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Cart #safecracker-0 | 2020-07-01 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #game2-0 | 2020-07-01 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

1 comment


Cart #flyeater-0 | 2020-07-01 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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GodMode is enough

Cart #yufifiwita-1 | 2020-09-07 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Story

...I don't know where this is. But I do know what we're going to do!
Get into your invincible robot and kick out the oncoming insect army!

Rules

Use the left and right punches of different performance to defeat the enemy at the right time.
Robots don't mind being hit, but they don't get a score.
The more you punch them in succession, the higher your score multiplier will be.
If we don't get there in time, we'll jump and stomp it out!

If you quickly eradicate an enemy group, the next group of enemies will emerge early.
This quick turn is the key to higher scores.

Of course, this title is a homage to the theme song "Goonies is good enough" in the legendary movie.

control

⬅️➡️ move left and right
⬆️ jump
🅾️ left punch
❎ right punch

...thank you for playing!

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4 comments


Hey

I saw a post from a few years back on this same topic and @zep himself had to change the username for him, so i was wondering if either there was a way to do it by yourself now or if @zep could help me out. Thanks

0 comments


Cart #wahhigeye-1 | 2020-07-21 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Welcome to the Chasm of Screams

"Unceremoniously thrust out of stasis, you exit the derelict jumpship and land on the slick tarmac of a waterborne facility. Heavy rains and rolling waves batter the rusting catwalks of this ocean rig. Lightning storms and crumbling megastructures dot the horizon.

Skeletal claws and glowing eyes lunge from the shadows. They hunger for your soul.

Someone or something is tight-beaming you a basic combat survival guide via an open frequency:"

  • Use the arrow keys to navigate the environment. Move into enemies to attack with your melee weapon.
  • Use X to interact with objects that you are standing on top of, such as picking up a new weapon or descending stairs.

[ Continue Reading.. ]

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Cart #dirazirube-3 | 2020-08-26 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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// UPDATE: I lost the files for update 1.1. It'll be delayed for quite a while. //

I know people have made lots of Tetris clones before, but I've always wanted to make one.
Creating this was mostly inspired by other clones (namely Tetyis and Pico Tetris).
I've incorporated pretty much all guideline rules, including SRS, hold, and more.

Controls

  • Use left/right to move the piece, well, left and right.
  • Use down to soft drop.
  • Use up to hard drop.
  • Use X or O to rotate the piece. You can swap the directions by rebinding the controls.
  • Press X and O to hold the current piece.

Modes

  • Marathon: Clear 150 lines
  • Sprint: Clear 40 lines as fast as possible

[ Continue Reading.. ]

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Cart #nahedobono-0 | 2020-06-30 | Code ▽ | Embed ▽ | No License
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So this is my first pico-8 game, I based it on my c64 4k game of the same name, the c64 game was an entry in the craptastic 2020 compo. you can find out more about craptastic here

Use the "X" (PC version="x") or "O" (PC version="c") buttons to control the "fallers" on each side of the screen, avoid the spinning blades, simples!

Game by Jamie Fuller
Music and Gfx by Roy Widding

check out megastyle itch.io for our c64 games

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2 comments


Just a small test using the Minsky algorithm as a fade.

Z to switch between rectfill() and memcpy() methods.

X to toggle auto-size. If auto-size is off the cursors will resize the circle.

NB: The memcpy() method uses the sprite memory for ease; more thought will be required if used in a cart using this memory. The recfill() method is less cpu anyway, so...

Cart #popsminskytest1-0 | 2020-06-30 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

2 comments


BIB
by yurkth
Cart #bib-1 | 2020-06-30 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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BIB

English

An alien comes to Earth to meet a friend in Shibuya, but lands in Harajuku by mistake.
Head to Shibuya, with other aliens and birds blocking your way!

Controls

  • Jump and dodge the birds: Z / 🅾️ / ⬆️
  • Shoot a laser beam and take down the enemy: X / ❎ / ⬇️

If the player or train hits a bird or enemy, the game is over.


Japanese

渋谷で友人と会うために地球にやってきた宇宙人だったが、間違えて原宿に降り立ってしまう。
他の宇宙人や鳥の邪魔をかいくぐり、渋谷に向かえ!

操作方法

  • ジャンプして鳥をかわす: Z / 🅾️ / ⬆️

[ Continue Reading.. ]

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4 comments


Cart #complex-0 | 2020-06-30 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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I'm proud to introduce Complex, my second Pico-8 game, inspired by Commodore-64 Citadel, a game I deeply loved during my childhood.

All security droids have gone mad, you need to reach the lowest level to deactivate them by hacking the mainframe.

How to Play

Complete every level by reaching the passage to the next one. Then, hack the mainframe to deactivate all the security droids.
You can capture droids and use the switch to open doors, but be careful because it costs power.

Controls

D-pad / Arrow Keys = move
X button + D-Pad / Z key + arrows key = shoot
O button + D-Pad / X key + arrows key = interact with objects or capture and move an enemy droid

[ Continue Reading.. ]

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1 comment


Cart #overflowasthetimesinks-0 | 2020-06-30 | Code ▽ | Embed ▽ | No License
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A medium-length mod where Madeline climbs all the way up to Old Site and then calls it a day.
No advanced tech is required, although you may use them to cheese some tough levels.

https://youtu.be/8BTnIAYAjAs Video

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This is my first game for pico 8, so it's pretty messy under the hood. It's a little game about collecting trophies on an endlessly scrolling mountain, try not to hit anything!

Cart #snowbusiness-7 | 2020-07-07 | Code ▽ | Embed ▽ | No License
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Hi,

I stumbled into a very annoying bug while working on a game.

In short: I got into a situation where I tried to export to html, but kept getting a message that the cart is unsaved and I should save first.
I saved, and then the same message again.
No matter how many times I save, I still get it, even when I just loaded the p8 file.
I also tried creating a completely new cart with the same code, searched for capital letters (none were found) and even re-installed pico-8.

I'm running on a mac osx 10.13.6 (High Sierra).

After many attempts, I found that the reason for this is the fact that I'm including my entire code from a different main.lua file.
If I copy the contents of mail.lua into the pico-8 code section, save, all is fine.

Note that I got the export to work once, while trying various code fixes, but then it immediately failed to figure out it is unsaved now and a sequential export didn't work again...

From asking in the discord, someone was able to reproduce this just by creating a cart and including an empty file as the only statement in the code.

[ Continue Reading.. ]

0 comments


Cart #yuhimezege-0 | 2020-06-29 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #yuhimezege-0 | 2020-06-29 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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3
2 comments


I'm trying to figure out why this cart only runs at 10 FPS on a Raspberry Pi Zero. stat(1) returns 0.49 and stat(7) returns 30. However, the screen is only updating at 10-11 FPS. Other carts with higher stat(1) values don't show this problem, so it seems specific to something in this cart.

I can optimize to get the CPU usage down to 17%, and then the real framerate becomes acceptable. However, I'd actually like to understand why it is slow so I can work around it. (Also, I'd prefer to be able to use the whole CPU budget instead of just 17% of it!)

I assume what's happening is that the pico-8 CPU costs are optimistic for some instructions, and the actual cost on the Pi Zero hardware is higher. But which instructions?

Are there specific instructions I should be avoiding?

Are there specific types of drawing (like large map areas, or off-screen drawing) I should avoid?

Can I hook up a profiler to see what it is spending its time on?

The original raspberry pi post (https://www.lexaloffle.com/bbs/?tid=3085) says math-heavy carts run slowly. Is that still true?

[ Continue Reading.. ]

2 comments


This is a work in progress. I think this iteration is a good 'vertical slice' of the gameplay. Any feedback is appreciated!

Cart #ganuyebema-0 | 2020-06-28 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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NOTE: I've solved this issue on my end. See "Solution" below!

Problem
I was experiencing unbearable audio crackling / buzzing on windows 10 desktop version of PICO-8 v0.2.0I
However, I was not experiencing this crackling in the web player.

Here is a clip of what it sounded using the music from the Tetraminis Deffect cart.
https://cdn.discordapp.com/attachments/215268097441923075/726808638941036554/Tetraminis-Deffect-win10.wav

User "kometbomb" on the PICO-8 Discord pointed out that it looks like the signal is getting set to 0 repeatedly.

I tried changing the "mix_buffer_size" value in the config to 2048, but it did not appear to make a difference.

Solution
My audio interface was set to 24bit 44100Hz through Windows' sound settings, and changing this setting to 16bit 44100Hz resolved the issue.

However, I changed the setting back to 24bit 44100Hz, and I was still not having this issue anymore.

[ Continue Reading.. ]

1 comment


Trying to report a bug in the audio I made a little cart where I play 4 sounds at the same time and code

music(0)
function _draw()

end

If I save this and then try to run it with ctrl+r it says that it "loaded external changes" and display an error with japanese characters.

I found this reddit post searching for the japanese characters: https://www.reddit.com/r/translator/comments/h8kg75/%E6%97%A5%E8%AA%9E_%E8%8B%B1%E8%AA%9E_%E4%B8%AD%E5%9C%8B%E8%AA%9E_%E3%83%A4%E3%82%86%E3%81%A8%E3%83%86%E3%83%A4%E3%82%86%E3%81%A8%E3%83%86%E3%83%A4%E3%82%86%E3%81%A8%E3%83%86%E3%83%A4%E3%82%86%E3%81%A8%E3%83%86%E3%83%A4%E3%82%86%E3%81%A8%E3%83%86%E3%83%A4_%E9%8C%AF%E8%AA%A4%E4%BF%A1%E6%81%AF/

here is the video of the bug:

https://streamable.com/nzkeys

1 comment


Cart #gofifugadi-0 | 2020-06-28 | Code ▽ | Embed ▽ | No License
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Just a little game made for my software assignment - just a basic functionality of the game, still some parts in the works

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