Was made for one of the first pizza jams (proof).
Probably, but not sure, later became awesome game Tomato Worm.
A PICO-8 demake of FEZ.
You can also find this game on itch.io!
CONTROLS (Original Version)
Left/Right: Walk
Up: Jump
Down: Drop/Interact
Z/X: Rotate the world
CONTROLS (Mobile-Friendly Version)
Left/Right: Walk
Z: Jump
Down: Drop
Up: Interact
Left/Right while holding X: Rotate the world
Hey all,
Just wanted to put an initial version of this game up to show it to people! It's still a little buggy, but works to the point where people can play!
Controls:
Arrows - Move
Button 1 - Harvest Crop
Button 2 - Plant Crop (Hold, then press a direction)
Hi everyone, i've been working on a pico-8 project to act as a stepping stone to a harder project.
Whilst it's going smoothly, it would be alot easier for my project if I could animate over a table of
sprites rather than the regular spr += 1 thing I see in all the tutorials.
It would allow me to use any sprite i needed from the table without having to organise the table so strictly. Furthermore, because I am using 2x2 sprites I can't as easily loop over sprites using the regular method because just going to the next line of tiles won't really help.
I tried checking some games on splore but I havn't found an answer yet.
Does anyone know a good solution?
This is a Befunge-93 interpreter that I made in a few days. Tested on all examples from Rosetta Code that fit. You can finally code in an esoteric language inside a fantasy console!
Excuse me, what is Befunge?
Befunge is a stack-based, esoteric programming language, in which the code is represented on a two-dimensional grid. The control flow of the program is directed using instructions such as v, >, ^ and < (respectively: down, right, up, left). If a border is reached, the program wraps around (both directions). Single character instructions can pop values of the stack, or place them on top of the stack, and act based on the retrieved values. Read more
Made for local game jam under 48h hours. Platformer about bending space and connecting it in your mind. Have fun.
Implementation of lox language (see this awesome book to learn more about it) in PICO-8.
Try typing basic commands like:
rectfill(32, 32, 58, 58, 9) print("hello", 10, 10, 8) |
For more syntax reffer to this page. I dont think I've implemented OOP, tho.
Runs a basic AST-walker, so it might be slow, but I got some simple PICO-8 carts running, like this one:
Hi,
I have been using Pico-8 for quite some time on a Windows Terminal Client and everything went smoothly.
However, since updating to 0.1.12c I only get a notification window when clicking the Pico-8 Icon.
The message is not very helpful, stating only that the program is no longer working.
Did anybody else encouter this problem?
How can I possibly fix it?
JB