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You Can Post Pizza Tower Pico Engine Mods Here

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Stairway to Heaven

Warning: Can be laggy!

Cart #stairs-0 | 2024-09-24 | Code ▽ | Embed ▽ | No License
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A map edit of Raycasting Demo by Zep.

IDK how to take out the moving steps. :/

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2 comments


Cart #spotty_wallpaper-1 | 2024-09-24 | Embed ▽ | License: CC4-BY-NC-SA
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A wallpaper similar to pattern.p64, except that some parts of the screen have inverted colors. (Due to the use of fill patterns, this wallpaper assumes a 8x8 theme desktop_pattern, larger patterns will be clipped)

Release Notes:


1.1 (rev 1): Fixed pattern being mirrored horizontally

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Cart #dock-1 | 2024-09-25 | Embed ▽ | License: CC4-BY-NC-SA
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Mac OS X Tiger-style dock application.
Does not work in the web player.
Works best when saved to desktop and ran by double-clicking.

Current features:

  • Customisable program shortcuts (edit /appdata/dock/dock.txt)
  • Loads icons from application metadata
  • Automatic size adjustment
  • Follows user theme
  • Displays below or above every window (user selectable)
  • Reacts to user mouse in a way similar to the OS X Tiger dock

Not supported, but I might add these in the future:

  • [Very Likely] Custom positions ("north", "east", "south", "west", etc.)
  • [Quite Likely] Selectable orientation (landscape or portrait)

[ Continue Reading.. ]

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I need help adding a variable to a menu. I've created simple menus that I can add plain text to with "", but I have no idea how to add a variable to that menu.
Context is that the variable is a hunger meter that will go down periodically. I want the menu to display the current number of hunger.

3 comments


Cart #beepbox2p8-0 | 2024-09-24 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA


Im wanted to put BeepBox music to PICO-8

Is cartridge converted BeepBox to PICO-8 tracker

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Cart #fontviewer-5 | 2024-10-18 | Embed ▽ | License: CC4-BY-NC-SA
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I created a Font viewer that can be set as the default app for .font files like those found in /system/fonts/ (by using the command default_app font /placeholder/path/to/fontviewer). It also allows you to copy characters and their chr call to the clipboard.

Release Notes:


1.2.1 (rev 5): Fixed crash in sandboxed mode
1.2 (rev 4):

  • Inspector is now prettier (and uses gui elements)
  • Inspector now lists character size (including for non monospace fonts) and hexadecimal character code
  • redraw on mouse movements now far cheaper (only redraws previously hovered and newly hovered characters)
  • If the font is small enough, the icon of saved files contains ABC in the font itself (otherwise in default font)

1.1 (rev 3): Can now wrangle files and added inspector that allows to copy character and chr(DECIMAL) to clipboard

1.0 (rev 2): Initial release

(rev 0 & 1: I suck at metadata)

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Ctrl-U on PSET in the code editor gets you a description for SGET/SSET.

1 comment


Hey!

How to replicate:
If you enter CONFIG, then enter CONFIG THEME, then press up twice and execute CONFIG command without retyping it, it will execute CONFIG THEME again instead.

Expected behavior:
Execute CONFIG and not CONFIG THEME.

If you do the same, but then retype CONFIG from your keyboard, it opens CONFIG properly; even if you use UP twice, delete a single character and then retype it, it will work properly. It glitches out only when you're repeating the command while recalling it with UP and not altering it.

0 comments


Cart #cast_mirrored-0 | 2024-09-23 | Code ▽ | Embed ▽ | No License
2

I mirrored the map on the cast.p8 demo.

Changes in code

Before:

1 -- raycasting demo
2 -- by zep

5 fov = 0.2 -- 0.2 = 72 degrees

58 if (btn(⬅️)) dx-=1
59 if (btn(➡️)) dx+=1

62 if (btn(⬅️)) pl.d+=0.02
63 if (btn(➡️)) pl.d-=0.02

After:

1 -- raycasting demo but mirrored
2 -- by mosnar23 (og by zep)

5 fov = -0.2 -- 0.2 = 72 degrees

58 if (btn(➡️)) dx-=1
59 if (btn(⬅️)) dx+=1

62 if (btn(➡️)) pl.d+=0.02
63 if (btn(⬅️)) pl.d-=0.02

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Cart #hearthstone-1 | 2024-09-23 | Code ▽ | Embed ▽ | No License


I am working on a demake of HearthStone. It is still missing a lot of features but I plan on implementing them in the future. Tell me your opinion and more features that you would like to see included.

The current work plan:

  • Complete artwork
  • Re-draw field and add player's hero as target
  • Implement card effects such as taunt, poison,...
  • Implement enemy's AI
1 comment


ant
by Nedim
Cart #ant-2 | 2024-09-30 | Embed ▽ | License: CC4-BY-NC-SA
2

Ant algorithm

UPDATE: You can now hold down [Left mouse button] to spawn ants at the cursor location

Rules:
-if pixel is black: move forward, then turn right
-if pixel is white: move forward, then turn left
-always swap color of current pixel

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Cart #ball_game-0 | 2024-09-23 | Code ▽ | Embed ▽ | No License
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In the heavens, Asi and The Ball battle for dominance. The Ball cannot be beaten, but Asi's will is indominable.

[MOUSE]- AIM

[LEFT CLICK]- SHOOT

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2 comments


Cart #ftl_scsv-2 | 2024-11-14 | Embed ▽ | License: CC4-BY-NC-SA
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Here's another screensaver I made. You can watch pretty galaxies fly by. Now utilizes batch operations.

For some reason if the framerate drops below 60 it will never recover, even if CPU usage is around 50% beforehand.

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by Maca
Cart #mars8-0 | 2024-09-23 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
5

A #pico-8 homage to the groundbreaking 1993 PC Intro "Mars" by Tim Clarke, in 972 bytes of compressed lua code. Produced for the 2024 #pico1k jam.

Use the left and arrow keys to move sideways along the landscape, and up and down keys to move forward and backwards, respectively.

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6 comments


Cart #exterra-1 | 2024-09-23 | Code ▽ | Embed ▽ | No License
91

"Haru, the Mothership Callisto deployed a protective barrier over the moon - if we don't remove it in time, Operation Surge will fail. You need to infiltrate the mothership and destroy the core from within."
"Where's my ship"

Inspired by titles like Crimson Clover and Cho Ren Sha, this caravan-styled shmup has two fast and punchy stages that emphasize close quarters and highscoring. Each stage challenges the player in different ways, both designed to be quick and "in your face", with short runtimes and a demanding, run-ending final boss.

[ Continue Reading.. ]

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Cart #grimmrobe_deckandlabyrinth_a1-5 | 2024-10-19 | Code ▽ | Embed ▽ | No License
20

The Deck and the Labyrinth

Alpha v1 (c)2024 grimmrobe

The Deck and the Labyrinth is a roguelite deckbuilder(lite) maze crawler where you, a mysterious hero with a magical deck of cards, traverse 28 floors of a randomly generated maze to battle monsters, collect cards, and eventually defeat the evil creature that brought the maze into existence.

Controls

Exploration

Up,down - Take a step forward or backward
Left,right - Turn 90 degrees left or right
z/c/(O) - View map, open chest, interact, close window
x/v/(X) - View deck, close window

Battle

Left,right - Change selected card
Down - Hold to see what the selected card does

[ Continue Reading.. ]

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26 comments


a small demo

Cart #iliazeus_drops-0 | 2024-09-23 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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