This is my first attempt at making a game in PICO-8, so I kept it simple with another snake clone. I'm pretty happy with how it turned out, but I still have a lot to learn and a lot of experimenting to do. Feedback welcome!
To answer those who ask why it's dark, it's because I have been focusing on the code and not majorly on visuals yet. To answer what the red eye things/dark lines, those are the animatronics the text references, they are the lines till they are activated, they become the red eyes when they are activated and slowly move. There is also no sound YET, I plan on adding sound once the gameplay is complete.
This game is heavily inspired by FNAF
Credits to Scott Cawthon as he is the original creator of FNAF
On the way back home from the market, Where the snow is extra dense a hole that you'd never seen before lies. Inching forwards to take a closer look you slip in!
Can you escape back home? And where did this chasm come from?
Made for advent 2024.
With presents shooting out at dizzying speed, can Santa keep it together?
A puzzle arcade game of quick reactions and keeping calm under pressure.
Presents in various shapes will descend from the chutes. You must move the belt left and right so that the holes in the belt match the falling shapes above.
Line up as many as possible, then press C to release the matching shapes and they will fall through the holes. Be careful not to move the belt until they're all through! If a shape hits the belt where it can't go through, it explodes into dust and the chutes will descend quickly!
The chutes will slowly descend and the only way to get them back up is to drop several shapes together. The more shapes you get the higher they'll go. If the chute reaches the bottom the machine will stop!
Keep the machine running as long as possible. Can you make enough presents to save Christmas?
Controls
Left and Right: move the belt
Down: pull shapes downwards without releasing them
🅾️: release shapes that match the belt.
Return: open the pause menu, where you can quit the game in progress, toggle music etc.
Credits
All PICO-8 code, graphics and music conversion, by @shadowphiar
Inspired by Dizzy Panic, 1990 by The Oliver Twins
Made for Advent 2024
Hello!
My name is Mark and I curate a Pico-8 arcade cabinet at a venue called Wonderville in Brooklyn NY. We've been running this residency for several years and the hardware we use is a Raspberry Pi 3 running PicoPi by Guillermo A Amaral. Guillermo tragically passed away in 2020 but his work is archived here:
https://github.com/keints/picopi
Essentially, if a cart is named "rom.p8" or "rom.p8.png" the Pi will autoboot into that rom. This has worked successfully for us for 3 years and I've been able to update Pico8 just by replacing the "Pico8" folder in the root directory.
However, our latest selection for the residency - Oblivion Eve - uses a multicart and we're getting a lot of errors referencing files. Renaming one of the files to "rom.p8" causes the references between the other files to break, so when the player dies, it gets stuck in a "Download Failed" loop and the arcade needs to be reset. I've been working with the developer to try to fix this but we seem to be at an impasse. We've tried creating an alias or a shortcut to the main file and including the data files as well, but none of this seems to work.
Hello, this is another game, and it's called, another game, right?, it's confusing.
In this game, 3 different genres of video games are mixed where you will have to overcome different obstacles
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Platform, in this one it is like a classic game where you find all the keys to reach the goal.
-
Shoot. It's a game where,
Oh no, an alien, well, you know what to do. - Metroidvania. Here you will have to find all the skills to pass.
Good luck traveler
I just discovered Pico 8 in the last two weeks. Lua is new to me, but seems pretty simple (EDIT - lua tables are confusing), so this is cool.
I love the old console style of most of the games here, and this seems like a great place to make a first game.
I got the tunnel mechanic working the weekend for this one. There's a sort of centrifugal force that is applied to the player's ship as the tunnel turns. I'll be able to have a couple ship options with different masses and different flight behaviors!
TODO List:
- Colors and background decorations
- Ship animations
- Enemies of a few varieties
- Title screen and ship select
- Score tracking
- ... ?
Stand Elsewhere re-imagines Stephen King's novella "The Body", perhaps better known for its 1986 film adaptation "Stand By Me". While King's story takes place in his favorite fictional Maine town of Castle Rock, the film canonically moves Castle Rock to Oregon. So, it's a story about some folks walking along a trail, in Oregon, managing meager resources on a tight deadline, and literally facing choices like "hey there's a body of water in our way -- should we detour around it, or just walk right through and hope nothing bad happens"?
Safe Crackers
Dive into the world of fast-paced safecracking with Safe Crackers! Armed with nothing but your wits and a mysterious one-button gadget, you’ll spin, time, and crack your way through increasingly challenging safes whilst uncovering quirky treasures.
A single button stands between you and glory, are you ready to become the ultimate safecracker?
Controls
X - that is all! Note - on some controllers this may map differently, on an xbox controller PICO's X key maps to B, for example.
About
My submission to the 2024 1-Button Game Jam. Built using PICO-8. I had two goals in this jam:
- Improve my understanding of trigonometry in the context of game development; hence the circle based mechanics.
Hi all, we are excited to share our first full Pico 8 project, called It's Ok To Jump Down. Run and jump your way through randomly generated islands to collect as many coins as possible. Spend your coins at the shop to unlock upgrades and most importantly new biomes to progress further. Finishing the 6th biome earns you a fun reward for your hard work, but don't be afraid to play past this point for a harder challenge.
The game centers around the water-jumping mechanic. Standing under a waterfall fills your water tank(s), which allows you to perform strings of jumps to collect hard to reach coins. You can also refill mid-air.
We really hope you enjoy!
When the AI plays itself in my game, it is too much for the _update() so PICO-8 drops _draw() frames. The moves are correct, but its awkward because both pieces move at once.
How do I remedy this? Is it a coroutine I need? I've been playing with them and have gotten some crazy results, not really knowing what I am trying to accomplish. But is that even the right approach?
Or can I make some kind of delay between moves to give the cpu time to catch up? I tested by making it only run the engine after a button press and it works fine.
I also tried calling flip() explicitly after the resource-heavy function but no dice.
any pointers are appreciated.
Hey folks!
This is my first time using pico 8 and my first cart! It's an auto-battler where you make decisions on who to add to your team. Units have various combat styles, and some have non combat abilities as well.
Edit: Updated cart, found logic error in the cheetah, it is now a glass cannon just as I designed :3 And changed sprite colours of wolf to make it stand out from the porcupine.