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Cart #tracker_test-0 | 2024-08-06 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Is Tracker Test by JackNet in TIC-80 im recreated in PICO-8

Pulse wave notes C D# G A#

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Cart #wihotidufu-4 | 2024-08-05 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Gift Drop

20 Game Challenge entry #2

Jetpack Joyride clone

This is my version of Jetpack Joyride, converted to a holiday theme, for entry 2 in the 20 Game Challenge.

Controls are simple:

Press Z or X to see a brief instructions screen.
Press Z or X to start the game.

In game, press Z to fly, release to fall
Press forward to throw a gift forward, down to drop it
Get your gift in the chimney to score points (3 pts for a thrown gift, 1 for a dropped gift)
Any ungifted chimneys are -1 point when they go offscreen

As you progress farther, there will be more obstacles, like birds, to knock you back and deflect your gifts

[ Continue Reading.. ]

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Cart #nazarfloppalovesp8_chocobo_lol-0 | 2024-08-05 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Chocobo in PICO-8 with music

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Cart #daily_doku-0 | 2024-08-05 | Code ▽ | Embed ▽ | No License
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Daily Doku is my entry for the LOWREZJAM 2024 with theme: Peaceful!

Instruction:

Change between the randomly generated or the DAILY challanges and solve the board. Making a daily challange will reward you with an export of your results, which you can copy out with Ctrl+c. Share it on soicals!

⬅️⬇️⬆️➡️ - Move around
🅾️: C - place icons

DailyDoku 2024.8.4 - ★ - 8.75s - steps: 15

Support:

My awesome supporters over at Ko-fi! They allow me to pursue this niche hobby of mine! If you'd like more, consider hopping over to my Ko-fi page, where I share pixel art, game devlogs, postmortems, code rundowns, all that gamedev jazz! And if you can maybe drop in a coffee so I can make the next one faster!

Thank you Csöndi, Nerdy Teachers and Fletch for allowing me to keep up this hobby!

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mer ork - a demo released at Assembly Summer 2024. A conclusion to the quasi-trilogy started by snäkätor.

Placed 2nd in the Fantasy Console compo.

Uses the tiniest trifill function by p01 from the Trifill Thunderdome for triangle rasterization (yet again!), and PX9 for data compression. Picotool is used for minification, again.

Runs perfectly on v0.2.6b, and on future releases too, I hope.

Cart #mer_ork-0 | 2024-08-05 | Code ▽ | Embed ▽ | No License
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Video capture here:

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Cart #grandpa_seesaw-2 | 2024-08-05 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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This is a little game I made for the 10th LowRezJam in 2024
The objective is to keep the seesaw as level as possible, this will fill up the green progress bar. Lower your time the better

More horizontal seesaw = More faster progress fill up

Music is "Ice" - PICO-8 Tunes Vol.1 - by @gruber_music

Enjoy!

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I hope this belongs here.
I observed that when writing "help select" in pico-8, it appears as working like select(...,n) when in reality it seems to go like select(n,...).

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[sfx]
my frist midilib instrument

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Cart #simplepaint8-1 | 2024-08-09 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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SimplePaint8 v0.1 provides a simple way to draw shapes and export them as compressed strings for a game cart.

Intended use cases:

  • Static backgrounds and other large images
  • Splash screens
  • Cutscenes
  • UI elements

Controls:

  • Left click: Select/Draw
  • Right click: Cancel
  • X: Press and hold, click to select tools or colors
  • Y: Select pattern (to turn off the pattern, click on "pattern on")
  • Arrows Left/Right: Move backward/forward in the step history
  • Enter: Open menu and select "Export to string" to copy the image to the clipboard

[ Continue Reading.. ]

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Cart #ferukeheho-0 | 2024-08-04 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Flappy bird - pico-8 version

Control:
x-start game
up-fly

About:
This is my first time to learn pico-8 and made this game

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Cart #p15_4704-3 | 2024-08-04 | Code ▽ | Embed ▽ | No License


Press Z to fly, Left and Right to move.
Go to the blue circles, and then upload the tapes in the tower.
The red circles will drain your energy, you can recharge it in the tower.

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Cart #minesweeper_nacorio-4 | 2024-08-05 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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I made a Minesweeper clone

This is my second time making a playable game for PICO-8

❎ to mark mines
🅾️ to reveal spaces
[48x16]

edit version 1.1:
I fixed some bugs and added some QOL features and other improvements.
I'm also planning to add mouse support, but won't be able to update the game at least for the next week.

edit version 1.1.1:

[ Continue Reading.. ]

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Work in Progress...........................................

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by Mot
Cart #mot_titan-1 | 2024-08-03 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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I thought I'd upload this because I doubt I'll be able to finish it - at least as a Pico-8 game. Basically it was too ambitious and I ran out of space. Maybe I'll port it to Picotron someday, but for now it's basically a tech demo.

You wake up in an android body in a factory in a mining town on Saturn's largest moon, Titan. You have to solve the mystery of who you are and what happened, and maybe how you can put things right.

Or at least you would if the game was finished. For now there's a little puzzle about exiting the factory, and some dialog sequences. After that there's a car to drive, a slightly glitchy plane to fly and some empty buildings you can look inside.

It's intended to be a game about exploration and dialog.

[ Continue Reading.. ]

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Cart #tanaguffe-0 | 2024-08-03 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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A button system for the shmup i'm working on. Has shooty and swordy sound effects but no graphics, so you'll just have to imagine the cool attacks and the enemies and stuff.

Hold O (Z on keyboard) to fire
Press X to swing your sword
Hold X to charge up mega slashes
Hold O and X to swing your sword as fast as possible

There are definitely some kludges in the code, and most of them are there because the alternative is implementing input buffering and I am not ready.

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Cart #fugowamiza-0 | 2024-08-03 | Code ▽ | Embed ▽ | No License
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My first pico-8 game! wow!!!!

You are the BURGER BOY. Move around your cramped confines and collect BURGERS to extend your measly and ever-dwindling lifespan. When you inevitably fail and perish due to lack of BURGER, be greeted by a sophisticated and complimentary game over screen that will recount your total BURGER collected. Wow.

This game has it all, including (but not limited to) :
-BURGERS
-An animated BURGER BOY sprite with 2 (two) whole sprites
-a total of THREE "sound" "effects" if you can call them that
-BURGER LORE
-and so much more...

This is my first Pico-8 game, scrambled together after following a handful of tutorials from both SpaceCat and Nerdy Teachers, to whom I highly appreciate for their work. If you aren't impressed, you just don't "get it".

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After working on this on and off for most of the year, I've finished my first PICO-8 game, Nybble Quest. It's a casual adventure game with a 4-bit aesthetic. It's designed to be cute and easy. Yes, you can die, but you probably won't unless you get cornered somewhere.

Cart #nybble_quest_1-0 | 2024-08-02 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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A couple years ago I was working through a top-down adventure tutorial for PICO-8. It was fun, but the 8x8 pixel tiles combined with the map size felt limiting. Early this year, I stumbled across a set of 4x4 pixel adventure game graphics called Micro Venture by an artist that goes by VEXED. That made me want to explore supporting (or rather faking) a map with 4x4 pixel map tiles. And it worked out pretty well, allowing for more map resolution as a trade for less sprite resolution. The source code has a link to that asset pack (and a list of which sprites are from it, thus not open sourced).

[ Continue Reading.. ]

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Cart #picojanitor-1 | 2024-08-28 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Pico-Janitor

You’re on the rescue! Your darling was kidnapped by some pesky bugs, and it’s your job to save her from her prison!

Goal

Clean the floor and squish bugs in this new arcade game!
With a points mode and a speedrun mode, adjust your tactics to improve your score.

Game modes

  • Arcade: Play for the highest score, dashing through the levels before it's too late!
  • Time: Play for the fastest time, adjusting your strategies to maximize movement over combat!
  • Zen: Replay one level over and over, to rework the tactics to use in Arcade or Time mode!

Let me know what you all think!

This is my first PICO-8 game, so I'm new to this community!

[ Continue Reading.. ]

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Hi!

This is a very simple clone of Arkanoid, that I created to learn to code games in Pico8.
Although I have 15 years of experience in coding, this is my first time programming a video game, which is an area I would like to work professionally.

The game has the basic mechanics for collisions, levels and score. Some SFX but no music yet. I started to work on sprites when I decided to publish this version to gather feedback and ideas from the community.

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