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Fruit Machine Simulator (wip) (unfinished)

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Cart #pibowisage-1 | 2024-09-23 | Code ▽ | Embed ▽ | No License

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I'm brand new to coding in general and need help.
I'm trying to make it so that there is a 50/50 chance of getting a specific sprite to appear shortly after the game starts.
This is what I came up with, but it jus glitches and overlaps both sprites on top of eachother. Can someone let me know what I'm doing wrong?

if time()>8 then
end
if rnd(10)>5 then
cls()
map(0,0,0,0,16,12)
spr(017,px,py)
end
if rnd(10)<5 then
cls()
map(0,0,0,0,16,12)
spr(018,px,py)
end

5 comments


I'm currently developing a handheld Pico-8 console using a Raspberry Pi Zero 2W, with a 480x480 HDMI screen for display. The system is functioning well, except for one issue: the Pico-8 screen does not scale to the full screen size. Instead, it is confined to a smaller square in the center of the display. This problem does not occur in Raspbian, where the desktop utilizes the entire screen area correctly. I have experimented with various resolutions, but there has been no improvement. Additionally, it appears that there is no config.txt file for the Raspberry Pi version of Pico-8. Could you provide assistance with resolving this issue?

3 comments


Testing batch gfx operations for picotron 0.1.1d -- this demo can draw 64k particles at 60fps, by storing all of them in one large userdata and calling pset(all_dots), and using a single userdata operation to add dx,dy each frame.

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One of the simple examples in the LUA documentation for metamethods is to implement set logic on tables.
s1+s2 returns a new set that is the union of the two by defining __add, s1*s2 returns the intersection thanks to __mul, so far so good.
There is also the very useful __index and __newindex to handle reads and writes to unassigned indexes of the table, but the very important assignation metamethod at table level seem to silently not exist, as if it were of no use.

when I do
set1=set2
followed by
set2=set2+{new_elem}

I most certainly didn't mean for set1 to be changed.

There's of course plenty ow ways to force the behavior I wanted :
set1=set2+{}
would work.
We could define a set_copy function
set1=set_copy(s2)

But there seem to be no way to override the assignation behavior, like we would redefine the = operator of a class in C++ for example.

Could someone please shed some light on the subject ? What is the reason behind this omission ?

[ Continue Reading.. ]

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Remake of New Rally-X

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Cart #snakecolors-3 | 2024-10-02 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #arcane_attack-0 | 2024-09-22 | Code ▽ | Embed ▽ | No License
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I created a clone of Worms, the dueling battle game! The game includes three battle maps, set in different terrains. The players can select different spells that consume different amounts of mana.
AI isn't implemented for the second player yet, so when selecting:

  • '1 player', both characters will be controlled by controller 1
  • '2 players', characters are controlled by different controllers

Controls:

  • left / right - move
  • up / down - select spell
  • x - jump
  • o - fire

Version 1.0

  • no AI for 2nd player
  • missing music
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Cart #think_it_over-0 | 2024-09-22 | Embed ▽ | License: CC4-BY-NC-SA
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Cart #jumpandrun-0 | 2024-09-28 | Embed ▽ | No License
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Hi everybody!

This is yet another template-have fun with it. Or don't. Kinda tired of promoting my stuff. This will be my goto template for Metroidvanias.

You can jump but you can't hide.

UPDATES:
-27.9.24 added ladders and one way platforms and made all of those and spikes sprite flag based.

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Cart #savethestar-1 | 2024-09-22 | Code ▽ | Embed ▽ | No License
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the star is being attacked by a drone! destroy it to save the new galaxy!
controls -
in-game: mouse to aim and lmb to shot
X - restart game (game over / win)
keys - change parameters of next game (win)

this is an entry for pico 1k jam '24

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Cart #gorillas-0 | 2024-09-22 | Embed ▽ | No License
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ABOUT

Your mission is to hit your opponent with the exploding banana by varying the angle and power of your throw, taking into account wind speed*, gravity, and the city skyline.

GORILLAS.1K was an attempt to demake the classic QBASIC game GORILLA.BAS, using only 1,024 compressed bytes of code, for #Pico1k Jam 2024.

*(Alas, I ran out of code space to implement wind - instead u got fancy animations!)

[ Continue Reading.. ]

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el equipo seria así: persona 1 el quien programe Yo ago la parte grafica y dirijo al grupo persona 3 el quien agá la música del juego (lugar de musico ocupado por @headnote) y finalmente las personas las cuales son opcionales y si tengo el grupo principal y solo me faltan estas personas esperare 3 días pero si los del grupo me dicen que me tarde mas o menos esperándolos lo are persona 4 la que ayude al programador a programar persona 5 la que me ayude a mi por que la verdad sera difícil dirigir el grupo entonces me quedaría bien persona 6 la que ayuda a la persona 3 en la música y eso es todo serian 3 o 6 personas en el grupo así que son bienvenidos hablantes de español y ingles The team would look like this: person 1, the one who programs, I do the graphic part and lead the group, person 3, the one who adds the music of the game (occupied by @headnote) and finally the people who are optional and if I have the main one. group and I only need these people, I will wait 3 days but if those in the group tell me that it will take more or less to wait for them, person 4 will be the one who helps the programmer to program, person 5 will help me because the truth will be. It is difficult to lead the group so it would be good for me to have the help of the 6th person. to the 3rd person in the music and that's it, there would be 3 or 6 people in the group, so Spanish and English speakers are welcome.

8 comments


Floppa 2 my PICO-8 game

Cart #floppa_2-1 | 2024-07-16 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #omnesnumeri-5 | 2024-09-22 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #misakitest-1 | 2024-09-21 | Embed ▽ | License: CC4-BY-NC-SA
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I've put together a way to use the MISAKI font (https://littlelimit.net/misaki.htm) to display Japanese on picotoron.

Currently, only simple functions have been implemented, so there is still a lot to do before it can be used in practical use.

I can't keep up with the work by myself, so I decided to release it here so that it can be used partially. Basically, I think it's fine if you use it freely. (I would appreciate feedback as well.)

*You will need to know the kuten code to display it, but there is a lot of useful information on the Internet about this.

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Cart #bigcatbigchaos-0 | 2024-09-21 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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How to play ?

Use your mouse and left click to drag the "space things" around ! Your goal is to destroy all of them by dropping them in the black hole.

What is this game ?

This game was created for the Lame Game Jam (September 20th 2024 to September 23rd 2024). The theme was “Chaos”. I wanted to do something with cats, creatures of pure chaos, so I thought maybe a space cat could be interesting. My boyfriend gave my the gameplay idea. It only took a couple of hours. I used Pico8, my default engine, but I used for the first time the mouse. That's why it's not perfect, but it's fine.

Where to find me ?

[ Continue Reading.. ]

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Remake of GYRUSS (wip)

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Cart #mygameabc-0 | 2024-09-21 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

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