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.NET Dev by day | IndieDev by night (#Pico8) | Made: UnDUNE IILow Mem SkySCUMM-8 | Avatar by KenneyNL | He/Him

 

derp.

I'm a prematurely-retired professional video game programmer. I have some health problems that ruin my concentration and keep me from doing the kind of programming people will pay you for. PICO-8 is really nice for me, because the limited scope of the platform tends to keep the scope of problems and solutions limited enough for my limited concentration to cope with. I don't think I'll ever manage to produce a game for PICO-8, but it sure is fun just to play with.

(If I've just handed you some ideas or advice, probably for the fifth time this week, and you're getting sick of my doing that, then I have a couple of things I should say: first of all, you should let me know, because I know unwelcome advice is annoying and I don't want to be annoying; but also, second, try not to be too irritated with me, because giving advice is the only way I still feel like I can be a productive member of the video game developer community. I mean well, I swear.)

Oh, and about the avatar... once upon a time, I chose a nice little image of Miku in glasses for my avatar, purely because it struck me as adorable. However, I kept it because I discovered it helped to identify and keep away those useless people who would judge a book by its cover. This is that avatar, but hand-pixeled into low-res, pico-8 palette format.

 

Having fun in Pico 8. Making prototypes in Unity. Working as engine programmer at Dontnod.
@[email protected]
Itch.io page

 
 

I make soulless GaaS games by day, and cute lil' indie games by night.

 

Hi there,
I make stuff!

Check out my twitter (@johanpeitz) to see the latest!

Don't be afraid to say hi,
<3 Johan

 

you found my profile! as a reward for visiting, you may look at the paragraph below...

through a patented process, I have determined with 99% accuracy that these two carts which I have pinned are the two best dog-themed games on the BBS:

 
 
 
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Just another mad coder.

We're all mad. I'm mad. You're mad, you must be - or you wouldn't have come here.

Find my books and biographical works HERE:
http://www.writerscafe.org/dw817

 
 

A secluded wanderer amongst the various game engines and programming languages, with a major interest in breaking game engines with game projects they weren't meant for.

 
 

Old enough to have known the golden age of Amstrad and Amiga ;)
Still own a few Tilt and Joystick magazine (yeah, I am french).
Professional software architect, hobbyist gamedev.

Game & experiments repo: https://github.com/freds72

Twitter account: https://twitter.com/FSouchu

 
 

Game Designer. Co-founded id, ION Storm, Monkeystone. Did Keen, Wolfenstein 3D, DOOM, Rise of the Triad, Anachronox, DASH games. VR/AR/Photography/puns/Switch!

 
 
 
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Hi! I'm cubee.

Self-taught game dev, amateur artist, and low-poly 3D modeller.

If you would like to support me, many of my games are available over on itch.io: https://pixelshock.itch.io/

Or, my website: https://cubee.games/

 

I like pixeled graphics and chiptune sound game.
I just released a pico-8 game on Steam!
https://store.steampowered.com/app/1448220

And More Tools!
[3D modeling tool] [ NEW ]
https://bitchunk.itch.io/pelogen2
[Animation tool]
https://bitchunk.itch.io/spranim-kit
[Music scales and Play the Piano]
https://bitchunk.itch.io/mu-scalelab

 

Mid-Atlantic USian. Fan of autobiographical games, unusual game experiences, and heavily stylized graphics. (Also deckbuilders and roguelikes.) Queer, disabled, plural, autistic.

 
 
 

Making fantasy consoles (Voxatron, PICO-8 and Picotron) and trying to make my way back to userland.

 

I'm a game developer and tweetjammer

@2darray on twitter