I really hope to be able to bring this to the pico-8 community soon.
I can easily get stuck in a rut and let my projects stagnate.
I'm not having much luck getting the cart to work in browser. You will likely need to run it to your system.
Please share any feedback you may have.
Support my work here:
https://ko-fi.com/didymus5
Mini Cars [early]
It was just an idea I had; I wanted to code working streets, and I did. It was like a fun mini-programming challenge.
There are three cars that you can switch between with [O/C]:
normal: takes a random turn
clockwise: takes a right turn
counter-clockwise: takes a left turn
Use Mouse and X to place cars. Cars on grass will be destroyed.
You have a budget of $100 when a countdown will start; if during that time a car crashes, you lose, but if nothing happens, you win.
Your score is how many cars there are after the countdown.
About
After the streets worked, I had no clue what to do. So I came up with this, which I am not very proud of. I would be happy if someone had a better idea.
Displays an animation of a parabola.
After opening the menu, use the up and down keys to select the item you wish to control.
Z: open control menu / close control menu
- START: Specifies the animation start position.
- TARGET: Specifies the animation end position.
- HEIGHT: Adjusts the height of the middle point.
- DURATION: Specifies the animation length. (If TIME exceeds DURATION, the animation will start from the beginning.)
- FRAMERATE: Switches the frame rate to 30 or 60.
Started with the Moon Lander tutorial on YouTube, then got a bit carried away adding new features and redoing most of it.
Fancier ground graphics, added planets, moving star field, and lots more.
The faster you land (and the less fuel you use) the higher your score for that level, and it tracks your score accumulating until you die. Makes it pretty fun as you try to do suicide-burns last second to still slow down enough and not go splat.
Stores your best score for next time you play.
First PICO-8 game I've shared with friends/etc who seemed to like it, and now adding it here so we can access it from Splore.
Is Tracker Test by JackNet in TIC-80 im recreated in PICO-8
Pulse wave notes C D# G A#
011000000c4500f4501345016450184501b4501f4502245024450274502b4502e4503045033450374503a4500c4500f4501345016450184501b4501f4502245024450274502b4502e4503045033450374503a450 |
Gift Drop
20 Game Challenge entry #2
Jetpack Joyride clone
This is my version of Jetpack Joyride, converted to a holiday theme, for entry 2 in the 20 Game Challenge.
Controls are simple:
Press Z or X to see a brief instructions screen.
Press Z or X to start the game.
In game, press Z to fly, release to fall
Press forward to throw a gift forward, down to drop it
Get your gift in the chimney to score points (3 pts for a thrown gift, 1 for a dropped gift)
Any ungifted chimneys are -1 point when they go offscreen
As you progress farther, there will be more obstacles, like birds, to knock you back and deflect your gifts
Daily Doku is my entry for the LOWREZJAM 2024 with theme: Peaceful!
Instruction:
Change between the randomly generated or the DAILY challanges and solve the board. Making a daily challange will reward you with an export of your results, which you can copy out with Ctrl+c. Share it on soicals!
⬅️⬇️⬆️➡️ - Move around
🅾️: C - place icons
DailyDoku 2024.8.4 - ★ - 8.75s - steps: 15
Support:
My awesome supporters over at Ko-fi! They allow me to pursue this niche hobby of mine! If you'd like more, consider hopping over to my Ko-fi page, where I share pixel art, game devlogs, postmortems, code rundowns, all that gamedev jazz! And if you can maybe drop in a coffee so I can make the next one faster!
Thank you Csöndi, Nerdy Teachers and Fletch for allowing me to keep up this hobby!
mer ork - a demo released at Assembly Summer 2024. A conclusion to the quasi-trilogy started by snäkätor.
Placed 2nd in the Fantasy Console compo.
Uses the tiniest trifill function by p01 from the Trifill Thunderdome for triangle rasterization (yet again!), and PX9 for data compression. Picotool is used for minification, again.
Runs perfectly on v0.2.6b, and on future releases too, I hope.
Video capture here:
This is a little game I made for the 10th LowRezJam in 2024
The objective is to keep the seesaw as level as possible, this will fill up the green progress bar. Lower your time the better
More horizontal seesaw = More faster progress fill up
Music is "Ice" - PICO-8 Tunes Vol.1 - by @gruber_music
Enjoy!
SimplePaint8 v0.1 provides a simple way to draw shapes and export them as compressed strings for a game cart.
Intended use cases:
- Static backgrounds and other large images
- Splash screens
- Cutscenes
- UI elements
Controls:
- Left click: Select/Draw
- Right click: Cancel
- X: Press and hold, click to select tools or colors
- Y: Select pattern (to turn off the pattern, click on "pattern on")
- Arrows Left/Right: Move backward/forward in the step history
- Enter: Open menu and select "Export to string" to copy the image to the clipboard
I made a Minesweeper clone
This is my second time making a playable game for PICO-8
❎ to mark mines
🅾️ to reveal spaces
[48x16] | |
edit version 1.1:
I fixed some bugs and added some QOL features and other improvements.
I'm also planning to add mouse support, but won't be able to update the game at least for the next week.
edit version 1.1.1: