Using version 0.1.12c, After running pico-8 once(pico-8.exe), closing the program, then re-running (pico-8.exe), the escape key to get to the editor no longer functions. Also, even after a fresh install, changing the carts folder in config.txt to anything but the default breaks it as well.
I have to reinstall for each use. There is no error in log file either.
A Shift-Escape key combo works after the standard escape stops working fortunately. Perhaps this is just a documentation update needed?
Try not to die or you'll have to go to the last checkpoint! (which is Kirby so that's not too bad)
Original songs:
https://www.youtube.com/watch?v=5OAysfkcMjg
https://www.youtube.com/watch?v=UmIweVC4PO0&t=33s
I am working on a small 3D modeling tool separate from the main game project.
The created 3D model is written to a sprite, and it is ready to be read.
However, operations and views are very confusing.
No such tool exists on the PICO-8 platform. (Or not seen)
I guess it's probably because there's an alternative and it's easier to produce.
Would you like to take advantage of this tool, even if it is paid?
It's a honor for me to remake this classic Apple II game 1981's baby from Nasir Gebelli (Sirius Software)
great challenge but I made it and proud!
Enjoy!
Update 10-22-2021: swap X and O button control. Now O to shoot and X to space up. always got trouble to push wrong button to shoot each time we start a new game.
I exported a game to html and put it on my website, but no matter what i tried there doesn’t seem to be a way to control the volume besides volume mixer for the entire browser. It starts so loud that it turns people away and blows out phone speakers. I don’t use the max volumes for sound effects or music yet it is still soul crushingly loud. Any help with this?
A small game about the Stroop effect (https://en.wikipedia.org/wiki/Stroop_effect)
Use arrows to select the right color
Tell me if you want your language in the game ;)
In order to stave off death by boredom and feel like I'm getting something productive done while stuck at home, I made a game! It's an 'educational' game about venn diagrams. Trust me, it's at least a little bit more fun than it sounds. A little. Big thanks to @gearfo for finding a way to draw venn diagrams! And one last note, don't look at the code. It's rather messy.
Hello, this is the pico-port of our Windows Store game: Skiddy, the slippery puzzle.
Help skiddies leave a level by sliding them around all together and using the available obstacles to your advantage.
110 levels with different completion medals (explained in the tutorial).
Can you get them all?
It was a lot of fun to write this lean version for this wonderful fantasy console.
I only cut some bonus levels and hard mode to fit in the .png cart compression limit.
You can erase your progress from the pause menu.
Thanks to zep for his font and to the community for the awesome learning resources
UPDATE V 1.01
- fixed a crashing bug after tutorial
- cosmetic and music fixes
Recently I made this little not-quite-game for a 48-hour jam, although I only spent about 6-8 hours noodling on it. I have no plans to expand or improve it into a complete game. I just wanted to share it here so the source was available in case anyone else wanted to mess with it.
Here's the description from the entry:
Explore a dark maze with a flashlight from a top-down view. Find and collect the gems by shining the correct type of light on them, and see what message they spell for you.
You can play in the browser. Click the little grey button to the right of the game viewport to make it full screen. The only controls are the arrow keys: left and right rotate the direction you are facing. Up moves you forward, in the direction of your flashlight, and down moves you backward. As you explore, the mini-map will fill out with what you've seen. When you've collected all the gems, the game will let you know that you've won!
According to the documentation, all of PICO-8's drawing operations are subject to the draw state, however, the 'sset' called without it's third color parameter differs from 'pset' in that it does not respect the draw state.
Reproduce
function validate() -- reset the draw state clip() camera() pal() color(6) -- set the corner pixel of both sprite and screen pset(0,0) sset(0,0) assert(pget(0,0)==6,"screen color does not respect draw state") assert(sget(0,0)==6,"sprite color does not respect draw state") end validate() |
Observed
Excluding the c param of sset always writes 0
Expected
Excluding the c param of sset should mirror pset and write with color/pal awareness, documentation should reflect this
Alternatively
The documentation should be updated that sset completely ignores draw state.
An additional concern is pset respects the camera and clip states as well, which would be undesirable to bring in line with sset as it would likely break compatibility and not be intuitive- however currently sset's two parameter version is effectively broken and correcting it to be in line with pset shouldn't break existing carts.
To know how to play this game, check the official website to the card game this is based on.
https://www.ultraboardgames.com/get-bit/game-rules.php
Here is my second game made in PICO-8...
XENOPHOBIA
Arrow keys to move.
X - Shoot
Z - Special Shot when blue bar is full
Destroying enemies yields pickups:
50pts
100pts
Red Orb - +Health
Blue Orb - +Special Bar
Pod Ship - Adds one then a second pod ship to your arsenal
Make it through the wave of enemies to fight the boss for each level!
Have fun and thanks for playing!! :D
After trying to debug why my recent game doesn't work on the forms (but works fine in Splore and when exported), I've discovered if you don't include a breadcrumb string parameter in the load function, the cart will never actually load, and will just hang instead.
I'm assuming this isn't intended, since it's marked as an optional parameter, and it behaves fine inside Pico8 itself (or an exported cart).
As a quick example:
load("#cartid") -- won't work on forums (but will everywhere else) load("#cartid", "back to title") -- will work |
Also, as a side note, this may or may not be intended, but it seems the "fantasy glitching" when reloading (ctrl+r) effects the general use / work ram. Meaning if you rely on it to pass data to and from carts (like in Picoware), a player doing so may break the game.