Controls
Menu: Z to start game.
Game:
P1: LEFT/RIGHT to move the player, Z to punch enemies
P2: S/F to move the player, TAB to punch enemies
Mechanics
You and a friend are on a high girder and there are weird monsters coming from both sides! Your only option is to punch them...or die!
Commentary
I thought February felt short, so March naturally was the longest month of my entire life. So much has happened, so many things gone wrong this month and still going wrong, if the news is to be believed. I finished my 2-year make music every week​ project this month, though, and I worked on this game in a fairly healthy way! I did bits and pieces over the month, made solid improvements, iterated. When it wasn't happening on the last night of March, I didn't stay up late and suffer. I just went to bed because the POINT of ending this challenge is to be done with that stress at the end of every month. And I'm glad to be done with that part. But #onegameamonth was such a keystone for me, for such a long time, I don't know how it's going to feel not having that push anymore. I guess if it feels awful, maybe I will come back to it, in the same or some other form. But I wanted to end it on my own terms before it drove me to hate making games, because that would be a terrible tragedy. I want to keep loving this forever. If you're reading this, and you ever, ever tried or played one of my games, thank you sincerely. I didn't make them just for you, but I made them with the idea of you in my mind, and it was that that pulled me through the tough times and drove me to make things better.
Hello, I’m Piotr and I work for SUPERHOT. I present to you PICOHOT a homage to the original SUPERHOT game.
This whole idea got born out of a marketing concept in which we planned to fit a game on a floppy disc. Someone came with a brilliant idea to use PICO-8 for that. We loved both the retro feel and ease of use that came with this tool. Technological constraints made it an intriguing design challenge.
PICOHOT was created by team of 3 people - me, Wojcieh Dziedzic (@WojtekDziedzic) and Mariusz Tarkowski (@m_tarkovsky).
Thanks to the PICO-8 community and zep for creating such an amazing tool. You guys made working on PICOHOT a blast!
Main points:
SUPERHOT’s “time moves only when you move” mechanic.
The Basic SUPERHOT three-color palette for clarity.
It’s 3D!
A few story levels and an endless mode.
If you have any further questions ask me here or hit me up on my Twitter account - @piotrkulla. I’ll write another, more technical and in-depth post soon that will explain a few worth sharing things like encoding loads of data and even some code (sets of instructions for levels) in strings to save tokens.
Point, click, and scamper like a mouse,
for riches untold in a strange house.
As a thief you only have one goal,
The diamond is the ticket to your payroll.
Now Fixed On The Forums!
I've discovered the bug that was causing issues going between rooms, I've reported it here
I've also uploaded a web exported version to itch, if you'd prefer that version.
Hey there. This is my first attempt at a PICO-8 game. Love the format (I'm an old ZX Spectrum boy so the limitations really call to my heart).
Inspired by the Y character I stumbled upon in the PICO character set, then moving it too quickly across the screen I got the sense this character was in constant panic. So I wanted to add some peril to their panic and ended up with this.
The code isn't great, and the falling through the occasional floor is a bit buggy (I'd love any tweaks to the code make it better).
I had lots of ideas to make the game more complicated, but I kinda like that it's a burst of frustration (and the music is intentionally annoying!).
Let me know what you think. Someone managed to get 31 platforms!!! My personal best is 18 so far :)
Long ago and far away on a distant planet called FLEB, lettuce was the coin of the realm for a race of beings simply calling themselves Flebians.
Lettuce ! With its leafy greens, tender shoots, and mouth watering crunchy taste. Indeed it was the most valuable thing on the planet for its lifegiving properities and in many ways it grew abundantly.
That is until one evil Flebian up and made himself King over all rationing lettuce down to the smallest bits so he could keep all for himself.
This did not set well with the remaining Flebians, but what could they do ? He had hired a whole host of other Flebians with strange and mystical powers. Some able to take a great deal of damage with armored bodies while others could actually shoot Fireballs right out of their mouths !
This is my first game on Pico-8 : La légende de Tiki-Gabou.
The game is in French (I am French), but it has no text other than in the introduction screen and the end screen.
It's an adventure game, with riddles to solve, like buttons to push, stone blocks to push, keys to open doors, this kind of stuff.
I started this project between Christmas and the new year, and finished it today. I gave myself 3 month for the developpement, so objective reach !
I hope you enjoy the game =)
It's a long way from finished, but I now have something approximating a playable demo of a 1- to 4-player cart I've been working on.
Here is Star Shield for your... Uh... Enjoyment? Or whatever you want to do with it.
Premise
Defend your base against the stars' relentless assault by activating your left or right shield at the correct moment. Rack up a high score in single player, or be the last base standing in multiplayer!
Stars speed up after several deflections, and new stars appear at high point thresholds. Extra lives are awarded to particularly beleaguered players.
Controls
- LEFT or (o): Activate left shield.
- RIGHT or (x): Activate right shield.
For proper orientation, imagine yourself seated behind your station, looking into the circle.
- Player 1: Red (South)
- Player 2: Blue (North)
- Player 3: Yellow (West)
- Player 4: Green (East)
De-make of "Plague Inc." in PICO8
Spread virus before cure is found
Controls:
LEFT/RIGHT
X : ok
Z : pause menu
TRANS = Transmission points (boost virus spreading on ground)
RESIST = Resistance points (slows down cure progress)
SYMPT = Symptoms points (virus kill)
Work in progress:
- balance
- add Help screen
There's currently no way to get the existing random seed, since srand() doesn't return anything.
Test/demo:
Could it return the existing seed so we can temporarily change to a sub-system's ongoing seed, then restore it? Like this, for instance:
function handle_ai(ai) local old_seed=srand(ai.seed) â‹® (stuff) â‹® srand(old_seed) end |
It's minor, since you can always keep your seeds in shadow values from the outset and manually set them each time, but it'd still be handy.
Thanks! :)
Itch.io:
https://pixbits.itch.io/infected-system
Submission for the 3rd Gameshell game jam
Rules and other info:
Refer to the itch.io page
Controls:
(Save or Delete game data from the pause menu)
(The inventory menu toggle is also in the pause menu)
X = Shoot
C, RIGHT-ARROW, LEFT-ARROW = Navigation
DOWN-ARROW = Teleport or place antivirus
(Feedbacks are welcome)
Escape from Vandermonde by finding your way through the passages to the teleporter. Avoid the robots that patrol the passages or program them to help you.
There are 14 levels of exploring, puzzle solving and action, all intertwined on the one large map.
Gameplay is introduced within the game. You can choose any level to play at the title screen. However, to beat the game you have to play all the way through from level 1.
You owe money to the wrong people and you only have a few minutes to pay it back. Grab the money bags and drop them at the safe house. Don't get caught. Don't run out of fuel.
Inspired by Getaway!, a crime-themed game designed by Mark Reid and published for Atari 8-bit computers in 1982.
Screenshots
Controls
- up/down/left/right: drive/steer
- x : speed boost
Changelog
1.3
- minor UI and help text adjustments.
1.2
- easy level debt reduced to $2000, with a due date of 2 minutes.