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Cart #into_the_cosmos-1 | 2024-08-01 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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My first PICO-8 game.

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Cart #chaotic_dash-0 | 2024-08-01 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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A simple topdown shooter game.

Controls:

Arrow keys to move, mouse cursor to aim, Z to shoot and X to sprint in the direction you are holding.

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Cart #yahtzeedice-1 | 2024-08-02 | Code ▽ | Embed ▽ | No License
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My version of Yahtzee game.
Currently you can only play one game after which you will need to manually restart the cart.


Update 1:
Now the game have start and ending screen

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Here's v0.40 of Nybble Quest. I think it's done. I think this is the final version.

But I also think it prudent to post it as a WIP for a bit before calling it done and posting a 1.0 release.

It's a small adventure game with a 4-bit aesthetic. It's meant to be a casual, low stakes adventure game where you can die, but you probably won't. (There's a surprise if you do die, so you might want to on a second playthrough.)

Talk to everyone you can for hints on how to play.

Cart #nybble_quest_v40-0 | 2024-08-01 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #habayiheyu-0 | 2024-07-31 | Embed ▽ | No License
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a little wallpaper i made for myself !!

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I found myself doing BFS over a very large graph space and with vertices that carry a lot of information. My for this solution in C++ was to use bitsets to store the information in a vertex. I found no documentation of bitsets for Pico or Lua, so I thought of something I call a "nibbleset." A nibbleset is a metatable that holds numbers, and each nibble of the set of numbers can be accessed.

nibbleset = {}

--Set nibble at index i to a value v:
function nibbleset.set(a,i,v)
  if i/8 > #a then
    return
  end

  local n = ceil(i/8)
  local s = tostr(a[n],1)
  local tr = "0x"
  i-=1 i%=8 i+=1
  if(i>4) i+=1

  for j=1,9 do
     if j==i then
       tr..=v
     else
       tr..=s[j+2]
     end
  end
  a[n]=tonum(tr)
end

--Set nibble at index i to zero:
function nibbleset.reset(a,i)
  if i/8 > #a then
    return
  end

  local n = ceil(i/8)

[ [size=16][color=#ffaabb] [ Continue Reading.. ] [/color][/size] ](/bbs/?pid=151989#p)
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Cart #gunowatoya-0 | 2024-07-31 | Code ▽ | Embed ▽ | No License
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Cart #sample_lynx-0 | 2024-07-31 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA


Hello guys Im made Sample of Lynx Playing sample in 8-bit and good quality

Credits
Code @NazarFloppaLovesP8
PCM Sampler @bikibird

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Cart #matein2vol3-0 | 2024-07-31 | Code ▽ | Embed ▽ | No License
1

Mate in 2 -- Vol. 3

About

  • 25 Mate-in-2 puzzles.
  • Mouse required.

Controls

  • left mouse button : select / deselect pieces, squares or buttons.
  • right mouse button: show hint-square during puzzle. hide modal after puzzle.

Upgrades from previous volumes

  • mouse makes for much better user experience.
  • progress saved. start at last puzzle completed.
  • white/black to move instead of just one color.
  • improved wrong-move animation.
  • expanded color palette.
  • music (with easy on/off option at end of each puzzle).

Known bugs

  • if cart is left idle during a puzzle for a long time (like hours and hours), the wrong-move sprite animation gets messed up and instead of jiggling, the piece just drifts off to the side until returning to it's square. This is because t() is used with cos() to create the shake effect. When t() gets too big, it causes problems. It is within my tolerance level and so I don't mind. It never happens unless I forget that it is running all afternoon. Because this cart saves progress, it is no big deal to restart the cart. Or even play as-is since gameplay is not affected. In short, its a non-issue.
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Cart #flat_golf_club-0 | 2024-07-31 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Flat golf club

What is this game about?

"Flat golf club" is 2d minigolf game. Complete all 15 levels without going beyond the step limits to get the golden medal.

Levels includes different types of obstacles:

  • Walls.
  • Water.
  • Sand.
  • Oil.
  • Arrows which moving the ball.
  • Electric floor.
  • Bouncing walls.
  • Timing electric floors.
  • Timing arrows.

Multiplayer up to 4 people:

Enjoy competition with up to 4 people using one controller.

[ Continue Reading.. ]

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Cart #babanopeto-0 | 2024-07-31 | Code ▽ | Embed ▽ | No License
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This is an incomplete game. Referring to the game gobattle.io. Adopting parabolic jumps.

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Mini Survivors

My kids and I were loosely familiar with PICO-8 because of Celeste, and then when two of them got emulation-based handheld game systems they started dabbling. I've spent most of my life programming in a few ways but never actually made a finished game for someone else to play. But my kids and I started in early July 2024 and I figured it could be our summer project. It's our first PICO-8 game, in a pretty-well finished state, in just under a month.

Cart #minisurv-1 | 2024-07-30 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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It shouldn't be a hard one to pick up and play. Z/O is used to toggle the music and make menu selections, and the rest of the game is played with arrow keys/control pad.

Although a couple of my kids looked at and consulted on the code a bit their contributions were mostly ideation, with a bit of dabbling in sprites and sound design.

[ Continue Reading.. ]

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Text gets "buffered" if no text editor is selected, and upon selecting it, it types the text.

How to reproduce:

  1. Start Picotron
  2. Type something
  3. Open up filenav
  4. Select the navbar
  5. The text appears where you click instantly.
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I’ve seen many games with maps (in the editor) that are different from the game when I press play. I think it’s some kind of compression. How is this done? How do they place enemies, items, and other things on the map?

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Cart #zedeyenume-0 | 2024-07-30 | Code ▽ | Embed ▽ | No License

1 comment


Post Demake Music Here :)

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If Celeste was made by EA, this would be it i guess?

Just a silly little mod I made for no reason whatsoever.

Cart #yihkedeko-0 | 2024-07-30 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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This is a mod of Celeste Classic I made, being a demake of a Celeste mod me and someone were working on.
This said mod, as of this date of post, is uncomplete. I doubt we will ever be able to finish it.

So I guess for now you can do whatever with this.

There are 11 red berries, a crystal heart, and a golden to collect. Can you collect them all?

Cart #wpukinew-0 | 2024-07-30 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Getting so close on Nybble Quest being done!

After my last post, someone mentioned the lack of music. Actually making decent music is beyond my grasp, so I grabbed 5 songs from Gruber's 2 volume Picotunes set.

There's another collection of tunes from RobbyDuguay that I might grab from as well, but I'm so low on tokens (27 left) that I would need to do some optimization to include them. Oh, and the ones I like use all four channels, so maybe not.

Anyway, here's version 39. Maybe version 40 will be the last?

Cart #nybble_quest_v39-0 | 2024-07-30 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

2 comments


Cart #oneorangecel-1 | 2024-08-04 | Code ▽ | Embed ▽ | No License
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This is the first game I've made.

You play as an orange cat named Keys. I used to have a neighborhood cat I called Keys that would come visit me at my apartment. So it's loosely based on him. Every cat I've known liked tuna a lot so in the game you gotta collect 15 cans of tuna. It's not easy, but not impossible either.

If you'd like to help support my game creating/artistic endeavors it would be appreciated. If not, it's ok. I hope you enjoy either way. Thanks for playing! Have a good day ^. .^

https://aknightsword.itch.io/one-orange-cel

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