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Hi,

This may or may not be a bug - the version of the webplayer currently on the forum (0.1.12d rc7) does something funky during the initial loading screen of my game - https://www.lexaloffle.com/bbs/?tid=36430.

When you see the "loading..." text the rest of the screen should be completely black, but the webplayer displays some extra blue dots in grid pattern across the screen.

At this point the cart is decompressing a px9 file to video memory (see the first four lines of _init()), so seeing artefacts appearing in the output was a little worrying :)

The data seems to be decompressed correctly though, so perhaps this is just part of the glitchy cart reset effect, but I can't really tell.

2 comments


Cart #ekvadior_blockpop-0 | 2020-01-02 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
13

Block Pop!

Controls:

Arrow keys - move selection / fire ball in direction
Z / C - accept / switch balls
X / V - cancel / speed up

Description

Block Pop! is an old-school inspired puzzle game. Stop the blocks from getting to your castle by popping them with the right colored balls. Try to get the longest chains to maximize that score!

About

Hello everyone!

This is my first attempt at making a pico-8 game. I always wanted to do an oldschool puzzler with action elements like tetris, so when I found pico-8 I had to do that first. Sadly I couldn't find the time to get some music in, but I think the game can still be considered finished. Hope you enjoy it, and I would love some feedback!

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10 comments


I did try to start PICO-8 from console on a 32Bit debian linux, but failed on different PCs which havent installed a desktop-environment (on a 32bit installation with desktop-environment PICO-8 does start).

libsdl2-2.0-0 is as package installed.

I want to start PICO-8 like on my Raspberry Pi from the Framebuffer-Console.

I tested the follwoing commands:

dmesg:
[ 17.824130] fbcon: inteldrmfb (fb0) is primary device
[ 18.877747] i915 0000:00:02.0: fb0: inteldrmfb frame buffer device

dpkg -l|grep -i sdl
libsdl2-2.0-0:i386 2.0.9+dfsg1-1 i386 Simple DirectMedia Layer

./pico8_32bit_dyn
SDL Error: No available video device
** FATAL ERROR: Unable to initialize SDL

export SDL_FBDEV=/dev/fb0

[ Continue Reading.. ]

5 comments


Cart #skills_of_detection-1 | 2020-01-02 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
21

i barely finished this in time for the jam, but here it is in its raw form for your enjoyment :)

this was made for Toy Box Jam!

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6 comments


Cart #rocketdude-27 | 2020-01-14 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
2

This is my entry for Toy Box Jam 2019. All the art assets were supplied for this game jam.

Try to get the little Rocket Dude through these levels!

Controls

Left/Right Arrows: Move
Up Arrow: Enter Doors
Z: Rocket Boost
Credits

Art / Animation by Lafolie, Toby Hefflin, That Tom Hall
Sound effects by Lafolie, Gruber, That Tom Hall
Music by Gruber, That Tom Hall

https://itch.io/jam/toy-box-jam-2019

TOYBOXJAM #Pico8 #TBJ2019

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1 comment


Cart #ninjoes_trials-2 | 2020-01-02 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart Full Name: Ninjoe's Trials
Alias on Itch.io it was submitted under: svntax
Cart Name on Lexaloffle: #ninjoes_trials-2

Update 1: Fixed bug where items broke after one run.
Update 2: Removed debug print line.

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2 comments


Cart #thangkagen-6 | 2020-01-06 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
1

This is a prototype for a thangka painting generator based on traditional measurements. Developed for the #toyboxjam.

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2 comments


Oh no! You've wandered into the Toy Box Dungeon and the door locked behind you! Explore the dungeon and ideally find a key so you can get out!

Use arrows to move. Made by me on 1/1/20 for the Toy Box Jam!

Cart #dollarone_toyboxdungeon-3 | 2020-01-02 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart Full Name: Toy Box Dungeon
Alias on Itch.io it was submitted under: dollarone
Cart Name on Lexaloffle: dollarone_toyboxdungeon

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2 comments


Cart #battlewing_alliance-1 | 2020-01-02 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
4

This is my entry for ToyBoxJam 2019!

I kind of went broad with scope in terms of features so there's not much in terms of a "game loop" but plenty of neat graphical effects and mechanics and hopefully a bit of "fun". It's my hope that you find the overall concept of the game as striking as I did when making it.

Concept:

Humankind is at war with a hostile alien race called the Skrull.

The idea of this concept and prototype was that you would start off liberating the solar system from the Skrull invaders, and then seek out allies by liberating other alien races from Skrull oppression. They would then join you in an alliance and offer you better technology to upgrade your ships. As you go you would fight more and more titanic Skrull battlecruisers until you finally invade their space in the Gataxian system.

[ Continue Reading.. ]

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4 comments


Cart #flappy_boffin_advanced_danb91-2 | 2020-01-04 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
1

Description

My submission for the #toyboxjam. This isn't your normal Flappy Boffin game. Not only can you flap, you can fire fireballs too! Watch out for the walls and flying enemies!

Controls

  • Up -- Flap
  • X or Z -- Fire
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2 comments


Cart #monster_speeddating-0 | 2020-01-01 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
7

This is my entry for the ToyBoxJam 2019. Goal of the jam was to use only existing graphics, sounds and music to create something new. I made the game on the go because i was traveling a lot around christmas and NYE. For the jam, i wanted to make something nice with the monster sprites. I thought about what the monsters would do in their dungeon when no hero is around. And it had to meet my skill-level and scope, because i had so little time.
The jam was fun and i learned a lot :)

Cart Full Name: Monster Speeddating
Alias on Itch.io it was submitted under: Lu_Bu https://lu-bu.itch.io/monster-speeddating
Cart Name on Lexaloffle: #monster_speeddating-0#

[ Continue Reading.. ]

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2 comments


Cart #arcanenectar-0 | 2020-01-01 | Code ▽ | Embed ▽ | No License
4

ARCANE NECTAR

You have heard about the place that offers arcane nectar to those worthy. The nectar is said to change the life, and even the soul, of those who are able to find it. You've finally arrived at the place the fables speak of. Now all that's left to do is find the nectar.

CONTROLS

Arrows - Move
X - Interact
Z - Fly slowly

NOTE

This game attempts to run at 60fps, but if your computer isn't too good, it has trouble doing so in the web browser. Downloading a binary will help.

This game was made for Toy Box Jam 2019: https://itch.io/jam/toy-box-jam-2019.
On itch.io: https://dogsplusplus.itch.io/arcane-nectar

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2 comments


Cart #saucerinv_nosnibor28_20200101-0 | 2020-01-01 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
3

Hello and Happy New Year!

I'm new to PICO-8 but I've been dabbling with coding and game development for most of my life. So far, I'm really impressed with this platform and the community around it. I'm looking forward to creating and sharing with all of you!

Without further ado, I present my first PICO-8 cart. Thanks to @dw817 for the Applecart prompt/challenge! Little projects like this are a great way to learn and engage with the community.

Saucer Invasion is a game in which you shoot missiles at flying saucers. You can move the silo horizontally across the bottom of the screen and fire vertically at your foes. Your score for hitting a target is based on its height and speed, and there's a penalty for missing. The game ends when you run out of either time or ammunition. This is explained in a big ol' wall-o-text intro at the beginning, in keeping with the spirit of the original 1977 Apple ]

[ Continue Reading.. ]

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6 comments


Cart #myrtlecity-0 | 2020-01-01 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
31

Myrtle Takes The City

My submission for Toy Box Jam 2019. Thanks to the organizers and content creators for putting together an awesome event!

Myrtle is visiting the big city, and wants to climb city hall! To get in, she needs to collect 7 gems. Maybe there are people in the city who can help?

How to play:
Arrows - walk
action key 1 (x, v) - run
action key 2 (z, c) - jump

There are not fatal hazards in this game, so don't be afraid to walk up to everything.

Feel free to post your best times, for both any % and 100%.

Thanks!
-PBG

Notes for launcher:
cart name: myrtlecity-0
alias on itchio: Myrtle Takes The City
itchio link: https://paloblancogames.itch.io/myrtle-takes-the-city

[ Continue Reading.. ]

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9 comments


I am aware there is already code available by various authors for trifill, plus benchmarks and all that jazz.
However I have a particular use case which:

  • can leverage known properties (rotated rect) to halve draw calls needed (no triangulation)
  • requires compatibility with line() for drawing outlines (otherwise I'd need custom line code to match the fill)

So I've been cooking my own. (Use case aside, it's also a good learning experience.)

The basic idea is vertical slices drawn using rectfill, endpoints based on principles of Bresenham's algol. The goal is to match line() output exactly -- the endpoints should get overwritten if line() calls are subsequently made to draw outlines for the shape -- and it should work for both upper and lower edges.

Have managed to get pretty close but still getting a few isolated cases that don't match, e.g. stray pixels of fill color outside the outline. Here's what I've got so far:

Cart #linecompat-0 | 2020-01-01 | Code ▽ | Embed ▽ | No License
1

[ Continue Reading.. ]

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8 comments


Cart #tuberias_ximo-4 | 2020-01-01 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
7

Cart Full Name: Toy Box Pipe
Alias on Itch.io it was submitted under: ximo https://ximo.itch.io/
Cart Name on Lexaloffle: #tuberias_ximo-4
I followed the optional theme FLOW

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7 comments


A not-entirely-canon demake of the game 'Zeewolf' by Binary Asylum.

Pilot your Zedwolf chopper across 6.5 km^2 of 3d open world environment, rescue hostages and repel the enemy force's attack!

epilepsy warning: contains strobe or flash effects

Cart #zedwolf-1 | 2020-01-01 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
124

Currently there's only one level and the cart will simply replay it once it's completed.
I hope to add another one in future, but I also wanted to get something out before the end of the decade, and I have.. 19 minutes (local time) to do that!

Controls:

Z: toggle landing gear up / down

X (while landing gear is down): throttle up
X (while gear is up): fire rockets

Arrow keys: move

[ Continue Reading.. ]

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24 comments


Cart #tbj2019_democart-0 | 2020-01-01 | Code ▽ | Embed ▽ | No License
9

This is the DEMO CART for Toy Box Jam 2019.

https://itch.io/jam/toy-box-jam-2019

The code is mostly atrocious, but on purpose -- it shows what sprite numbers to use and colors to change to make the most out of a limited number of sprites.

Enjoy the fine music by Gruber!

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0 comments


I discovered this while trying to reduce someone's not-quite-tweetcart, and I boiled it down to a simple repro case.

These compact lines both parse and function correctly:

x+=1y-=1
y+=1x-=1

But these don't:

x-=1y+=1
y-=1x+=1

Variable names don't seem to matter. I included versions with variable names swapped just so you know it's not the variable order at fault somehow.

Same thing happens both when executing editor/app code and at the shell prompt.

I tried on the BBS and the parser here isn't able to work it either.

I didn't try other operators, like *, /, or %.

Side note: On the same subject, would you mind adding ..= and ^= operators? I think that would make the set orthogonally-complete.

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7 comments


Cart #hanohehowu-4 | 2020-01-01 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
1

Use the arrow keys to move your ship and X to start/fire.
Press O to restart.

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2 comments




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