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Cart #nopbamido-0 | 2025-03-13 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

This started as an exercise to learn player movement and control, and then as I was trying out new things I just kept adding until it wound up being something kind of fun. I'm new to this and trying to learn, so feedback and criticism are very welcome! Thanks!

0 comments


Cart #fupozunifi-0 | 2025-03-12 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
3

A little "interactive experience" to see if I understood particle systems. Press "c" to fire.

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Just a little fun with circ and rect.

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My first experiment with a multiplayer game. Collisions still a work in progress.

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Cart #ragakebazi-0 | 2025-03-12 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
2

My first attempt making a new concept from scratch. Had to learn/trial-and-error circle math to make it work!

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Glitters I made before te gif page was a thing. From kladblock.

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function _init()
game_over = false
make_cave()
make_player()
end

function _update()
if (not game_over) then
update_cave()
move_player()
check_hit()
else
if (btnp(5)) _init() -- restart
end
end

function _draw()
cls() -- clear screen
draw_cave()
draw_player()

if (game_over) then
    print("game over!", 44, 44, 7)
    print("your score: " .. player.score, 34, 54, 7)
    print("press ❎ to play again!", 18, 72, 6)
else
    print("score: " .. player.score, 2, 2, 7)
    -- Display health
    print("health: " .. player.health, 2, 12, 7)
end

end

function make_player()
player = {}
player.x = 24 -- position
player.y = 60
player.dy = 0 -- fall speed
player.rise = 1 -- sprites
player.fall = 2
player.dead = 3

[ Continue Reading.. ]

0 comments


function _init()
game_over = false
make_cave()
make_player()
end

function _update()
if (not game_over) then
update_cave()
move_player()
check_hit()
else
if (btnp(5)) _init() -- restart
end
end

function _draw()
cls() -- clear screen
draw_cave()
draw_player()

if (game_over) then
    print("game over!", 44, 44, 7)
    print("your score: " .. player.score, 34, 54, 7)
    print("press ❎ to play again!", 18, 72, 6)
else
    print("score: " .. player.score, 2, 2, 7)
    -- Display health
    print("health: " .. player.health, 2, 12, 7)
end

end

function make_player()
player = {}
player.x = 24 -- position
player.y = 60
player.dy = 0 -- fall speed
player.rise = 1 -- sprites
player.fall = 2
player.dead = 3

[ Continue Reading.. ]

0 comments


Cart #p8raymarch-0 | 2025-03-12 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
3


Here is a raymarcher I made with surprisingly not a lot of code!

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Cart #celestebutslighthard-0 | 2025-03-17 | Code ▽ | Embed ▽ | No License
5


I made Celeste slightly hard for once! (Features "Badeline" from cool Celeste) Enjoy your suffering!

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I'm proud and honored to have been interviewed in Retro Gamer issue #268 about being a PICO-8 gamedev. Big thanks Andrew Fisher who runs the homebrew section at Retro Gamer for the opportunity to share a little bit of my story. The issue is the one with the Mega Drive on the cover and it just hit shelves here in the US in March (last month in the UK). Barnes & Noble stores carry it but you can also get a subscription online - highly recommended.

Read the full article scan

It's only 4 paragraphs and few screenshots but it's still neat to see yourself a video game magazine...long time reader, first time featured :) I'm not sure if my story or games deserve such a spotlight but I'll take the 15 minutes of nerd fame. And anything to shine some more light on PICO8 is always part of the mission as well...according to the article, I'm an "advocate" lol

[ Continue Reading.. ]

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4 comments


Cart #mimurappa-3 | 2025-03-12 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
10

Goal:

Dig as deep as you can!

Movement:

Press and hold a direction to accumulate charge, and let go of all direction keys to slingshot the ball in the desired direction.

Available charge accumulates over time, and is displayed at the top of the screen.

The faster the ball, the more damage it deals.

Score:

Bricks spawn with varying health. Each time a brick is destroyed, its initial health is added to your score.

Power Ups

2x doubles the amount of points bricks provide.

4x quadruples the amount of points bricks provide.

Maximum Charge keeps available charge at the maximum amount.

Maximum Damage allows the ball to destroy any brick upon contact, regardless of speed.

[ Continue Reading.. ]

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Do you have examples of carts that imply that pico8 actually existed? Like with an authentic cart label or a "copyright" disclaimer, or something like a pdf MANUAL included with the game, just like how real game cartridges were distributed back then?
I really like the idea of implementing something like this in my games. Here's what I did for one of my tools:

This only extends to the cart label having a "studio" name, a pico8 logo and a creative commons license logo though.

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I need help with this one error I've been getting. I've tried adding a wave feature to my shoot em up, and now every time I get to wave 2 it gives me this error.

I just know that something about the wave changing and the lack of enemies on screen has to do with it, but I can't figure out where the issue is.

Cart #noyusobuda-0 | 2025-03-12 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

2 comments


Cart #sebezukusa-0 | 2025-03-11 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
1

--ABOUT--
tennis is just a small, 2-player game, where you must, well, play tennis! Hit the ball back and forth, and if it hits your side of the screen, the other player gains a point, and the first player to reach 7 points wins!
--credits--
11 year old dominic made this game!

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No Audio Warning, Use headphones as you please, for there is no sound. Crank up the Volume!!!

Cart #pigeonweigher-3 | 2025-03-16 | Embed ▽ | License: CC4-BY-NC-SA
5

Is this game possible to be beaten? I surely didn't check. That's not whats important. What's important is that this is indeed a waste full of wasteful time. :)

Font: https://www.lexaloffle.com/bbs/?tid=140803

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Cart #dorgazina-0 | 2025-03-11 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Hi PICO-8 community,

Sharing my first creation. It is still a work in progress.

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Cart #atlantis-0 | 2025-03-11 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Retrieve the ruins of Atlantis by growing a garden.

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Cart #cake_cat-3 | 2025-03-13 | Embed ▽ | No License
20

Cake Cat: All Caked Up

You're a cat. You love cake, you hate donuts, and you REALLY love boosting.

Eat as much cake as you can while avoiding the ever-increasing donut horde! Chain your your multiplier to grab golden cakes and get a ton of points in the all-new CAKED UP MODE!

This sparkly new version of Cake Cat isn't just a port, it's a whole new Cake Delivery System! Get out there, do your best, and get Caked Up!

Controls:
Arrow Keys: Run
Z: Zoomies
X: Meow

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Got throwing blocks working (mostly).

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