Heal'em'up
Instructions
Heal your allies during a protest by throwing band-aids at them. They all need to be conscious at the end of the countdown!
Be careful, you have a limited number of ammunitions. Reload regularly.
You can also use a little caffeine boost to move faster!
About
We are a team of students at Ada Tech School from Paris, France. For our school project, we had two weeks to make a game using Pico-8. We are happy to present you Heal'em'up, a non-shooter where you need to heal instead of shooting. Your mission: protect and help all the protesters.
Stanz-ie ([https://github.com/Stanz-ie/])
Cannellette([https://github.com/cannellette/])
Super Mario Bros. Demake DEMO
Hello all, today I wanted to present my Super Mario Bros. demake, in a work-in-progress state.
This has been worked on for about a month or two, mostly due to me trying to create my own platforming engine, but failing miserably, and some troubles. This demo uses the Advanced Micro Platformer engine by @mhughson. Check it out- it's pretty cool! Also, I know that his SMB remake also uses this engine, although his has larger sprites, and mine has smaller, you get what I mean..? Anyways, the cartridge is linked below, try it, although it's very barebones and spaghetti coded if you're looking into it with a technical view!
[8x8] | |
draw a line to fit the rules of the board.
you need to guess the rules and solve them.
i have completed the basic function but the game is still in the early demo stage.
your suggestions for rules and levels are welcome!
please use hidden tags on rules you post to protect other players' experience.
todo
- more rules
- more levels
- custom level by clipboard
- automatically generate levels
- joystick control
- sound effect
- title animation
credit
the idea of this game is come from
I created this to teach myself PICO-8. It has animations, and should be 100% accurate to the original game, including scoring (please let me know if this is not the case). All the 2048 versions I've found on the PICO-8 BBS don't have animations, or have different rules.
Since PICO-8 only supports 16-bit signed integers, it would only allow scores up to 32767, which is a problem with 2048 where scores can go much higher than that. I had to create a long integer "class" to fix that, which took a while. However, it still only supports scores up to just over 3 million. I decided that's probably enough.
Git Repo
Original game by Gabriele Cirulli
Mouse: Oh yum! There is some cheese just lying on the floor! YAY!!11!
Human guy living in the house: Hey, that's MY cheese... shoots missile
Mouse: oh NO! (what kind of game description is this anyway?)
Use the arrow keys to move and z to burrow underground!
Dodge missiles and a certain traitorous bounty hunter...
Try to get 300 points!