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Cart #jumpoutofhell-3 | 2024-09-16 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Do you have what it takes to escape hell? This little, casual game in the style of old platformers will test your ability to be quicker than the Evil One.

This is my first game in pico-8. I really had fun making it, hope you'll enjoy playing it.

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Cart #gg_wip-19 | 2024-09-27 | Code ▽ | Embed ▽ | No License
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WIP on a small platforming game I'll be giving out (on a Miyoo A30) as a party favor to a few close friends.

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Cart #loot_loot_goblin-3 | 2024-09-28 | Code ▽ | Embed ▽ | No License
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How much can you loot before greed becomes your downfall?

Loot Loot Goblin is a fast-paced arcade-style treasure hunt set in a deep, mysterious pit full of shiny loot, deadly traps and vicious enemies.

Take control of a goblin equipped with a magical satchel and grab as much treasure as you can before running out of light.

Controls

  • Arrow Keys - movement
  • (X) hold to charge, then let go to pull any precious items towards you
  • (Z) press to push any precious items away from you with a dangerous velocity
  • Enter/P to Pause Menu, Return to Main Menu, Music on/off

(Alternative mapping to C is Z and to X is V)
Tip1: Any treasure pulled with the satchel gets multiplied.

[ Continue Reading.. ]

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Cart #senibwoje-0 | 2024-09-13 | Code ▽ | Embed ▽ | No License

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Optimizing squishy windows for #picotron 0.1.1c in case the wm needs cpu for other important things.

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Cart #horseracingbetting-1 | 2024-09-12 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #butterflycombination-1 | 2024-09-13 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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executing ?"⁷s000" or ?"\as00" crashes PICO-8 v0.2.6b on Mac OS X

system:

Model: Macmini7,1, BootROM 478.0.0.0.0, 2 processors, Dual-Core Intel Core i5, 2,6 GHz, 8 GB, SMC 2.24f32
Graphics: Intel Iris, Intel Iris, Built-In
Display: Philips 236VL, 1920 x 1080 (1080p FHD - Full High Definition), Main, MirrorOff, Online
Memory Module: BANK 0/DIMM0, 4 GB, DDR3, 1600 MHz, 0x80CE, 0x4B3445364533303445452D45474345000000
Memory Module: BANK 1/DIMM0, 4 GB, DDR3, 1600 MHz, 0x80CE, 0x4B3445364533303445452D45474345000000
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Newest->Oldest Version

Top->Bottom

Forewarning: Delete Save Data between updates.

The Dynamic Bars Update

You're just going to have to trust me here- I didn't want to spend time coding a way to increase or decrease your stats like hunger or sleep, as I will be working on that next. I also added a Luxray and Shinx since they're my favorite pokemon and I got bored ^^;OH ALSO YOU CAN BARK OR MEOW WITH THE FIRST 3 IF YOU PRESS X TRUST ME

Cart #harpydogtest-14 | 2024-10-10 | Code ▽ | Embed ▽ | No License

The UI Intractability Update

I'm not too sure where I'm going with this, but I have a lot to work on. Giving pets individual hunger bars for example. I want you to be able to cycle through them and see what they need. I'm really pushing any pet AI far away in exchange for controlling them. Both because it's more interactive, and I'm far too nervous to sit down and figure out how to code movement I'll be happy with and find "pleasant" to watch.

[ Continue Reading.. ]

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Is my simply glitch sound

WARRING

Sounds uses a sfx() uses for i,num do uses a poke() poke2() poke4() sorry sounds is glitchy
Thankes to @zep

Cart #zekiyonija-1 | 2024-09-12 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Hey everyone!

I'm back again with more progress on my handheld console for pico8! We finally sourced a crispy square LCD display, started development on our own pico8 games launcher, and have made the switch to linux to support native pico8 by incorporating the Raspberry Pi Compute Module 4. Currently we only have renders and 3D printed prototypes but we are in the process of sourcing the parts and manufacturing the first couple of beta units. Hopefully in the next couple of weeks we would be able to show the assembled console playing games!

If you will like to keep up with development, come chat with us on our discord (https://discord.gg/KzFn8Vb4qw), or join our mailing list (https://pex-labs.com/). See you all soon!

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Cart #clipboard_setter-0 | 2024-09-11 | Code ▽ | Embed ▽ | No License

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WIP experiments with clipboard writing across online carts calling each other.

Cart1 building a clipboard and calling cart2

Cart2 clipboard info display

Cart #clip_test-0 | 2024-09-11 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

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Cart #jumpjump-16 | 2024-09-29 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Dear Mr. White,

I just recently found out that there is a Windows-version of Jasper! I bought it instantly. May I kindly ask if the full DOS-version V1.1 is still available. I gladly pay for it of course. Greetings,

Patrick

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Cart #space_flight_v2-0 | 2024-09-11 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA


Slightly improved version of my old cadridge (https://www.lexaloffle.com/bbs/?tid=52357)

added highscores and some visuals are improved, along with change to update60()

unminified code is at my github - https://github.com/pgulb/space-flight-pico8

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Year of making pico8 games

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