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Cart #8675 | 2014-04-11 | Embed ▽ | No License
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testing new features of 0.2.10 :)
lot's of fun...

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4 comments


Cart #8671 | 2014-04-10 | Embed ▽ | No License
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Well it is a great level and took me like a lot of time for modeling all that adventure time stuff mostly the jake and finn models and in this level you play as FINN have fun every body! :D

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Cart #8667 | 2014-04-09 | Embed ▽ | No License

Its kinda stupid but its kinda cool at the same time you know I just love modeling im gonna make a whole lego land im working on that gient project =D so stay tuned!

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Cart #8665 | 2014-04-09 | Embed ▽ | No License

iT HAS AWASOME MODLES OF SONIC AND CHAOS EMROLDS AND SUPER SONIC and some random hills :3

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This level is one of the best Me I have ever created (Good for me) But if you guys have seen anything better than this pls forgive me if this is kinda stupid its just a new test

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Zep, is there a way to download your "Park Scene" from Demo Carts?
Thx a lot :)

11 comments


Cart #8654 | 2014-04-06 | Embed ▽ | No License
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Deeply flamethrower thing, comes with a free test arena

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Cart #8646 | 2014-04-05 | Embed ▽ | No License

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Am I being dim? It seems like this version doesn't use the Player Slots to actually save my progress. I've made sure the game folder's set to read/write.

But every time I go to play Robot and the Snow Dragon, I'm back to the start. Sadface. Wouldn't be so bad if I could alt-tab out, but when I do, the mousepointer is stuck to the top left corner of the desktop....

Win7 Pro 64... and sadness...

1 comment


Cart #8720 | 2014-04-19 | Embed ▽ | No License

Title: Help incoming
Version: canceled
Type: experimental (some sort of 3d space invaders)
Difficulty: 1.5/5

This level is a WIP, I was messing up with the character controls and realized I could make something completely different from the normal controls, there is yet much to do, maybe some tweaks with the control, a better aim system but mostly monsters and rooms it needs more work there in my opinion, but I would like yours too! what do you think of this gameplay? Should I add something? (like the idea of protecting a being while playing the level, some sort of companion or anything?) should I change something? (the gameplay, the monsters... anything) or should I delete something? anyway any comment is apreciated.

update: this project was canceled due to unfluid gameplay, it was just too anoying to go up and down to where you wanted and in the end I gave up, it would make more sense to use these controls on some sort of rage game where everything goes against you, but that wasn't my idea.
if anyone wants to work on this project or use it for something else, I won't stop you.

also, as a workaround for the life bug, I made a system of absoving/attacking, where you absorb your hits as hp if you are not attacking, there are no life boxes anymore. but it seems that you absorb more than you would lose if you were attacking if you get hit by the red cannon, I wonder why.

1 comment


How do I set up the diagonal frame for quantization (8)? I'm really excited to see what sort of 8 directional things I can make!

Also, I noticed an Inv. Item trigger. Is this trigger (which makes it sound like there's a way to make a player inventory) a fully implemented feature?

2 comments


Cart #8585 | 2014-03-26 | Embed ▽ | No License
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NOTE:

This is only a test build, meaning it has one room, but contains a few "upgrades" to the older versions, which include:

  • Free floating
  • Dynamic Floor base (3D-ish)
  • Better explosions
  • Different weapon firing skins (Right now only the laser, Integrated powerups (Triple, Blast) do not work)
  • Enemy debris (Small ones cannot be shot, but you can run into them to destroy them, bigger debris require to be shot a bit before you can pass through them. All debris move.)

It does not contain:

  • Story
  • Dangerous Enemies
  • New weapons
  • Cutscenes
  • Planets/Stars/Nebulae

But the above will be added to the full version in due time!

~ RC

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From 0.2.10, it's now possible to import .xm module files and embed them in your cartridges.

If you'd like to try making some .xm music, I highly recommend Milky Tracker.

To get started, here's an example .xm file (feel free to use it in your levels too):

https://www.lexaloffle.com/bbs/files/1/dirtbag_ingame.xm

To import:


In the objects tab, click the "Load Item Into Folder" button.
Navigate to the folder you stored the xm and double click it.
You should see the music item appear in the current folder.

To add music to a room:


Edit the room you want
Click once on the music item to select
It should now appear in the pull-down list "MUS"

Press SPACE to stop playing the music in the editor

Know issues:


The .xm player can't handle everything yet! Some of the effects/commands are missing, and it can only load 16-bit instrument samples.

[ Continue Reading.. ]

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9 comments


Can someone help me with the doors? I'm having trouble making the player go the the next room with the new doors

6 comments


e

Small experiment made a small voxa-bomberman weapon with it! IT'd be nice to do more work with this later.

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Cart #8560 | 2014-03-25 | Embed ▽ | No License
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In the 0.2.10 update, you are allowed to make custom weapons. Because of that, I have made a weapon called the crystal laser for people to use and to for me to know if I should use it in later maps. This is just a showcase, not a complete level, so don't judge on the level.

Overview:

Kind of works like twirlygun
Weird sound effect
Looks really cool

Give me feedback on if this is good or not! Thanks!

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11 comments


Hi! Start this after every build, if you have anything please place it here so we have our bugs in one place!

34 comments


Cart #8542 | 2014-03-24 | Embed ▽ | No License
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Here is the cart for Shadow - The Secret Soldier, a level I made

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With multiplayer in Version 0.3 can you edit each characters skin separately so all players look differently.
Also since players can be made the same way as monsters you can increase their maximum health right?

1 comment


Cart #8528 | 2014-03-17 | Embed ▽ | No License
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4+ Hours of Work put into this.
Not done more will come but this is it for now

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