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Hello,

I'm getting a text selection the web-player. It's not 100% per click, but fairly easy to reproduce (button-mashing does the trick)

Pico-8 version: 0.1.12C
Device: Sony Xperia Z5 Compact, Android 7.1.1, Chrome 76.0.3809.89

Screenshots:

cart: https://www.lexaloffle.com/bbs/?tid=34979
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cart: https://www.lexaloffle.com/bbs/?tid=35018



It happens in Safari in the iPhone too.


It would be really nice to resolve this. The full screen and audio buttons in iOS - safari also have no effect (iOS 12.4)

Also exact same problems under iOS - FireFox browser


Unfortunately iOS 13 completely destroys the user experience for HTML exported games (0.1.12C) - the on-screen buttons don't work at all. Most irritating.


1

+1 - doesn’t work (was not stellar before mind you!)


2

Have you tried adding these lines to the <basename>.html document after exporting with pico-8?

<meta content="width=device-width, initial-scale=1, maximum-scale=1, user-scalable=no" name="viewport">
<meta content="yes" name="mobile-web-app-capable">
<meta content="yes" name="apple-mobile-web-app-capable">

And then, if you are running on iOS (Safari), saving the game to the Home Screen and launching it from that?

I did that for a game I made with pico-8 and no text-highlight nor audio issues have been observed thus far. Not tested on iOS 13, though.


@alexr will try, thanks!

Your demo works great, and the buttons are fine, thank you! Text selection still comes up for me if I long press X or O buttons :


1

Trying to debug this is painful. The html generated by the export command is a frightening mess. Plus, I am unable to reproduce the callout problem on the macos desktop with Chrome.app and Safari.app (which would have made things so much easier).


@alexr thank you v much for having a go



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