

Cat Idle 1
In this really dumb game you just sit and stare at a cat. Sadly I have to say, that this really terrible game is my first game. There is actually no point of playing this game.
Reasons to not play this game:
-
You cant do ANYTHING.
- Sometimes the cat likes to leave the map and never come back.
The 1 fun thing about it:
- You can show your friends how brainrotted you are with the counter!
By Skyme
![]() |
[16x16] |


Hi!
Just sharing my first Pico8 game. It's a Tetris inspired by Twintris on Amiga, and it's all about smooth movements. I believe it could be considered the smoothest of them all :).
It doesn't follow all the original Tetris rules since there are already a lot of clones out there doing a good job.
Controls:
Player 1:
- ⬠ļø,ā¬ļø,ā”ļø move the piece
- ā,š ¾ļø rotate the piece
- ā¬ļø hard drops the piece
Player 2: - S,F,D move the piece
- TAB or Q, LSHIFT rotate the piece
- E hard drops the piece
Versions:
1.4
- Screen shake for 1P mode



Oh boy it's time to remake my horribly named mods. Back when I was a little bitty boy I made my very first mod, called "funny mountain game", although some of you might call it with a, different word... And now, 7-ish months later, I now made this, a remake (more of a reboot, but you know what I mean.) of the original mod. So uh, have fun I guess.
This Celeste mod is significantly harder than the vanilla game. I'd suggest you play the original first before playing this mod. There are 3 routes, with all of the berries being possible. I'd ask you if you can but lets face it, you're probably gonna try to get all berries anyway.
Controls
- Arrows to walk
- Z to Jump




.png)


Hey everyone,
we're finally cleaning up the sources of our demo The Mind from last year's Revision party.
Each effect will be available as a standalone file with a bit of comments added.
If you want to know more, please let me know.
This effect is a classic ray-casting tunnel. It's doing a ray-cylinder intersection test along a rough grid and interpolates the areas in between. By replacing the intersection test, you can render all kinds of continous shapes.
Since the uvs of the cylinder wrap around at some point, a bit of thought went into solving this in a reasonably performant way.
Source code


Caveshum
escape the endless dungeon filled with monster and treasure or will you?
How-To-Play:
Kill Monsters to get upgrades and money.
Once you see the 6 rooms, something will happen...
Controls:
- Move: arrow keys
- Jump: X or V
- Whip/????/Gun C or Y
About:
I watched the first Indian Jones recently, that should explain most.
Also you may find alot of similarities with my other game i just published "downmole". Thats because downmole wasdeveloped it for quite long and I kinda made a mini engine. then this game is basically just the same but using other tiles and so on.
This is a update to the original microjam 34 submission, which you can play on itch. But this one is better.


Submission for a little game jam between some friends! Made in less than 2 weeks (but more realistically, 2 days, as I was preoccupied also making another better game with another group lol)
I'll update this later with the itch link to that much better game
But anyways! This is actually the Best game in the jam, and will win!


Here is the PICO-WEB work in progress cartridge. PICO-WEB is a hypertext document renderer, and currently supports:
- P8SCII (colors, 8x8 monochrome images, audio snippets, etc.)
- Scrolling/clicking (with adjustable scroll size and direction in the pause menu)
- 1 size of header (
h(text)
function) - bold text (
b(text)
function) - Hyperlinks to other cartridges (
a(text,cart_id)
function)- Note for this one: you need to mark the preceding text block with the
r(text)
function so that it gets put in inline (unless you didn't want it to be put in inline).
- Note for this one: you need to mark the preceding text block with the
- Page history for 1 previous page (pause menu)
- Adjustable-sized page margins and background/text colors (see
page.header
)




This game is for dulwich 2-day green gamejam 2025.
Topic is "Health"
"In the year 2040, zetatech unveils a groundbreaking medical nanodrone that can be injected through a needle into a blood vessel to proactively remove stubborn bacteria that cannot be removed by normal medication. the nanodrones are not yet trusted by the public, and zetatech now is planning an online stream face to the public, prove the effectiveness of the nanodrone by a real operation."
"Congratulations employee, you've been chosen by the company to be the operator of a medical nanodrone, based on your precise surgical mechanical maneuvering skills. The success of nanodrone is now all on you."

Controls:
O: jump
X: action
down: crouch
down + O: drop through platform
Abilities:
Once gained, elemental abilities can be used by pressing the action button. Metal (white) allows a dash, which can break blocks. Water (blue) allows a geyser, the water from which can revitalize withered vines. Fire (orange) allows flame, which can be used to burn vines and jump slightly higher than normal (during a jump, press the action button).
Manual (with partial map):
Many thanks to @thisismypassword for Shrinko8, without which this wouldn't have been possible.






.png)



Space Typer
Introduction
You are an astronaut on a mission to protect the solar system from waves of incoming asteroids! Type the correct code sequence for each asteroid to destroy it before impact. Watch out—some asteroids are tougher than others. How long can you survive and defend the planets? Good luck!
Instructions
Each asteroid is destroyed by typing the correct code displayed below it. The code is a combination of the following characters: left, right, up, down, X, and O.




Hi all. First time posting. Been working on a small choose your own adventure type of game but ran into a visual issue.
So I'm drawing 2 sprites over each other. A logo over the bigger monster sprite, but the logo glitches out. Tried Googling it but didn't find anything similar. Any idea what the problem might be? How can I fix it other than drawing the logo on the monster image?
Thing is that during the game I would like to use them separately.



This is the code how I call it out in the draw function.
cls() spr(5,22,36,11,2,false,false) spr(32,0,0,16,14,false,false) |


Downmole
You land deep below the surface and know nothing, not even the language. It feels still and lost in time, it's silent (I need to make music). Will you encounter "it"? or do you get lost in the depts of the deep.
Controls:
- X to Jump
- C to Perform a skill
- ? + ? + ?
- ? + ?
- ? + ? + ? +?
- Enter or P to open Map
About:
I made this game mainly to learn better OOP (Object-oriented programming) and to make a nice project.
I also wanted to have a more mysterious approach without telling the player everthing. So there is alot of open space for your own interpretation, or is there...
Will surly make updates with more content soon.
thanks for playing :)





The print()
command returns the pixel width of the string that was printed.
However, if the string contains the \^d
code for frame delay, a delay of anything other than 0
returns nil
for the pixel width.
input
x = print("\^d0hello") print(x) x = print("\^d1hello") print(x) |
output
hello 20 hello [nil] |
Hey everyone,
we're finally cleaning up the sources of our demo The Mind from last year's Revision party.
Each effect will be available as a standalone file with a bit of comments added.
If you want to know more, please let me know.
This effect is a classic interference effect as it was seen in many Amiga demos of the early 90s.
The idea was to keep it simple so it would run at 60 FPS and add some palette flashing and screen bouncing, which was a signature look back in the days and syncs well with music.
The performance comes from always writing 8 pixels at once into the screen with poke4.
Source code