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I've just figured out how to get PICO-8, sound and all, to work on ChromeOS 79. Since there doesn't seem to be any other information on the topic, I'll post it here.

To begin, install Linux (Beta) (a.k.a. Crostini) on your Chromebook. You can learn how to install Linux (Beta) here.

After Linux (Beta) has installed, install and unzip the Linux version of PICO-8. Then, drag and drop the pico-8 folder into My files / Linux files. That way the files will appear in the home directory of Linux (Beta).

Next, we need to make pico8 executable:

$ cd ~/pico-8
$ chmod +x pico8

That's enough to get PICO-8 working. However, the sound won't work. To fix this, open the new Terminal app and type the following commands:

​​# Make sure the new cros-pulse-config package is installed.
$ sudo apt-get update
$ sudo apt-get dist-upgrade

# Clear out existing pulse settings.
$ rm -rf ~/.config/pulse

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HELLO and welcome back to another exciting week of Applecart.

When we first started, we wanted you programmers out there to give us your own rendition of Apple ]['s own Saucer Attack, an old 6502-assembly Apple ][ game that was originally read in the computer by audiocassette.

There were two entries total, and you can find those HERE:


==PLAY GAME==
Saucer Attack written by dw817 (12-29-19)



==PLAY GAME==
Destructoid written by chizel9000 (12-29-19)


The week after that we had a new competition, to make a game called Saucer Invasion, slightly different from the above. In this case we had a bonus, a video to look at so we could indeed see the original game, its instructions, presentation, and operation.

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si
by dw817
Cart #si-1 | 2020-01-05 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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TO LOAD THIS CART into pico-8, type in immediate mode:

load #si

See source-code full of remarks detailing what is happening.


This is my entry into this week's 🍎Applecart series.

The premise is simple but the gameplay is challenging.

You are given 15-missiles to shoot into the UFO in the sky. But your missiles do not just shoot straight out. They take a moment for the rockets to really get going so you'll need to predict where the UFO will be when your missile hits.

And the UFO does not take a straight course either and can change direction in a moment's notice. However the UFO does not take into account the missile's location.

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Cart #saucerinv_nosnibor28-0 | 2020-01-05 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Submitted for Applecart. Thanks again, @dw817 for the fun challenge! Also thanks to @chizel9000 for the helpful feedback on the WIP.

Saucer Invasion is a game in which you shoot missiles at flying saucers. You can move the silo horizontally across the bottom of the screen and fire vertically at your foes. Your score for hitting a target is based on its height and speed, and there's a penalty for missing. The game ends when you run out of either time or ammunition. This is explained in a big ol' wall-o-text intro at the beginning, in keeping with the spirit of the original 1977 Apple II game that served as inspiration.

Updates from the

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Cart #ix_calmsail-0 | 2020-01-04 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

Controls

Menu: Z to start game.

Game: UP/DOWN/LEFT/RIGHT to move the boat

Mechanics

Just a nice calm game where you float your boat around the sea. Nothing happens except the sound of the gentle waves. You can relax.

Commentary

December was an aggressive month with a lot of supposedly free time that did not end up feeling very free. To be fair I also worked on two or three other different games this month, so that doesn't help.

Note: I expect to stop working on monthly games early in 2020, not sure exactly when. They have been stressing me out for too long and they make it hard to ever work on something with a slightly larger/longer scope.

itch.io page: here​.

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Cart #planet_grid_mrh_v1-1 | 2020-01-05 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Welcome to Planet Grid. This is a small puzzle game, loosely based on the board game Barenpark. Instructions in game. Enjoy! Please feel free to leave any constructive criticism.

Controls: Arrow keys: select/move piece, Button O: Confirm, Button X: Rotate piece

Edit: Released v1.1 with a few small improvements and bug fixes.

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oxo3d - 3d noughts and crosses / tic-tac-toe

Oxo 3D is a 3 dimensional (4x4x4) noughts-and-crosses / tic-tac-toe game for pico-8. This is a game with considerably more strategy than the traditional 3x3 version.

Quick start

You're O and you have to get 4 in a row. The board is a cube viewed in slices. Imagine the 4 slices piled on top of each other.

Use the arrow keys to move the highlight and press Z to place a piece.

Use X to view the cube in different orientations.

Use Enter to view the menu to change level.

Watch out for tricky diagonal lines!

Good luck!

How to play 3D Noughts-and-Crosses

Each group of 4x4 positions represents one plane on the cube.

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On Chrome: Version 79.0.3945.88 (64 bits)
How to reproduce:

  • navigate to any game
  • click on "code" dropdown
  • page becomes unresponsive (cannot be selected, game cannot be launched...)

Not reproduced on Edge (and apparently on Firefox - cannot test)

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Hi,

This may or may not be a bug - the version of the webplayer currently on the forum (0.1.12d rc7) does something funky during the initial loading screen of my game - https://www.lexaloffle.com/bbs/?tid=36430.

When you see the "loading..." text the rest of the screen should be completely black, but the webplayer displays some extra blue dots in grid pattern across the screen.

At this point the cart is decompressing a px9 file to video memory (see the first four lines of _init()), so seeing artefacts appearing in the output was a little worrying :)

The data seems to be decompressed correctly though, so perhaps this is just part of the glitchy cart reset effect, but I can't really tell.

2 comments


Cart #ekvadior_blockpop-0 | 2020-01-02 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Block Pop!

Controls:

Arrow keys - move selection / fire ball in direction
Z / C - accept / switch balls
X / V - cancel / speed up

Description

Block Pop! is an old-school inspired puzzle game. Stop the blocks from getting to your castle by popping them with the right colored balls. Try to get the longest chains to maximize that score!

About

Hello everyone!

This is my first attempt at making a pico-8 game. I always wanted to do an oldschool puzzler with action elements like tetris, so when I found pico-8 I had to do that first. Sadly I couldn't find the time to get some music in, but I think the game can still be considered finished. Hope you enjoy it, and I would love some feedback!

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I did try to start PICO-8 from console on a 32Bit debian linux, but failed on different PCs which havent installed a desktop-environment (on a 32bit installation with desktop-environment PICO-8 does start).

libsdl2-2.0-0 is as package installed.

I want to start PICO-8 like on my Raspberry Pi from the Framebuffer-Console.

I tested the follwoing commands:

dmesg:
[ 17.824130] fbcon: inteldrmfb (fb0) is primary device
[ 18.877747] i915 0000:00:02.0: fb0: inteldrmfb frame buffer device

dpkg -l|grep -i sdl
libsdl2-2.0-0:i386 2.0.9+dfsg1-1 i386 Simple DirectMedia Layer

./pico8_32bit_dyn
SDL Error: No available video device
** FATAL ERROR: Unable to initialize SDL

export SDL_FBDEV=/dev/fb0

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Cart #skills_of_detection-1 | 2020-01-02 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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i barely finished this in time for the jam, but here it is in its raw form for your enjoyment :)

this was made for Toy Box Jam!

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Cart #rocketdude-27 | 2020-01-14 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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This is my entry for Toy Box Jam 2019. All the art assets were supplied for this game jam.

Try to get the little Rocket Dude through these levels!

Controls

Left/Right Arrows: Move
Up Arrow: Enter Doors
Z: Rocket Boost
Credits

Art / Animation by Lafolie, Toby Hefflin, That Tom Hall
Sound effects by Lafolie, Gruber, That Tom Hall
Music by Gruber, That Tom Hall

https://itch.io/jam/toy-box-jam-2019

TOYBOXJAM #Pico8 #TBJ2019

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Cart #ninjoes_trials-2 | 2020-01-02 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart Full Name: Ninjoe's Trials
Alias on Itch.io it was submitted under: svntax
Cart Name on Lexaloffle: #ninjoes_trials-2

Update 1: Fixed bug where items broke after one run.
Update 2: Removed debug print line.

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Cart #thangkagen-6 | 2020-01-06 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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This is a prototype for a thangka painting generator based on traditional measurements. Developed for the #toyboxjam.

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Oh no! You've wandered into the Toy Box Dungeon and the door locked behind you! Explore the dungeon and ideally find a key so you can get out!

Use arrows to move. Made by me on 1/1/20 for the Toy Box Jam!

Cart #dollarone_toyboxdungeon-3 | 2020-01-02 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart Full Name: Toy Box Dungeon
Alias on Itch.io it was submitted under: dollarone
Cart Name on Lexaloffle: dollarone_toyboxdungeon

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Cart #battlewing_alliance-1 | 2020-01-02 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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This is my entry for ToyBoxJam 2019!

I kind of went broad with scope in terms of features so there's not much in terms of a "game loop" but plenty of neat graphical effects and mechanics and hopefully a bit of "fun". It's my hope that you find the overall concept of the game as striking as I did when making it.

Concept:

Humankind is at war with a hostile alien race called the Skrull.

The idea of this concept and prototype was that you would start off liberating the solar system from the Skrull invaders, and then seek out allies by liberating other alien races from Skrull oppression. They would then join you in an alliance and offer you better technology to upgrade your ships. As you go you would fight more and more titanic Skrull battlecruisers until you finally invade their space in the Gataxian system.

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Cart #flappy_boffin_advanced_danb91-2 | 2020-01-04 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Description

My submission for the #toyboxjam. This isn't your normal Flappy Boffin game. Not only can you flap, you can fire fireballs too! Watch out for the walls and flying enemies!

Controls

  • Up -- Flap
  • X or Z -- Fire
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Cart #monster_speeddating-0 | 2020-01-01 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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This is my entry for the ToyBoxJam 2019. Goal of the jam was to use only existing graphics, sounds and music to create something new. I made the game on the go because i was traveling a lot around christmas and NYE. For the jam, i wanted to make something nice with the monster sprites. I thought about what the monsters would do in their dungeon when no hero is around. And it had to meet my skill-level and scope, because i had so little time.
The jam was fun and i learned a lot :)

Cart Full Name: Monster Speeddating
Alias on Itch.io it was submitted under: Lu_Bu https://lu-bu.itch.io/monster-speeddating
Cart Name on Lexaloffle: #monster_speeddating-0#

[ Continue Reading.. ]

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Cart #arcanenectar-0 | 2020-01-01 | Code ▽ | Embed ▽ | No License
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ARCANE NECTAR

You have heard about the place that offers arcane nectar to those worthy. The nectar is said to change the life, and even the soul, of those who are able to find it. You've finally arrived at the place the fables speak of. Now all that's left to do is find the nectar.

CONTROLS

Arrows - Move
X - Interact
Z - Fly slowly

NOTE

This game attempts to run at 60fps, but if your computer isn't too good, it has trouble doing so in the web browser. Downloading a binary will help.

This game was made for Toy Box Jam 2019: https://itch.io/jam/toy-box-jam-2019.
On itch.io: https://dogsplusplus.itch.io/arcane-nectar

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