Block Buster
A simple but addictive falling block game where you swap stacks of coloured blocks to prevent any stack from reaching the top. Includes 2 timed modes and an endless mode with their own highscores.
How to play
Move the cursor left and right and press O to swap the selected stacks.
Press down to drop the blocks faster, or X to immediately drop them to the top of the stack.
As you match blocks the speed that they fall will increase. For endless mode higher levels apply a multiplier to the score.
In timed mode see how many blocks you can match within 2 or 5 minute rounds.
Development
In late August I was looking to keep myself occupied with a simple coding project while I waited for my other half to go into labour. The code comes in well under the token limit at 3833 tokens, 90% of which was written in one day and I've slowly added bits of polish in the time since. The hardest part for me was trying to make such a simple game visually interesting. I'm fairly happy with how it's turned out and now I can finally push my first release to the BBS some 4 years after I became excited by PICO-8! :)
Fast Asleep
A fast-paced arcade game about counting sheep to fall asleep! Open gates to let sheep in - but be careful not to let any wolves in!
Keep counting sheep to stay asleep. Letting wolves in the pen is not automatically a game over... Instead it increases the speed of the sleep/wake meter - making the game harder.
Gameplay is similar to the mobile game Timberman.
How to play
- Use the X and O buttons to navigate the menus.
- Use the UP arrow key to open the top gate. Use the DOWN arrow key to open the bottom gate.
Images and Short Demo
PHOTOSENSITIVITY WARNING:
Contains flashy rapidly changing text.
The text in the cart should explain what this is well enough; this idea was borrowed from a friend, and is based on the classic "infinite monkey theorem" (which I was very surprised to learn is the actual name). After hearing about this idea, I wanted to implement it into PICO-8, thinking it would make for an interesting little text effect. I don't think it has any practical application, but I created an alternate mode (activated with X) which reminds me of a hacking scene, the kind you'd find in a movie that doesn't know what hacking is about.
Hey!
How to replicate:
If you enter CONFIG, then enter CONFIG THEME, then press up twice and execute CONFIG command without retyping it, it will execute CONFIG THEME again instead.
Expected behavior:
Execute CONFIG and not CONFIG THEME.
If you do the same, but then retype CONFIG from your keyboard, it opens CONFIG properly; even if you use UP twice, delete a single character and then retype it, it will work properly. It glitches out only when you're repeating the command while recalling it with UP and not altering it.
I mirrored the map on the cast.p8 demo.
Changes in code
Before:
1 -- raycasting demo
2 -- by zep
5 fov = 0.2 -- 0.2 = 72 degrees
58 if (btn(⬅️)) dx-=1
59 if (btn(➡️)) dx+=1
62 if (btn(⬅️)) pl.d+=0.02
63 if (btn(➡️)) pl.d-=0.02
After:
1 -- raycasting demo but mirrored
2 -- by mosnar23 (og by zep)
5 fov = -0.2 -- 0.2 = 72 degrees
58 if (btn(➡️)) dx-=1
59 if (btn(⬅️)) dx+=1
62 if (btn(➡️)) pl.d+=0.02
63 if (btn(⬅️)) pl.d-=0.02
I am working on a demake of HearthStone. It is still missing a lot of features but I plan on implementing them in the future. Tell me your opinion and more features that you would like to see included.
The current work plan:
- Complete artwork
- Re-draw field and add player's hero as target
- Implement card effects such as taunt, poison,...
- Implement enemy's AI
A #pico-8 homage to the groundbreaking 1993 PC Intro "Mars" by Tim Clarke, in 972 bytes of compressed lua code. Produced for the 2024 #pico1k jam.
Use the left and arrow keys to move sideways along the landscape, and up and down keys to move forward and backwards, respectively.
"Haru, the Mothership Callisto deployed a protective barrier over the moon - if we don't remove it in time, Operation Surge will fail. You need to infiltrate the mothership and destroy the core from within."
"Where's my ship"
Inspired by titles like Crimson Clover and Cho Ren Sha, this caravan-styled shmup has two fast and punchy stages that emphasize close quarters and highscoring. Each stage challenges the player in different ways, both designed to be quick and "in your face", with short runtimes and a demanding, run-ending final boss.
The Deck and the Labyrinth
Alpha v1 (c)2024 grimmrobe
The Deck and the Labyrinth is a roguelite deckbuilder(lite) maze crawler where you, a mysterious hero with a magical deck of cards, traverse 28 floors of a randomly generated maze to battle monsters, collect cards, and eventually defeat the evil creature that brought the maze into existence.
Controls
Exploration
Up,down - Take a step forward or backward
Left,right - Turn 90 degrees left or right
z/c/(O) - View map, open chest, interact, close window
x/v/(X) - View deck, close window
Battle
Left,right - Change selected card
Down - Hold to see what the selected card does
I'm brand new to coding in general and need help.
I'm trying to make it so that there is a 50/50 chance of getting a specific sprite to appear shortly after the game starts.
This is what I came up with, but it jus glitches and overlaps both sprites on top of eachother. Can someone let me know what I'm doing wrong?
if time()>8 then
end
if rnd(10)>5 then
cls()
map(0,0,0,0,16,12)
spr(017,px,py)
end
if rnd(10)<5 then
cls()
map(0,0,0,0,16,12)
spr(018,px,py)
end
I'm currently developing a handheld Pico-8 console using a Raspberry Pi Zero 2W, with a 480x480 HDMI screen for display. The system is functioning well, except for one issue: the Pico-8 screen does not scale to the full screen size. Instead, it is confined to a smaller square in the center of the display. This problem does not occur in Raspbian, where the desktop utilizes the entire screen area correctly. I have experimented with various resolutions, but there has been no improvement. Additionally, it appears that there is no config.txt file for the Raspberry Pi version of Pico-8. Could you provide assistance with resolving this issue?