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If you're curious how PX9 compression works, I made a visualiser cart that lets you step through (load #px9v) and updated the algorithm description in the main PX9 thread:

https://www.lexaloffle.com/bbs/?pid=px9#p

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Cart #jacksstack-0 | 2024-11-05 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #ramefazoge-0 | 2024-11-05 | Embed ▽ | License: CC4-BY-NC-SA

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Golden Cooking particle!

From KONSAIRI

(255 chars)

s,b,c=srand,{peek(0,8)},0::_::cls(1)c+=1for i=1,8 do
b[i]+=btn(i-1) and 2 or 0
s(i)i=c-rnd(1024)s(i\10)x,y,r=(rnd(127)+b[1]-b[2])%128,(rnd(127)+b[3]-b[4])%128,sin(i/20)*8circ(x,y,r,2)oval(x-r,y,x+r,y,10)oval(x,y-r,x,y+r)circfill(x,y,r/2,7)end
flip()goto _

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Cart #redfloornotlava-0 | 2024-11-05 | Embed ▽ | License: CC4-BY-NC-SA

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Cart #hijegikugu-0 | 2024-10-29 | Embed ▽ | License: CC4-BY-NC-SA

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Cart #bnezezka-0 | 2024-11-05 | Embed ▽ | No License

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Cart #yepefagaha-0 | 2024-11-05 | Embed ▽ | License: CC4-BY-NC-SA

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Cart #nasuhdohe-0 | 2024-11-05 | Embed ▽ | No License

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Hello! This is my first cartridge for Picotron. You explore a castle and try to get to the crown. I barely know what Lua is, so please pardon any rough spots or gameplay.

This was mostly an experiment to see if i could actually make something with Picotron since I got it when it first released and then never used it. Thanks to the help of other people, there was a template I was able to use to create this! Massive thanks to taxicomics for making the original template.

Cart #ccastle-1 | 2024-11-05 | Embed ▽ | License: CC4-BY-NC-SA
1


(i know the thumbnail is screwed up, i sadly have no idea how to fix)

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Hey! :) i made a basic time tracker in pico 8 if someone need it

Cart #kapopepifu-0 | 2024-11-04 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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2
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Cart #abandoned-1 | 2024-11-04 | Embed ▽ | No License
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the old quarter

(294 chars)

local w,l,a,s,x,h,c,u,v,b,p,q=0::_::u=cos(t()/180)<<8&-1v=sin(t()/150)<<8&-1for i=0,86do
w=(w+71)%192x=max(w-63.5)-8s=0for y=max(127-w-w)-16,min(256-x-x,127)do
p=x+u
q=y+v
a=p\12c=a+q\12if(c!=b)h=((a~c)&15)/3b=c
l=h
s-=.29if(s<h)l+=2s=h
pset(x,y,l+(p~q)%3/3)x+=.5end
end?"⁶1⁶!5f11█ˇ5●67"
goto _

6
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this patcher

update: usage

  • install python3
  • unzip pico-pather
  • open pico-pather.bat
  • patch your cartridge with patch
  • load in pico8

WORKS!!!!

2 comments


Cart #sesinojapo-0 | 2024-11-04 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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3
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Cart #riyihokuwo-0 | 2024-11-04 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

0 comments


Cart #dungeon_starter_pack-0 | 2024-11-04 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
6

Dungeon Starter Pack

How To Play

  • Arrow keys to move the player(s)

  • p/esc/enter to open inventory (hold for settings)

  • c to undo time (you can hold)

  • tab to open editor

About

Do you know Bitsy, because if you dont you need to check it out.
I wanted to make a game that also serves a template for future works.
Its very simple to work on, since my main focus was to make creating objects easy.
this is a average object in the game:

  {name="milk",
   tile=53,
   pushable=true,

   text="milk"
  },

When you open the project you will be greeted with a message telling you which tabs are important.

[ Continue Reading.. ]

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hey everyone! finally close to finishing this project of mine, just needed to fix one last thing - the coyote timing.

in page 3 just above the --jump control, i added a variable called falling_timer which goes up by 1 every frame until you touch the ground, in which it resets to 0. i then made it so that if the timer is less than or equal to 6, then the player can jump.

i thought this would act as coyote timing... but i guess not? am i missing something?

i added a number above the player position to show the falling_timer value in game.

Cart #habeheriwo-0 | 2024-11-04 | Code ▽ | Embed ▽ | No License

2 comments


My 256b entry Lovebyte demoparty from 3 years ago

(230 chars)

pal({129,1,131,6,140,13,12},1)poke(24372,1)::_::t,w=time(),128for i=1,14do
z,c=18-t*2%4-i,cos(t/4)
s=w/z
y=w*c/z-64while y<w do
x=w*c/z-80while x<w do
rectfill(x,y,x+s,y+s,4352+(i-flr(t))%8+c%1)x+=s*2end
y+=s*2end
end
flip()goto _
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Experiment: RGB led screen for Pico-8, 4913 colour tones

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