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Hey all,

Been having this issue where P8 will suddenly close usually when I am editing code on Sublime Text. Seems to happen after about ten minutes or so. Anyone else experiencing this?

On Windows 10.

I'll update if I notice any patterns.

1 comment


introduced in 0.2.0d
how to reproduce:

  • call tline with a start point outside of screen boundaries
  • tline starts at 0 without adjusting lookup coordinates

repro cart:

Cart #kuwirapima-0 | 2020-04-24 | Code ▽ | Embed ▽ | No License
16

16
9 comments


Hey!
I use a french azerty keyboard and I noticed in the SFX editor that the keyboard key for G# (6) is the same as the hotkey to go back to previous SFX screen (minus).
This means if I want to play G# in SFX 01, pico-8 plays it and then comes back to SFX 00, and I have to go back to SFX 01 to continue playing.
Thanks a lot!

3 comments


When I let my Macbook (Catalina 10.15.4) sleep while having a joystick (8BitDo SN30 Pro+) connected PICO-8 segfaults, and outputs some cURL transfer metrics just before that:

[127,14]   set sprite: 0
[127,15]   set sprite: 0
  % Total    % Received % Xferd  Average Speed   Time    Time     Time  Current
                                 Dload  Upload   Total   Spent    Left  Speed
100  177k    0  177k    0     0  99737      0 --:--:--  0:00:01 --:--:-- 99682
  % Total    % Received % Xferd  Average Speed   Time    Time     Time  Current
                                 Dload  Upload   Total   Spent    Left  Speed
  0     0    0     0    0     0      0      0 --:--:-- --:--:-- --:--:--     0
100 41674    0 41674    0     0  77750      0 --:--:-- --:--:-- --:--:-- 77750
Segmentation fault: 11

(Note: first two lines are debug output from my cart).

Does anyone know why PICO-8 does a cURL call actually? Does it auto-report bugs or perhaps it checks for new versions?

0 comments


sprite flag problems

I've been brute-forcing sprite flag numbers for a while and I gave up after like 2000..

What's the number for flag 6+7?

I know that 6 alone is 64 and 7 alone is 128, but combined I have no idea..

Please send help, thanks

7 comments


Cart #another_bad_dream-2 | 2020-04-24 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
8

8
3 comments


Cart #cprint-0 | 2020-04-23 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
5


A new print that centers your text!
Syntax:

CPRINT(STRING,X,Y,COLOR)

Hope this helps!

5
1 comment


Cart #monalisa-0 | 2020-04-23 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
1


I was bored and wanted to do some pixel art so here it is. It's a pixelated image of the real thing, with changed colors so I can put it into pico-8.

@zep if you see this can you make a cadigory called: "PICO-8: Pixel Art"? thanks!

1
0 comments


Cart #kujejhow-5 | 2024-03-12 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
10

Another one, tribute to that rare Atari 2600 / intellivision / vic-20 / etc.
shooter game from Imagic in 1982.

10
4 comments


Cart #spacechickens-1 | 2020-04-23 | Code ▽ | Embed ▽ | No License
1


A game where you fly around in a spaceship as a chicken and explore planets.
THIS GAME IS A WORK IN PROGRESS
THIS GAME IS FULL OF SECRETS. DO NOT SHOW WHERE OR WHAT THEY ARE BUT YOU CAN SAY THAT YOU FOUND ONE.
There is not much but I am adding more.
all I have is space and the two planets.
Below are the different planet carts.

Cart #spacechickensred-1 | 2020-04-23 | Code ▽ | Embed ▽ | No License
1


1
0 comments


Hello,
I'm a newcomer in Pico 8, so this question will probably sound a little newbie-ish.
How can I have a full screen image, to use it as a splash screen before game loop starts?
Thanks in advance!

1 comment


Stay Home

Cart #payebajufi-0 | 2020-04-23 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

This is a game about social distancing during the Coronavirus pandemic. It was coded for Ludum Dare 46.

Mainly coded from the experience of being in lockdown in the UK.

0 comments


Copied from /r/pico8: https://www.reddit.com/r/pico8/comments/g45cpk/interface_shimmer_on_macos/

> Is anybody experiencing this? It was blinking for a while, restart did not help, then I got distracted with something and now it's okay again.
>
> https://imgur.com/a/5vsVxdv
>
> Update: Then it shimmers again. It is just random. And it’s very annoying, as there is no way to fix it.

3 comments


Cart #mrsketti-0 | 2020-04-23 | Code ▽ | Embed ▽ | No License


can someone check my code for openning my door? i have no idea whats happening

2 comments


Cart #burning_bright-0 | 2020-04-22 | Code ▽ | Embed ▽ | No License
7

A game made for Ludum Dare 46. Keep your fire burning, or else...

INSTRUCTIONS:
Use the left and right arrow keys to move
Move to the pile of logs to pick up one
Then, move to the fire to give it fuel
Being hit by an obstacle will stun you for a short time, and your log will be destroyed if you are carrying one
If your fire runs out, its game over

OBSTACLES:
Red bullets: move in a straight line
Green boomerangs: fly forward, then come back
Blue lasers: fire off with little warning
Pink bubbles: bounce across the screen for a while
???

POWER-UPS:
Shield: gain a protective barrier that blocks one hit
Slowmo: slows down bullets and your fire's burn
Ablaze: maxes out your combo for its duration
???

TIP: Delivering multiple logs without getting hit increases your combo. The higher your combo, the more time gained from delivering logs.

Ludum Dare site: https://ldjam.com/events/ludum-dare/46/burning-bright

7
1 comment


Cart #zerold46postcompo-0 | 2020-04-22 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
2

Post compo version of my ludum dare 46 submission with some extra features.
https://ldjam.com/events/ludum-dare/46/zero

2
0 comments


Cart #spleeko-1 | 2020-04-22 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
1


i am trying to make the screen follow my little dude but all it does is make him pop back at the left end of the screen i would like some help

1
3 comments


Note: @zep, please have patience reading this, as I think there's more than one thing going on here.

I had to fix @Reload's "Pico-Sprint" cart here.

For whatever reason, they were choosing to make empty-arg func() calls as func"", possibly in an obsolete attempt to save a token.

The problem is, the call to clip"" screwed up the clip rectangle, because apparently clip() is interpreting the single blank string argument instead of ignoring it. I'm not sure if that qualifies as a bug, since Lua and PICO-8 expect strings to be coerced into numbers in many instances, so it may just be expected behavior that wasn't previously working as expected. I checked to see if maybe the single-argument format was meant to work with a table, e.g. clip{0,0,128,128}, but that did not seem to work.

However, there's more...and here begins the second thing

In the process of debugging this, I tried getting the existing clip rectangle from clip()'s return value. I tried these:

[ Continue Reading.. ]

1
1 comment


If the first thing you do after loading a cart is to to delete some source code, you can't undo the deletion.

I suspect this is as simple as needing an undo state/fence at load time.

1
0 comments


Cart #rapanepiwo-0 | 2020-04-22 | Code ▽ | Embed ▽ | No License
18

18
8 comments




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