/?uid=45664"> <a href="https://www.lexaloffle.com/bbs/?uid=45664"> @AliceB</a></a>. also big thanks to <a href="https://www.lexaloffle.com/bbs/?uid=45608"> @kimiyoribaka</a> for supplying code for screenshake and collision (dd's feet touch the floor all the time now!)</p> <p> <table><tr><td> <a href="/bbs/?pid=75633#p"> <img src="/bbs/thumbs/pico8_obsta7-0.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=75633#p"> obstacourse 0.7</a><br><br> by <a href="/bbs/?uid=43826"> jmsnsh</a> <br><br><br> <a href="/bbs/?pid=75633#p"> [Click to Play]</a> </td></tr></table> </p> <p>5/7/20:</p> <p>another visual tweak, more visual depth to the tiles, but unsure if i've made it too visually busy, let me know.</p> <p> <table><tr><td> <a href="/bbs/?pid=75633#p"> <img src="/bbs/thumbs/pico8_obsta5-0.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=75633#p"> obstacourse 0.5</a><br><br> by <a href="/bbs/?uid=43826"> jmsnsh</a> <br><br><br> <a href="/bbs/?pid=75633#p"> [Click to Play]</a> </td></tr></table> </p> <p>2/7/20:</p> <p>more redesign and visual tweaks</p> <p> <table><tr><td> <a href="/bbs/?pid=75633#p"> <img src="/bbs/thumbs/pico8_obsta4-0.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=75633#p"> obstacourse 0.4</a><br><br> by <a href="/bbs/?uid=43826"> jmsnsh</a> <br><br><br> <a href="/bbs/?pid=75633#p"> [Click to Play]</a> </td></tr></table> </p> <p>20/6/20:</p> <p>after accidentally deleting two levels (don't mess with those bits patterns that form in the tilesets folks!) but i have done some redesign and made the springs easier to use.</p> <p> <table><tr><td> <a href="/bbs/?pid=75633#p"> <img src="/bbs/thumbs/pico8_obsta3-0.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=75633#p"> obstacourse 0.3</a><br><br> by <a href="/bbs/?uid=43826"> jmsnsh</a> <br><br><br> <a href="/bbs/?pid=75633#p"> [Click to Play]</a> </td></tr></table> </p> <p>10/6/20:</p> <p>done some updating to the level design! got someone making new music so taken away all the sound for this one, let me know what you think!</p> <p> <table><tr><td> <a href="/bbs/?pid=75633#p"> <img src="/bbs/thumbs/pico8_obsta2-0.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=75633#p"> obstacourse 0.2</a><br><br> by <a href="/bbs/?uid=43826"> jmsnsh</a> <br><br><br> <a href="/bbs/?pid=75633#p"> [Click to Play]</a> </td></tr></table> </p> <p>30/4/20:</p> <p> <table><tr><td> <a href="/bbs/?pid=75633#p"> <img src="/bbs/thumbs/pico8_obstacourse-0.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=75633#p"> obstacle course 0.1</a><br><br> by <a href="/bbs/?uid=43826"> jmsnsh</a> <br><br><br> <a href="/bbs/?pid=75633#p"> [Click to Play]</a> </td></tr></table> </p> <p>been trying make a minimalist platformer with an atari 2600-meets-nes pixel aesthetic. still trying to do stuff with it (make the idle and jump poses work, add auto-scroll to the last stage, and edit the music level designs to make it really pop). let me know what you think!</p> https://www.lexaloffle.com/bbs/?tid=37669 https://www.lexaloffle.com/bbs/?tid=37669 Thu, 30 Apr 2020 15:20:03 UTC