Recreation of Kraftwerk's Boing Boom Tschak / Musique Non Stop music video in PICO-8.
Midilib Snare Drum
Defy Library
Speako8 Library
[60x52] | |
How much can you loot before greed becomes your downfall?
Loot Loot Goblin is a fast-paced arcade-style treasure hunt set in a deep, mysterious pit full of shiny loot, deadly traps and vicious enemies.
Take control of a goblin equipped with a magical satchel and grab as much treasure as you can before running out of light.
Controls
- Arrow Keys - movement
- (X) you can use your satchel to pull any precious items towards you
- (Z) you can push any precious items away from you with a dangerous velocity
- Enter/P to Pause Menu, Return to Main Menu, Music on/off
(Alternative mapping to C is Z and to X is V)
Tip1: Any treasure pulled with the satchel gets multiplied.
executing ?"⁷s000"
or ?"\as00"
crashes PICO-8 v0.2.6b on Mac OS X
system:
Model: Macmini7,1, BootROM 478.0.0.0.0, 2 processors, Dual-Core Intel Core i5, 2,6 GHz, 8 GB, SMC 2.24f32 Graphics: Intel Iris, Intel Iris, Built-In Display: Philips 236VL, 1920 x 1080 (1080p FHD - Full High Definition), Main, MirrorOff, Online Memory Module: BANK 0/DIMM0, 4 GB, DDR3, 1600 MHz, 0x80CE, 0x4B3445364533303445452D45474345000000 Memory Module: BANK 1/DIMM0, 4 GB, DDR3, 1600 MHz, 0x80CE, 0x4B3445364533303445452D45474345000000 |
Newest->Oldest Version
Top->Bottom
Regress for Progress
In this update I drastically overhauled the code, allowing for each individual pet to be influenced by future AI functions such as walking, idle, interactions, etc. With greater ease and far less tokens.
The Save Data Update
Try running out of bounds!
The Save Data Update Build
Bug #1: Chosen Pet defaults to Irisha upon cart reset.
Is my simply glitch sound
WARRING
Sounds uses a sfx() uses for i,num do uses a poke() poke2() poke4() sorry sounds is glitchy
Thankes to @zep
Hey everyone!
I'm back again with more progress on my handheld console for pico8! We finally sourced a crispy square LCD display, started development on our own pico8 games launcher, and have made the switch to linux to support native pico8 by incorporating the Raspberry Pi Compute Module 4. Currently we only have renders and 3D printed prototypes but we are in the process of sourcing the parts and manufacturing the first couple of beta units. Hopefully in the next couple of weeks we would be able to show the assembled console playing games!
If you will like to keep up with development, come chat with us on our discord (https://discord.gg/KzFn8Vb4qw), or join our mailing list (https://pex-labs.com/). See you all soon!
Slightly improved version of my old cadridge (https://www.lexaloffle.com/bbs/?tid=52357)
added highscores and some visuals are improved, along with change to update60()
unminified code is at my github - https://github.com/pgulb/space-flight-pico8