I'm getting a text selection the web-player. It's not 100% per click, but fairly easy to reproduce (button-mashing does the trick)
Pico-8 version: 0.1.12C
Device: Sony Xperia Z5 Compact, Android 7.1.1, Chrome 76.0.3809.89
Doesnt really matter what device as thus happens for my android phone and iphone. It has to do with the browser(s). Firefox works best for me and doesn't have lag in the audio like chrome.
Edit: It also might be the latest chrome update. My chrome is updated to version 75.
Have you tried adding these lines to the <basename>.html document after exporting with pico-8?
<meta content="width=device-width, initial-scale=1, maximum-scale=1, user-scalable=no" name="viewport"> <meta content="yes" name="mobile-web-app-capable"> <meta content="yes" name="apple-mobile-web-app-capable">
And then, if you are running on iOS (Safari), saving the game to the Home Screen and launching it from that?
I did that for a game I made with pico-8 and no text-highlight nor audio issues have been observed thus far. Not tested on iOS 13, though.
Trying to debug this is painful. The html generated by the export command is a frightening mess. Plus, I am unable to reproduce the callout problem on the macos desktop with Chrome.app and Safari.app (which would have made things so much easier).
[Please log in to post a comment]