Version 1.1 :
- Easy mode added
- Both buttons are used as the jump button
- Improved graphics for weak walls
- Extra effects when breaking weak walls and triggering the boss battle
These changes should help those who had trouble with the original version, and hopefully make it less frutstrating.
The medal rooms are not affected by the difficulty, to make sure they remain an optional but tough challenge.
My first PICO-8 game !
It's a tiny "metroidvania" platformer where you play as a cube.
You gain more and more abilities as you progress.
There are multiple environments, some collectables and you can find a boss fight at the end.
The controls are :
Z/X/C/V - Jump
Left/Right - Move
Down - ???
If you run into a bug please report it so I can try and fix it.
Feedback is also appreciated :)
I hope you enjoy the game !


Awesome game! The controls were great, and the puzzles were designed well (I especially liked the lava area). The boss battle was really cool too, and reminded me of SMB3 a little. I couldn't get the 5th medal!!


Haha I couldn't get the 5th medal, either. Issss it possible?
I liked the game, though. The part I had the most difficulty with was definitely the lava room where you need to avoid spikes, and then avoid cannons in the next room before you get to a checkpoint.


To be honest I kind of expected people to have trouble with this room ^^'
I admit it's quite difficult, I couldn't bring myself to make it any easier ^^'
If by "the fifth medal" you mean the medal in the snow level then yes, it's definitely possible :)
You need to anticipate the horizontal cannons and then double jump as fast as you can.
I can upload a video playthrough on YouTube if people are having trouble with the game
Thanks a lot for the feedback !


This is lovely. I struggled to play wel on my phone, but will try again on PC. Nice little game.


230 deaths, all 5 medals.
A little more coyote time would be appreciated (an extra frame or two before stepping off a ledge uses up your jump), and some things required crazy precision (I'm looking at you, Medal #5), but overall nice work, especially for a first PICO-8 game!
The sprites were good, the mechanics worked well, the jump sound never got annoying, and I like the little cloud effect on the moon.


Really enjoying the game so far. I love the levels, and the animations on the cube are a great touch. I am stuck though. All the way up to the left, then down the spikey drop area past the 2 springs, You walk up a terraced area into... the wall at the top left of the starting room? I have gotten 2 medals(the first one, the second one right outside and up from the room that turns on the springs), the double jump, the dive, and then I can't figure out where to go because the only place I haven't been takes me to the starting room. I'm probably missing something obvious, but I just don't know what.


Hi everyone !
Thanks again for the feedback :)
I updated the game to version 1.1
It features an optional "easy" mode, hopefully making the game less frustrating.
There's also a couple of visual improvements.


@Pastellain
Between the spikey drop and the starting room you can find some weak walls.
The dive allows you to destroy them.
Hope it helps ;)
(version 1.1 makes it easier to tell them apart from regular walls, if that helps)


I really enjoyed this. Fun little metroidvania. I enjoyed getting the medals too - its nice to have something 'just for fun' in one of these games. Boss battle was nice too! I normally object to games where the hero is a cube, a box or a ball - just seems lazy - but the hero had a nice bit of personality and a cute jump, so I could get into it.
Minimalistic, but still fun to explore! I liked this alot.


I see it now!The lava levels are great and the last medal is so challenging! Great game!


Nice game! I really liked the room design and the short backtracking. too bad I suck at platformers with inertia :_)


I really enjoyed this game; played it in the living room on my Pico-8 pi. I didn't find all the medals but I did find and beat a boss. Is that the only boss? Great job.


It's one of those games where after dying constantly, you always feel you'll get it on the next try. First playthrough 185 deaths, 5 medals, using keyboard on normal setting.
I really like the subtle refinements like adding a squash and stretch effect while jumping. Just as a minor critique. When something is squashing and stretching, it should always keep the same volume as it's original form.
So if the box is 8px wide by 8px tall, that's a volume of 64. When he jumps, he becomes 6x8 and 8x6 at the top of the jump. The problem is that 6x8=48, not 64. One solution could be to shrink the cube to 7x7 (which equals a volume of 49).
This is a good article on squash and stretch: http://blog.animationmentor.com/squash-and-stretch-the-12-basic-principles-of-animation/
This issue becomes tricky when using such low-res sprites. It's not really a big deal or even too noticeable in your game, just some friendly advice :)


Was really great! 5/5 Medals, may have bugged the text cause I died while I beat the boss lol


I beat on easy, 5/5 medals, 113 deaths(only because of the last medal). Now time to try normal!
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