Also available on itch.io, Indiexpo, and Kongregate.
Kelin's artwork:
https://www.pixiv.net/en/users/12757087/illustrations/Kelin
--
Hello, Everyone!!
This is my first game... in PICO-8.
The game is about Kelin who has a job to deliver a package to her client. However, rain comes and Kelin has to stay in an unused old house because the path to cave is blocked. She is also hungry. Help Kelin find food and something to rid the cave block in the old house with adventure gameplay mechanic!
As mentioned, the gameplay genre is Adventure. Player inspects environment, get items, combine items, use item on something, and win the game.
Feedbacks are welcome!
--
The hard part when making this game was making content and shrinking the code to fit the tool restriction. Token and character restrictions were easy, but the compressed size restriction was the hardest. I didn't aware of the compressed size restriction which made me accidentally put too many texts. In the end, I managed to fit the size from nearly 20000 bytes into 15360 bytes. For any future PICO-8 game dev who are planning to put a lot of text in the game, pay a lot of attention to compressed size restriction.
--
==Changelog==
I'm stucked at the part where you have the key with the thing is it :(
@cosme12:
Have you turned the bucket into a washing bucket outside?
Thank you btw C:.
@cosme12:
Have you also cut something from bed? It needs that for scrubbing.
@cosme12:
You're welcome C:.
About spoiling, don't worry, someone else who got stuck might need clue too in the future ;).
@cosme12:
Over 2 months (around 1 month if not including resting time).
The programming was quicker since I used similar structure from my previous adventures games from other programming language.
However, making the concept and designing took a lot of times, especially since I am planning to make the next installment.
@cosme12:
Thank you very much and thank you for playing!
Also, did you manage to solve the game?
@NeithR:
I had to start all over again because I closed it :P
Just finished it. I really liked the cooking part :D
You get into point and click mode and don't "think" as a real person, making it hard to solve haha.
The "use on front" feature is really cool and different from what we are used to.
@cosme12:
Thank you for finishing it C:.
Also, the "use on front" took a lot of times to design even in the end it was a simple feature xD.
Great game, truly enjoyed playing it and completed it in the first run.
@Tassilo, @yhoyhoj:
Thank you for playing the game.
I am glad you both enjoyed it C:.
--
Also, for those who checked my code, very sorry that I had to shorten my code function and variables because I was unaware of the compressed code size limit (:3)_. Also, didn't want to shrink the game content.
Perhaps in the future, I will provide the non-shrunk version (forgot to make non-shorted backup) with different game using the game's code as template.
Hello, can somebody help me.. got stucked after found a key on trash can, and trying to open the door, i dont know what i supposed to do next.. :((
Hello, Everyone!
Finally did an update again for v1.2 version.
Decided to rename the "Rainwater" into "Rain". I prefer the shorter word instead.
For anyone who got stuck, walkthrough is available now: http://neithr.blogspot.co.id/2017/05/walkthrough-kelins-delivery-rain.html
Also, "Kelin's Delivery: Rain" is available now on Kongregate (+API) and Indiexpo (Compatible with Indiepad) which links can be found on the 1st post just under the PICO-8 player.
-- Edit (May 27th, 2017)
Did update again for v1.2.1 version.
-- Edit (June 3rd, 2017)
Added for itch.io site.
That was sooooooooooooooo good. Very engrossing. I meant to just pop in and check it out after you commented on my thread, but I played the whole thing. Can't wait for the next installment! (Assuming you still plan on doing one)
@sloum:
Thanks for playing my game ;).
Yeah, I am planning to do next installment, but it will while be several months. Gonna do other project right now ;).
I'm having an awesome time playing this game, thanks for making it. Love the rain sound. It's amazing to me how much magic can be created with such simplicity, in Pico 8. I'm stuck but I see some hints above ;)
@gradualgames:
Thank you very much for playing Kelin's Delivery: Rain C:.
Gotta love PICO-8's restriction that made me simplify the game needs C:.
I love this kind of small scale whimsical adventure. Great concept and execution.
Well done!
good game but i can't get past the part that you have to light up the house.
Quite the puzzle game ! You get my STAR.
the_shark_saver, check the outside frame of the house for the lamp.
Clean it out ? No, you just need the candle and matches. All found in easy reach.
Is there a walkthrough for this game ?
@roobcf: Thanks! :)
@thattomhall: Thanks and congratulation! :)
@The shark saver: use the match to clean the candle ;).
@dw817: Thanks! :)
Yep, there is a walkthrough for the game.
https://neithr.blogspot.co.id/2017/05/walkthrough-kelins-delivery-rain.html
I did it!!
Thanks so much for sharing this game with us! I really enjoyed it.
@Jerry_Boy:
Sorry for late reply. Not sure why there was no notification in my email. About lantern, first go into the house (so the wind will not blow the flame). Then melt the leftover candle, using the match. After that, put the candle inside the lantern. Then, you can light the candle using the match.
@mac:
Thank you very much for enjoying the game!
Hi, and thank you very much for making this!
Your game is an inspiration for me. I am currently digging into Pico's capabilities and poking at my own game attempts – something I've been putting off for a couple years now. I was unsure whether Pico is suitable for what I want to make in terms of limitations, and I was actively looking for finished like-minded projects which could shed some light on that. I was happy to find Kelin! She ties well into what I want to make: an adventure-exploration game based on talking with NPCs, examining objects and using items. As small as it is, this cart occupied me for at least some good 30 minutes, which I consider an achievement for a Pico-8 game. I was relieved by how much text and graphic content it has, and also noticed nice technical bits (like how the western trapdoor in the house is inaccessible from the right side). I see that you managed to put all of this into one cart with even some space to spare, so I am excited to try making my own game now!
I know you probably have no time or intent to write lengthy posts on how exactly the game was developed, but may I ask what kind of tools or techniques you used in the making? I opened the code in the cart, but it doesn't look very readable – I assume you were coding in a different (more limitation-free) environment, and then used a code compression tool to fit it into the cart? If you used some tutorial resources yourself, I'd be happy to know too.
Also wanna say I really adore Kelin as a character and the kind of chill, non-violent vibe you have here, with various games about Kelin all based on simple, everyday stories. It resonates with me and the game ideas I've been sitting on in the recent years. I wish you best of luck with your further projects and I'll keep an eye on them!
Thank you so much for playing my game.
Also I am glad that Kelin's Delivery became your inspiration.
As for the tool, I use Pico-8 built-in editor and Notepad++. The Notepad++ was for doing things like search and replace.
About the code that doesn't look very readable, I had to choose that way since I hit the compressed size limitation which was harder to handle compared to token and character limitation. I realized the existence of compressed size limitation a bit late that time. An important lesson that time: Careful with the length of dialogue text, which bumped the compressed size limit easily. Variety of variable names also contributes to the size limit.
Lastly, thank you very much for your support. Also, wish you luck too with your project!
I love this game :D. So calm gameplay. But I have to get tipps from the walktrough from time to time.
@Saturn91
She was hungry, gonna do anything for food even hard 😂.
Nice game, I liked it! I could complete it on my own. It played a lot with my mind with those puzzles which seemed obvious to solve at first sight but ended up requiring something else before. I played it more than once and still I couldn't remember all of the steps, ha. When I started playing it, however, I found it rather creppy due to the lack of music and the fact that you had to enter to an abandoned house but in the end, it was simple puzzle-solving game.
Good job as your first one! Would be good to see another of Kelin's adventures like this!
@PicoPicker:
Thank you very much especially for liking it!
Yeah, sometimes I forgot the step :).
About the creepy feeling, I just realized it now especially I just used the rain for background sound and the house itself is partially damaged and dirty.
Thanks again, I am planning to make more Kelin's adventure and her deeper story after I have enough resources :).
[Please log in to post a comment]