Push the bby to the milk and away from the monsters to keep her alive! Monsters and bbys both starve to death if they don't eat!
PRESS z TO START
PRESS x TO TOGGLE NAMETAGS
Featuring:
3 Levels and a Boss fight!
Cutscene dialogues!
A completely benign and well-meaning narrator that really cares!
BBYS of all colors!
Wearable pink accessories that change the flow of the game!
Secret Knowledge:
Monsters prioritize chasing BBYS of the same color as themselves!
Follow me on Twitter https://twitter.com/lambdanaut !
after moving (via cut/paste) some SFX in the new super-cool pattern editor view, it seems sometimes it breaks the SFX editor's copy/paste in that when I highlight a few notes, copy them, and try to paste them, it keeps saying a message like "pasted 2 sfx" (instead of "notes") and has no apparent effect (at least not that I can see from within the SFX editor). I haven't found any way to fix it besides reloading the cart.
EDIT: actually I just saw it happen even without using the pattern editor...copy/paste just mysteriously stops working sometimes. it looks like entering some notes makes it start working again though?
Hey!
I use a french azerty keyboard and I noticed in the SFX editor that the keyboard key for G# (6) is the same as the hotkey to go back to previous SFX screen (minus).
This means if I want to play G# in SFX 01, pico-8 plays it and then comes back to SFX 00, and I have to go back to SFX 01 to continue playing.
Thanks a lot!
When I let my Macbook (Catalina 10.15.4) sleep while having a joystick (8BitDo SN30 Pro+) connected PICO-8 segfaults, and outputs some cURL transfer metrics just before that:
[127,14] set sprite: 0 [127,15] set sprite: 0 % Total % Received % Xferd Average Speed Time Time Time Current Dload Upload Total Spent Left Speed 100 177k 0 177k 0 0 99737 0 --:--:-- 0:00:01 --:--:-- 99682 % Total % Received % Xferd Average Speed Time Time Time Current Dload Upload Total Spent Left Speed 0 0 0 0 0 0 0 0 --:--:-- --:--:-- --:--:-- 0 100 41674 0 41674 0 0 77750 0 --:--:-- --:--:-- --:--:-- 77750 Segmentation fault: 11 |
(Note: first two lines are debug output from my cart).
Does anyone know why PICO-8 does a cURL call actually? Does it auto-report bugs or perhaps it checks for new versions?
I was bored and wanted to do some pixel art so here it is. It's a pixelated image of the real thing, with changed colors so I can put it into pico-8.
@zep if you see this can you make a cadigory called: "PICO-8: Pixel Art"? thanks!
A game where you fly around in a spaceship as a chicken and explore planets.
THIS GAME IS A WORK IN PROGRESS
THIS GAME IS FULL OF SECRETS. DO NOT SHOW WHERE OR WHAT THEY ARE BUT YOU CAN SAY THAT YOU FOUND ONE.
There is not much but I am adding more.
all I have is space and the two planets.
Below are the different planet carts.
Post compo version of my ludum dare 46 submission with some extra features.
https://ldjam.com/events/ludum-dare/46/zero
Note: @zep, please have patience reading this, as I think there's more than one thing going on here.
I had to fix @Reload's "Pico-Sprint" cart here.
For whatever reason, they were choosing to make empty-arg func() calls as func"", possibly in an obsolete attempt to save a token.
The problem is, the call to clip"" screwed up the clip rectangle, because apparently clip() is interpreting the single blank string argument instead of ignoring it. I'm not sure if that qualifies as a bug, since Lua and PICO-8 expect strings to be coerced into numbers in many instances, so it may just be expected behavior that wasn't previously working as expected. I checked to see if maybe the single-argument format was meant to work with a table, e.g. clip{0,0,128,128}, but that did not seem to work.
However, there's more... ← and here begins the second thing
In the process of debugging this, I tried getting the existing clip rectangle from clip()'s return value. I tried these: