Prehistoric Cantine - A 2 player coop game.
This is prehistory.
After school, the children play by the river and then go to eat in the school canteen. It's up to you to keep an eye on them and then take them to the school canteen.
Do everything you can to make sure kids don't fall into the water, bump into walls, or get swept away by dinosaurs.
When the bell rings, bring ALL the kids to the school canteen to take it to the next level!
Play with one controller per person or one keyboard for two.
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French version is here :
About
- Try to go the furthest distance!
- Collect coins to brighten the cave!
Controls
- Press any button on keyboard, gamepad or mouse to jump.
- Press enter or start to pause.
Credit
- Made by: MrDuckyWucky
- Uploaded: Jan 12, 2024
- Also on itch.io
This is my first game, Wordstorm! It's based on the old Text Twist flash game-- the goal is to use a scrambled set of letters to find valid words. Each round, you need to make three 3-letter words, two 4-letter words, and one 5-letter word to increase your score and get a new set of letters. Use the arrow button to submit a word once you've spelled it out. Timed mode adds a one minute timer per round and lets you accumulate a persistent high score. Untimed mode lets you spend as much time as you'd like per round, but you can't get a high score.
Huge thankyou to zep's is_word_40k dictionary that allowed me to greatly increase the number of words used. The font is copied from Early Gameboy by Jimmy Campbell on Dafont.
Rain Maker
Oh, River... you really want to do this, huh? Well.. who am I to stop you... but, keep in mind, Becoming the new rain maker will not be easy.
Your name is River, you are a 19 year old trans girl looking to become the new rain maker and save your town's crops from drought and death, and the gem is right there, were the stories all false?
Exposition
This is my first go at a game like this!!! I've never worked on a game that required design and wasn't completely endless! I'm really looking for constructive criticism and code suggestions! I really wish to improve my code and my game design abilities!! The dungeon is completely the same every time as I didn't know the Pico8 could do procedural generation. :(
Hello all! I am new to Pico-8 and emulation as a whole. I recently got a RG35XXSP and bought Pico-8. I moved over the files people told me to, changed the core to Pico-8, and even got a game to run, but Splore isn't popping up in the Pico-8 directory. All the videos I saw, the second they got out of a game, Splore would populate the directory and they could use it but it's not working for me. Am I missing something?
Also sorry if this isn't the right category for this. I'm in a hurry to post something so I can sleep for work.
PICROID is a procedurally generated metroidvania-inspired platformer.
Each playthrough offers a unique map, where your goal is to explore and survive as long as possible without shrinking to death.
There are no enemies or boss fights—just pure exploration and challenge.
This is an alpha version, and the game is still a work in progress. Feedback and suggestions are greatly appreciated!
Controls
If you're curious about how the map generation works or want to edit rooms in the sprite editor, let me know.
Changelog:
Nin Demo V1
A demo for an action-platformer I have been working on. It has about 14 levels done so far with a planned 32. Any feedback is much appreciated as I still have a lot of work to do on the game. There are level numbers in the top left corner if you have any feedback for a specific screen.
Enjoy!
I'm running pico-8 0.2.6b under macOS 15.2 (24C101)
I have only seen this with one cart from the BBS, but it seems reproducible. I don't know if the cart is doing anything unusual but it manages to crash the pico8 process entirely.
If I load #GORDY_AND_THE_MONSTER_MOON-0 (new today in splore), get through the story intro, move a few screens up and jump down the ladder; pico-8 repeatably crashes with:
Crashed Thread: 0 Dispatch queue: com.apple.main-thread Exception Type: EXC_BREAKPOINT (SIGTRAP) Exception Codes: 0x0000000000000001, 0x0000000100778930 Termination Reason: Namespace SIGNAL, Code 5 Trace/BPT trap: 5 Terminating Process: exc handler [1242] Thread 0 Crashed:: Dispatch queue: com.apple.main-thread 0 pico8 0x100778930 get_pitch_for_char + 104 1 pico8 0x1007781e0 pico8_print_char + 3016 2 pico8 0x100778f7c pico8_print_text + 788 [ [size=16][color=#ffaabb] [ Continue Reading.. ] [/color][/size] ](/bbs/?pid=160412#p) |
Gordy and the Monster Moon is a bite-sized, Halloween-themed Zelda-like about a pumpkin astronaut going on spooky adventures.
- Explore the strange and varied biomes of the Monster Moon!
- Find upgrades and unlock shortcuts to help you explore even better!
- Defend yourself from monsters with a cobweb you found on the ground.
- Ask dad for help if you get stuck!
- What is in Lander B?
When I put this game on Steam in 2023 I wanted to make it available to the Pico-8 community for free, but I didn't want everybody to be able to play it for free because then who would buy it? The compromise I came to was to make the cartridge available for download, but not upload it to the BBS.
Petal Quest is a tiny adventure in a forest of secrets.
This is a game of discovery with light puzzles. Loosely inspired by Tunic, Fez. I love these strange little games and the world needs more of them.
Thank you for playing!
Credits
Game and music by Noel Cody.
Resources: Some SFX are from or adapted from the PICO-8 SFX pack. The base dog sprite is adapted from the cat in the PICO-8 Wander demo. The base rabbit sprite is adapted from