Plot
You are a blob, and you are beneath a tower in an underground cave. One day, the water streambed in your cave dries out, and you find a gallery that leads to the tower. At the top of the tower lies the fabled golden elixir, which is said that one drink of its liquid will grant one wish - to restore your streambed. (Or you could wish for more wishes.)
Monsters and other dangers protect the elixir, and you must get past nine floors to get to it.
Controls
Use the arrow keys to move one space. Bump into pots to break them, and sometimes get an item. Bump into chests to open them, and if it is a small chest, you will get a food item or a throwable one. If it is a large chest, you'll get a weapon or armor. Items get better the more you progress through floors.





Intro
A strategic card battler where you summon demons to defeat increasingly powerful opponents. Build your deck, discover synergies, and master the art of demonic summoning!
Features
- Strategic deck building and card synergies
- 52 unique demons to discover and collect
- Demons come in one of four types - ghosts, objects, elementals and beasts - each which has certain abilities which all demons of that kind share
- 38 demons have unique abilities









Sokoban with a twist! The box pusher is always in a bubble. Which boxes it can see and push depends on the bubble it is in.
Now with online Hall of Fame! For a chance of eternal glory, you need to play the game at my website as from there it can connect to the Hall of Fame service.
Features:
- 24 levels
- Music and sound effects
- Hard and easy mode
- Undo (only in easy mode)
- Progress storage
- Level selection menu



Hi,
This is my first game called "Hyper Realistic Bunny Simulator". It's still a work in progress and needs a lot of optimisation but it works, which is always a plus in my book!
The game is simple enough - you are a bunny that has to eat all the carrots in Farmer Smith's field, whilst dodging the farmer's gun (run, rabbit, run, rabbit, run, run, run!)
The title is based on 80s games by Codemasters and I went for a CBM16/Plus 4 look.
I hope you enjoy.
Edit: Version 1 update.
Fixed a bug that made the health bar go negative when filling the screen with poop (yeah you read that right!)



Description
This game is based on the ancient game of Mancala, specifically the common variant called Kalah. It features a challenging computer opponent as well as a 2-player mode.
How to Play
The board is made up of 12 cups and 2 stores on the sides. The 6 cups nearest to you and the store to your right are yours, and the rest are your opponent's. The goal of the game is to have more stones in your store than your opponent's store by the end.
On your turn, you must select a non-empty cup on your side. Once selected, you will (automatically) pick up all the stones in the cup and begin "sowing," the process of placing stones one by one counter-clockwise around the board, starting to the right of your selected cup and skipping your opponent's store.

Update 2-25-2025 / Final?
-Added SFX
-Added music that I borrowed and tweaked from this project.
More updates (thank you MaxOsirus):
-Fixed Best/Last score (persists through home screen)
-Changed end screen menu to read "RETRY" instead of "RESET" for clarity.
Updated version! This is a demake of the class mechanical arcade game "Ice Cold Beer" by Taito.
Changes:
-Added start menu
-Control swap for handheld/keyboard mode
-Fixed right boundary to make traps work
-Added linger time before "You Won" screen
-Increased difficulty slightly
-Added more trap holes
-Added "Best Score" and "Last Score" board
-Added level indicator
-Updated graphics
I think this is in pretty good shape now. I eventually want to add some sound, but I have no idea what I'm doing there so it may be a while.
This is my first Pico-8 game. This is a demake of the vintage mechanical arcade game "Ice Cold Beer." I still plan to make some tweaks to the visuals, as well as add audio and a start menu, but the game mechanics are mostly built. Happy to take any feedback!
Beta Version:




I discovered the Thumby Color recently, a follow up on the original Thumby. After looking at the specs, I couldn't help but wonder if it would be well-suited to playing PICO-8 games. It's got a color screen now, and a 128x128 pixel screen (!), running on a raspberry pi. I'm not super familar with running PICO-8 on anything other than windows, but I'm willing to figure it out if it looks like this could work.
Has anyone else taken a look at doing this? Any idea how hard it would be?
Thumby Color kickstarter page:
https://www.kickstarter.com/projects/kenburns/thumby-color



Final Release
Anim-8 is a very basic sprite animator meant for making an amination real quick.
Great for beginners, just learning or helping someone real quick online!
How to use
- Draw sprites
- Run the cart
- Watch it animate!
Instructions
Palette
Choose a color from the palette, then change it to any color (Even secret ones!)
Palette changes stay in the editor so you can continue to use them when drawing.

Background
Test your sprites on a background color or a map




Hi everyone!
I'm sure this isn't as hard as it feels but for some reason I can't work out what I'm doing wrong!
Basically I want my player to select the location to start a countdown from, then race from there to the exit (which is in the top left corner near 0,0). The further away you start, the bigger your score.
This bit is okay. I just do:
flr(p.x-exit.x+p.y-exit.y) |
And I get a nice round number that I can add to the score (647 at spawn).
But that number is too small, so I want to multiply it by 100:
flr(p.x-exit.x+p.y-exit.y)*100 |
I expect this to give me 64700 at spawn, and yet the new output is -831?
What am I doing wrong? Please help!



