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Cart #juicio-1 | 2024-11-26 | Code ▽ | Embed ▽ | No License
17

Welcome!

Juicio (Juice-e-Oh) is a local startup situated in the middle of No-where Dry Dry Basin.
Sasa needs help making smoothies for hungry bird clientele, Fit falling fruit into 5x5 squares to clear!
Zone out to either minty or spicy mode and share your highscores!

Controls

Left/Right to move (Fruit can wrap across the screen.)
Down to advance by one
Up to quick drop
🅾️ to advance/select dialog option

Notes

Star blocks give score when you fill the star birds on the sides of the screen. If you fill them out with stars to spare you'll get bonus score.
If fruit goes over the blender line it's game over, But if you would've cleared your all good to keep going!

[ Continue Reading.. ]

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5 comments


Cart #joemetridesh-0 | 2024-11-28 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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this is a proof of concept :3

i basically took the concept of geometry dash platformer mode aand ported it to pico-8

all the original game art belongs to mr robert topala, all i did was use it as reference :)

(edit: forgor to mention that the spike hitboxes are very stupido dumdum but it's whatever)
(edit edit: i'm still learnin lua so i had chatgpt help me please don't kill me :3)

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(im an un-experienced pico-8 dev)

So i've been developing a small program that will allow you to draw things with different colors from the alternate color pallet, so far you can just switch colors from their alternate pallet and regular pallet.

But I realized that if I want, lets say the regular red and the alternate red at the same time, it wouldn't be possible.

So what i'm looking for, is an easy way to fix my mistakes and change my cart so that I can have alternate and regular versions at the same time, of one of the colors. (im aware that each time the alt and reg versions of a color is present, one of the other colors will need to be sacrificed)

Cart #colorpal-0 | 2024-11-27 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

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Cart #hamtuner1-0 | 2024-11-27 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Working on my HAM license, I decided to procrastinate by trying to make a little game to help me remember certain frequencies / terms to work towards my licensing test!

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I repurposed one of my tweettweetcarts into this little 2 player game. The gameplay is finished I think but visually it feels like something is missing. I have plans to add a title screen and cover art. Any suggestions or constructive criticism would be appreciated! :

Chomp

Chomp 10 coins fast!

Controls:
P1: arrow keys or x, o or gamepad1
P2: ESDF or Lshift, A or gamepad2

Credits:
Music by snabisch
Sound effects by Gruber
Sprites by ivoryred, Kicked-in-Teeth, and Ironchest Games

This game is also on itch.io

Cart #evn_chomp_v1_0-0 | 2024-11-27 | Code ▽ | Embed ▽ | No License
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1 comment


Bézier Demo

Cart #jewetopuwe-0 | 2024-11-26 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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A demo implementing a cubic Bézier curve in PICO-8. Nothing more to it!

I aimed to make a super simple demo focused on the absolute basics of this curve, so hopefully those unfamiliar will find it easier to understand how it works. The code is fully commented.

Requires mouse control. Click and drag the control points to manipulate the curve.

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So im trying to switch the alternate color pallet back and forth every second with this code.

function _draw()
 pal(8,128+8,flr(time()%2))
end

At first it has light red then waits a second and flips to the dark red, as expected, but then it just stays in the darker red and doesn't flip back for the second time..

All help greatly appreciated!

7 comments


Cart #kquest-0 | 2024-11-26 | Code ▽ | Embed ▽ | No License
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a short, dumb adventure game made over the course of about 10 days for PiCoSteveMo 2

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Cart #marcianitos2-0 | 2024-11-19 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
3

Overview

Marcianitos tries to recreate the experience to play a shmup from an 80s arcade video game room, where you wasted a little amount of coins in an addictive game. Difficult to play, but worth it if you were willing to spend some time shooting enemies and looking for strategies to defeat the final boss. You wanted to play again and again because you knew you could do it better next time.

Controls

  • Arrow keys for moving the ship
  • Z normal shot
  • X bomb shot (high damage)

Rules

Kill all the enemies you can before they kill you!

[ Continue Reading.. ]

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1 comment


Cart #hackrun1-0 | 2024-11-26 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

Use your sk1llz to breach the system, wrong choices cause glitches.

0 comments


Cart #motorcycle-0 | 2024-11-25 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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I like riding my motorcycle, but sometimes it's too cold, so I made this video game to relive the feeling.

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Cart #double_snake-6 | 2024-12-07 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
7


Double Snake - 2 player snake game with bonuses!

Additions

These are additions that were made compared to the original snake game:

  • 2 player versus and co-op modes
  • Special apples that give random bonuses
  • Map border walls are randomly generated each game

Game Modes

Co-op - play with your friend on a single field to achieve highest possible score together! The game is primarily designed for this mode.

Versus - play against each other! First player to win 10 rounds win! Note: when bumping head to head snake with longer body wins the round. If length are equal nobody wins the round, scoreboard remains the same.

[ Continue Reading.. ]

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2 comments


Cart #shining2-8 | 2025-01-08 | Code ▽ | Embed ▽ | No License
18

Look Who's The Shining Two! follows the adventures of Adult Danny Torrance, who has just gotten a job at the Overlook Hotel but is stuck in the haunted hedge maze on his first day. Can you commute to work?!

This game was created for the PiCoSteveMo game jam, with music by kittenm4ster and technical support from pancelor. Thanks to BaseCase for hosting PiCoSteveMo!

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Cart #todd_pyramid-0 | 2024-11-24 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Made for a 1-button game jam, enjoy!

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Cart #fishy_business-0 | 2024-11-24 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #deskapes-0 | 2024-11-24 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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6 comments


Cart #debuddinglove-0 | 2024-11-24 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #pipibemibo-1 | 2024-11-24 | Code ▽ | Embed ▽ | No License
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Your sister has been killed by a furious demon.
With the Artifact in hand, you can take your revenge.

Cart #artifact_lexaloffle_v02-1 | 2024-11-30 | Code ▽ | Embed ▽ | No License
1

This is a work in progress zelda-like. The goal I set for myself was to use a single item in a variety of ways.

I have a few questions for anyone who would like to leave their feedback.

Thank you for playing!

Controls

Up, down, right, left to move.

When you have the artifact:

Hold X to aim artifact.
Release X to throw.
Hold X to call back

When you have the shadow powerup:

Hold Z while throwing or calling back the artifact
to leave a shadow.

Playtest Questions

How does the artifact feel to control?

How does the game-world feel to be in?

How do you feel about the characters?

Was there anything that felt too hard or too easy?

Is there anything you would change about this game if you could?

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2 comments


MILD FLASHING LIGHT WARNING

Cart #nebulaser-0 | 2024-11-24 | Code ▽ | Embed ▽ | No License
1

My first ever project, created with the help of the Lazy Devs Shmup tutorial. Please Enjoy!

Controls

Arrow Keys: Movement
Z:Shoot
x:Bomb

Rules

Destroy all enemy ships to progress to the next wave.
Dispatching an attacking ship grants double points.
Collect Charges to use a Bomb, and a Shield to take an extra hit.
Extra Shields are turned into Charges.
If you collect 10 Charges, they'll be converted into an extra life or bonus points.

Credits

Art and Sound by me

[ Continue Reading.. ]

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