PICO 2 Cars
Introduction:
10 years ago I downloaded the game 2 Cars by KetchApp games on my iPhone.
I absolutely loved it. I have played it continuously over the last decade. In fact, it is the only game that I have kept installed on my phone all these years, even though I have upgraded my device multiple times. It's a keeper!
Ever since then though, I have always wished that I could make my own version of this game... But I hadn't touched code since High School. I loved to code in the early days and always thought I would go into Software Development and Game Development, but life took me on a different path.
With the advent of AI tools, I was finally able to make my wish happen!
Hello!
I am new at Picotron and I´m studying the system and LUA language to enjoy it!
From now, I love it an it´s fun: very nice work!
I have a problem with coroutines and HTML version: in HTML version the executuion freezes (a loop with a yield inside) or the coroutines dont have any effect
Also, in HTML, time-dependant actions aren´t as accurate as in "cartridge" execution (I´m talking about changing Pan of a sound frame to frame, as the sound-emitter changes it position)
I don´t know if this is a normal behaviour or if it is a bug...I understand that HTML "player" or interpreter isn´t as powerful as the Picotron System
I´ll put here and example
function _draw() cls() print_one_by_one("Hello world!!!!") end function print_one_by_one(string) for i=1, #string do print(string[i],8*(i-1),0,7) for j=1, 15 do yield() end end while(not btn(5)) do yield() end [ [size=16][color=#ffaabb] [ Continue Reading.. ] [/color][/size] ](/bbs/?pid=159270#p) |
Sleigh Another Day
Santa is training for the big day. Help him navigate his sleigh through the snowy mountains of Lapland and return safely to his workshop in this procedurally-generated one-button game.
How to Play
One button: press X to jump/fly.
In later levels you can collect magic coins which allow you to press X again while airborne to extend your flight.
Credits
Code by I Am Penguin
Particle effects adapted from example by Nerdy Teachers
Notes
This is my first Pico-8 game. Getting the difficulty right in a procedurally generated game has been difficult, so feedback is welcome. You may need to try some of the later levels a few times before you're successful and remember where to press X, but I've tried to make it fairly easy for casual gamers like me.
Celeste: Blue Side
This is my first levelpack! This was made for me to learn about cc modding, so I used the classic cartridge, this includes a nightly asthetic, some revamped rooms, Bluelline, Nightberries and some mushrooms!
This may have some unseen bugs and unwanted cheesy routes, so warn me about it.
Personal Difficulty: Advanced
ATTENTION: Past old site, this uses some speedrun tech, I HIGHLY suggest you playing Lableste first before this.
P.S. I dont know if gemskip is possible or not, you can try but I didn't optimize this for gemskipping .3.
Hall of Fame (Deathless and Full Strawberry Completions):
- Merl's 69th Alt (All Strawberries Collected, Congrats!)
Goop
You need to escape the tower of doom, by climbing dangerous terrain and avoiding spiky saws.
Controls:
- Arrow keys to move around
- right to confirm in the menu
About
This Game was made for the Micro-Jam 29 with the theme POISON. Maybe there will be more levels added in the future, depending on the feedback. Please comment what you dislike and like, thanks in advance.
Good Luck :)
I made this little game and I wanted to upload it so I can find it in the splore, in the findable section.
I was curious about the process.
Can someone help me with a little tutorial on how to do that, please?
Mari Lwyd's Festive Rap Battle
My second entry to the Pico-8 Advent Calendar Game Jam is Mari Lwyd's Festive Rap Battle.
Mari Lwyd is a Welsh tradition that sees a group of people go around houses in the run up to Christmas, singing to be let in for food. The homeowners sing back excuses to not let in Mari Lwyd until you run out of excuses and let Mari Lwyd in. It's used to collect food for the food bank.
This is a simple rhythm game where you need to match what Mari Lwyd sings to you.
How To Play
⬅️⬆️⬇️➡️❎🅾️: Press the buttons in the sequence Mari Lwyd sings to you. One mistake and Mari Lwyd will steal something from your fridge!
Hello everyone! ☀️
Sharing my first project for PICO-8 platform. This game is inspired by a classic 90s fighting game franchise. I aimed to port as many original elements from the source game as possible within the limitations imposed by PICO-8. Some elements were left out as I reached the maximum token limit, however, I am very satisfied with the results achieved.
I hope you enjoy the result and find at least a few moments of fun and nostalgia. I look forward to your comments!
Source code: here
Controls
⬅️ walk backward
➡️ walk forward
⬆️ jump (use ⬅️ or ➡️ for direction)
Part of the 2024 Pico-8 Advent Calendar.
Roll your snowball down the mountain. Make it as big as possible by the time it reaches the bottom. Who can make the biggest snowball? Post your best scores below...
How to Play
Steer your snowball as it rolls down the mountain. It collects snow and gets bigger as it rolls through the snow. It loses snow when it hits an obstacle or rolls over bare ground. You can jump over low obstacles and go under trees without damage if your snowball is very small. Moguls will launch your snowball into the air. You cannot steer when in the air, and don't collect snow, so time your jumps carefully.
You are scored by the size of your snowball when you reach the bottom of the mountain.
Your progress down the mountain and current size of your snowball are shown at the top of the screen.
Collect presents to get a temporary power-ups:
- Heavy: Your ball will squash moguls. The snow from the mogul will be added to your snowball.
- Ghost: You pass through obstacles without damage. Your ball is semi-transparent while in ghost mode.
- Slow-mo: Your ball travels more slowly. This makes it easier to avoid obstacles and and gives you more time to pick up snow.
- Sticky: Your ball collects snow faster.
Your ball emits magical sparkles while a power-up is active.
Controls
left/right: steer
🅾️ or ❎: jump
Hello, everyone! I'm back with another Quick 'N' Dirty cart!
This time, I've put together a little planet generation and rendering system I'm looking to use in a bigger project. From the cart's intro comments:
This is a very very work-in progress planet generator. I'm not (yet) going for huge amounts of complexity or variation in my texture generator. Rather, right now, I'm working to make as *performant* a planet generator and renderer as I reasonably can. To generate terrain, I'm using the diamond-square algorithm to rende a 64x128 pixel heightmap on the bottom half of the sprite sheet, which is mapped to the bottom half of the PICO-8 map. To help ensure that we're not impacting performance, I've added some break logic to the rendering routine that lets us stop processing once we hit a certain CPU threshold, spreading the work across a few frames. This is fast enough that planets render in well under a second, even with the added overhead of the break logic. Of note here is that planet generation is entirely deterministic and stems from a single seed value. If you want to build a galaxy of planets, all you need to do is store a number per planet and re-render them on the fly. To render, I'm relying on tline to draw a linearly-banded UV map that reads from the bottom half of PICO-8's map and draws a series of horizontal tlines across the unit circle. At higher rotation rates, this is very obviously not an accurate way to draw a sphere, but it *is* a blazingly *fast* way to do it, and at slow enough rotation rates, it's good enough to fool the casual observer. Rendering times increase as the planet grows, but even when the planet takes up most of the screen it only eats about 30% of the standard update cycle's CPU time. Future improvements will be focused on adding some good variety to the planets being generated, along with features like polar regions and wind/precipitation-based biome coloring. |
Arrow keys to zoom and control the speed of rotation; O/Z to generate a new planet.
Have fun!
Caverns of Dark Adventure is a traditional roguelike for PICO-8. You've become lost in an unknown cave system while collecting luma crystals for your village elder. Gather more luma crystals to light your way and escape the dangerous caverns!
Use the directional buttons to move. To ascend a passage or pick up an item, press X. To attack a creature or harvest luma crystals, move in their direction. To wait a turn, press X. To wait until fully healed, hold O and press X. To view your inventory, hold O and press up. On the inventory screen: To select an item, press up/down. To equip, unequip, or use an item, press X. To drop an item (if unequipped), press right. To return to the main screen, press O. For more information see the manual: