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Hi! I make colorful stuff and video games for a living!
I love Pico-8!!
Find more of my stuff on these cool other platforms:
!! Twitter !!
!! Itch.io !!
!! WordPress !! (DevLog)
!! Twitch !!
!! Patreon !!

Author of Downstream Dream, Star Trek: Killer Q'egh, and TMNT: Shredder's PREvenge OST. Sound designer/programmer for Demi Daggers. Currently making poppy little dance tunes.

.NET Dev by day | IndieDev by night (#Pico8) | Made: UnDUNE II • Low Mem Sky • SCUMM-8 | Avatar by KenneyNL | He/Him

derp.
I'm a prematurely-retired professional video game programmer. I have some health problems that ruin my concentration and keep me from doing the kind of programming people will pay you for. PICO-8 is really nice for me, because the limited scope of the platform tends to keep the scope of problems and solutions limited enough for my limited concentration to cope with. I don't think I'll ever manage to produce a game for PICO-8, but it sure is fun just to play with.
(If I've just handed you some ideas or advice, probably for the fifth time this week, and you're getting sick of my doing that, then I have a couple of things I should say: first of all, you should let me know, because I know unwelcome advice is annoying and I don't want to be annoying; but also, second, try not to be too irritated with me, because giving advice is the only way I still feel like I can be a productive member of the video game developer community. I mean well, I swear.)
Oh, and about the avatar... once upon a time, I chose a nice little image of Miku in glasses for my avatar, purely because it struck me as adorable. However, I kept it because I discovered it helped to identify and keep away those useless people who would judge a book by its cover. This is that avatar, but hand-pixeled into low-res, pico-8 palette format.

Having fun in Pico 8. Making prototypes in Unity. Working as engine programmer at Dontnod.
@[email protected]
Itch.io page

Hi there,
I make stuff!
Check out my twitter (@johanpeitz) to see the latest!
Don't be afraid to say hi,
<3 Johan

Just another mad coder.
We're all mad. I'm mad. You're mad, you must be - or you wouldn't have come here.
Find my books and biographical works HERE:
http://www.writerscafe.org/dw817

A secluded wanderer amongst the various game engines and programming languages, with a major interest in breaking game engines with game projects they weren't meant for.

Old enough to have known the golden age of Amstrad and Amiga ;)
Still own a few Tilt and Joystick magazine (yeah, I am french).
Professional software architect, hobbyist gamedev.
Game & experiments repo: https://github.com/freds72
Twitter account: https://twitter.com/FSouchu

Game Designer. Co-founded id, ION Storm, Monkeystone. Did Keen, Wolfenstein 3D, DOOM, Rise of the Triad, Anachronox, DASH games. VR/AR/Photography/puns/Switch!

Hi! I'm cubee.
Self-taught game dev, amateur artist, and low-poly 3D modeller.
If you would like to support me, many of my games are available over on itch.io: https://pixelshock.itch.io/
Or, my website: https://cubee.games/

I like pixeled graphics and chiptune sound game.
I just released a pico-8 game on Steam!
And More Tools!
[Minimized 3D modeling tool] [ NEW ]
PELOGEN2
[PCM-5512.5Hz 6ch sound Track Sequencer] [ NEW ]
MinimemTracker
[Music scales and Play the Piano]
μ-Scale Lab
[Animation tool]
SPRANIM-KIT

Mid-Atlantic USian. Fan of autobiographical games, unusual game experiences, and heavily stylized graphics. (Also deckbuilders and roguelikes.) Queer, disabled, plural, autistic.