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Cart #tenebrosynx-2 | 2024-09-30 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #marclurr_blockbuster-0 | 2024-09-25 | Code ▽ | Embed ▽ | No License
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Block Buster

A simple but addictive falling block game where you swap stacks of coloured blocks to prevent any stack from reaching the top. Includes 2 timed modes and an endless mode with their own highscores.

How to play

Move the cursor left and right and press O to swap the selected stacks.

Press down to drop the blocks faster, or X to immediately drop them to the top of the stack.

As you match blocks the speed that they fall will increase. For endless mode higher levels apply a multiplier to the score.

In timed mode see how many blocks you can match within 2 or 5 minute rounds.

Development

In late August I was looking to keep myself occupied with a simple coding project while I waited for my other half to go into labour. The code comes in well under the token limit at 3833 tokens, 90% of which was written in one day and I've slowly added bits of polish in the time since. The hardest part for me was trying to make such a simple game visually interesting. I'm fairly happy with how it's turned out and now I can finally push my first release to the BBS some 4 years after I became excited by PICO-8! :)

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Cart #fast_asleep1-0 | 2024-09-25 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Fast Asleep

A fast-paced arcade game about counting sheep to fall asleep! Open gates to let sheep in - but be careful not to let any wolves in!

Keep counting sheep to stay asleep. Letting wolves in the pen is not automatically a game over... Instead it increases the speed of the sleep/wake meter - making the game harder.

Gameplay is similar to the mobile game Timberman.

How to play

  • Use the X and O buttons to navigate the menus.
  • Use the UP arrow key to open the top gate. Use the DOWN arrow key to open the bottom gate.

Images and Short Demo

[ Continue Reading.. ]

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I've seen many people on the BBS/Discord struggling to grapple with intermediate pixel art concepts, so I wanted to write a post commemorating Pixel Art etiquette so that you, even you, reader, can create your own pixel art.

What is Pixel Art?

Pixel art is any drawing made from a set palette of colors where the colors act as though limited by a grid. Pixel art is art made from squares. It was widely used in early video game and computer graphics, and has grown a large following for its pleasing aesthetic.

Why Should I Learn Pixel Art?

There is no formal reason to learn pixel art. It is not often enough to stake a career on. In many circles, pixel art is considered dated, if not obsolete. The only reason to learn pixel art is for the fun of learning pixel art within itself, though it does have applications within stylized/indie game development and graphic design for retro machines. If you master pixel art, you may also find an improved skill in art and graphic design.

[ Continue Reading.. ]

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Cart #sweeperoo-1 | 2024-09-25 | Code ▽ | Embed ▽ | No License
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Just messing around with grid-based movement.

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Remake of the classic ZX-Spectrum game Atic Atac

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Random Character 001

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Cart #monkeytypewriter-0 | 2024-09-24 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

PHOTOSENSITIVITY WARNING:

Contains flashy rapidly changing text.

The text in the cart should explain what this is well enough; this idea was borrowed from a friend, and is based on the classic "infinite monkey theorem" (which I was very surprised to learn is the actual name). After hearing about this idea, I wanted to implement it into PICO-8, thinking it would make for an interesting little text effect. I don't think it has any practical application, but I created an alternate mode (activated with X) which reminds me of a hacking scene, the kind you'd find in a movie that doesn't know what hacking is about.

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You Can Post Pizza Tower Pico Engine Mods Here

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Stairway to Heaven

Warning: Can be laggy!

Cart #stairs-0 | 2024-09-24 | Code ▽ | Embed ▽ | No License
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A map edit of Raycasting Demo by Zep.

IDK how to take out the moving steps. :/

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Cart #spotty_wallpaper-1 | 2024-09-24 | Embed ▽ | License: CC4-BY-NC-SA
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A wallpaper similar to pattern.p64, except that some parts of the screen have inverted colors. (Due to the use of fill patterns, this wallpaper assumes a 8x8 theme desktop_pattern, larger patterns will be clipped)

Release Notes:


1.1 (rev 1): Fixed pattern being mirrored horizontally

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Cart #dock-1 | 2024-09-25 | Embed ▽ | License: CC4-BY-NC-SA
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Mac OS X Tiger-style dock application.
Does not work in the web player.
Works best when saved to desktop and ran by double-clicking.

Current features:

  • Customisable program shortcuts (edit /appdata/dock/dock.txt)
  • Loads icons from application metadata
  • Automatic size adjustment
  • Follows user theme
  • Displays below or above every window (user selectable)
  • Reacts to user mouse in a way similar to the OS X Tiger dock

Not supported, but I might add these in the future:

  • [Very Likely] Custom positions ("north", "east", "south", "west", etc.)
  • [Quite Likely] Selectable orientation (landscape or portrait)

[ Continue Reading.. ]

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I need help adding a variable to a menu. I've created simple menus that I can add plain text to with "", but I have no idea how to add a variable to that menu.
Context is that the variable is a hunger meter that will go down periodically. I want the menu to display the current number of hunger.

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Cart #beepbox2p8-0 | 2024-09-24 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA


Im wanted to put BeepBox music to PICO-8

Is cartridge converted BeepBox to PICO-8 tracker

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Cart #fontviewer-5 | 2024-10-18 | Embed ▽ | License: CC4-BY-NC-SA
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I created a Font viewer that can be set as the default app for .font files like those found in /system/fonts/ (by using the command default_app font /placeholder/path/to/fontviewer). It also allows you to copy characters and their chr call to the clipboard.

Release Notes:


1.2.1 (rev 5): Fixed crash in sandboxed mode
1.2 (rev 4):

  • Inspector is now prettier (and uses gui elements)
  • Inspector now lists character size (including for non monospace fonts) and hexadecimal character code
  • redraw on mouse movements now far cheaper (only redraws previously hovered and newly hovered characters)
  • If the font is small enough, the icon of saved files contains ABC in the font itself (otherwise in default font)

1.1 (rev 3): Can now wrangle files and added inspector that allows to copy character and chr(DECIMAL) to clipboard

1.0 (rev 2): Initial release

(rev 0 & 1: I suck at metadata)

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Ctrl-U on PSET in the code editor gets you a description for SGET/SSET.

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Hey!

How to replicate:
If you enter CONFIG, then enter CONFIG THEME, then press up twice and execute CONFIG command without retyping it, it will execute CONFIG THEME again instead.

Expected behavior:
Execute CONFIG and not CONFIG THEME.

If you do the same, but then retype CONFIG from your keyboard, it opens CONFIG properly; even if you use UP twice, delete a single character and then retype it, it will work properly. It glitches out only when you're repeating the command while recalling it with UP and not altering it.

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Cart #cast_mirrored-0 | 2024-09-23 | Code ▽ | Embed ▽ | No License

I mirrored the map on the cast.p8 demo.

Changes in code

Before:

1 -- raycasting demo
2 -- by zep

5 fov = 0.2 -- 0.2 = 72 degrees

58 if (btn(⬅️)) dx-=1
59 if (btn(➡️)) dx+=1

62 if (btn(⬅️)) pl.d+=0.02
63 if (btn(➡️)) pl.d-=0.02

After:

1 -- raycasting demo but mirrored
2 -- by mosnar23 (og by zep)

5 fov = -0.2 -- 0.2 = 72 degrees

58 if (btn(➡️)) dx-=1
59 if (btn(⬅️)) dx+=1

62 if (btn(➡️)) pl.d+=0.02
63 if (btn(⬅️)) pl.d-=0.02

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