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Cart #reddawnblitz-0 | 2024-07-07 | Code ▽ | Embed ▽ | No License
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This is just a test. Please, ignore for now.

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Cart #flutterborb_04-0 | 2024-07-13 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #flutterborb_03-0 | 2024-07-07 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #flutterborb_02-0 | 2024-07-07 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #flutterborb_01-0 | 2024-07-07 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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[ Continue Reading.. ]

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Here's Nybble Quest v36. It's very nearly done. All the loot, enemies, and NPCs are done. (I'm almost out of tokens, so they better be done!) I still want to add some detail to some of the wide open areas. And some objects need to be nudged a pixel here or there.

It took me 10 minutes to run through the game, but I know where everything is, so it'll take others longer.

Cart #nybble_quest_v36-0 | 2024-07-07 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Here's the map, if you're interested. Feel free to consult it while playing, or not. I ain't the boss a you.

The game is also playable via my web site:
https://tomcarlson.org/nybble-quest/

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Cart #dragoncrossingv1b-0 | 2024-07-06 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Hi all,

Just wanted to post my first game, a long work in progress: Dragon Crossing.

Play as a beleaguered crane who has wandered into dragon country! Avoid six types of dragon to make it safely back to your flock! Use your ability to soar high above the clouds to temporarily avoid dragons. Careful use of this ability will be essential to make it safely through dragon country.

I have been working on this off an on over the past couple years through grad school and have recently decided to make the final push to make it publishable. This is my first ever game and I'm honestly quite pleased with how it has turned out.

[ Continue Reading.. ]

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How To Make It Work? First Put Your Resolution To 720x480 Pixels then

Make Sure Only The Desktop Is Running And Web Browser Then Try These Links

Pizza Tower ETB Web Port
Pizza Tower April 2019 Web Port
Pizza Tower Pre Sage 2019 Web Port

Note: Also One Tab And No Virus's

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Cart #topdz_02-0 | 2024-07-06 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #topdz_01-1 | 2024-07-06 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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I made a top down shooter in 650 bytes. Nothing incredible, but I'm pretty chuffed.
It has 8-d movement, strafing and randomly spawned enemy waves.

Arrows to move/aim, z to shoot, hold z to strafe.

Enjoy!

--edit: fixed spawn rate for 'Z'.

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ok so for some days (2 in total) ive been working on this drumkit sound mixer thing and all that using defy and a lot of custom code to make the sounds continue correctly and not desync by themselves

but then when i put the tracker and read from the tracker stats sometimes its 1 note late or 1 note soon or inbetween
and because of that the drums dont sound ok at all (btw the music is from another project im making and the drum loop is just for testing)

any help with this?

(also about the cpu use, i already know how to fix that and i was planning on doing it after fixing the sync in stuff first)

Cart #yaydayifo-0 | 2024-07-06 | Code ▽ | Embed ▽ | No License
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Cart #dogracerturbo_01-0 | 2024-07-06 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Here's a dog racing simulator. Bet money and pay rent by placing first.
It's mostly random, but still pretty hype.

Enjoy!

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Cart #math_mummy_01-0 | 2024-07-06 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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I made a math game about extrapolation. You know 'A', but not 'B'. Solve the random equation to find 'B', then determine if 'B' > 'A'. Answer correctly for a point.

If you've played Flathead, this is very familiar. A demake, even.

Tell me what you think!

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Cart #pendulum_wip_6_07_2024-0 | 2024-07-06 | Code ▽ | Embed ▽ | No License

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Cart #iliazeus_badapple_but-1 | 2024-07-06 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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...but it never actually starts :)

I wanted to do a proper Bad Apple!! rendition for Pico-8, but wound up hitting the compressed size limitation way too early. So I've decided to do a little trolling, and only include a looped intro. I'm still kinda proud of it though, because I managed to do it in full 128x128 resolution at 15 FPS.

I've tried my best with the drums in the intro, but couldn't figure out how to emulate hi-hats properly. Also, it doesn't match the original BPM of 138 - it's set at speed 13, which is slightly slower, but speed 12 is slightly faster.

For the video frames, I implemented a quadtree-based compression method and encoded the results in

[ Continue Reading.. ]

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Cart #wohomemaje-0 | 2024-07-06 | Code ▽ | Embed ▽ | No License
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needs a mouse!

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Cart #orb_pondering_simulator_v1-0 | 2024-07-05 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Orb Pondering Simulator is a silly little art experiment I made for a game jam. Read more about the motivations on the game's Itch page.

Press UP and DOWN to cycle through orb palettes. LEFT and RIGHT cycle through the available backgrounds. X pauses or resumes the background animations.

Happy pondering!

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Hello, I'm currently testing to see if I can do 3D. And I have a square with 2 polygons, but to make it 3D and apply a rotation matrix I would have to make a Z value. I have no idea how to do that. Any help appreciated!

polygons = 
{ 
	{ verts = {{x=40, y=40}, {x=80, y=40}, {x=80, y=80}} },
	{ verts = {{x=40, y=40}, {x=40, y=80}, {x=80, y=80}} }
}

function _init()
end

function _update()
end

function _draw()
	cls()	

	for i = 1, #polygons do
		if polygons[i] and polygons[i].verts then
			_drawPolygon(polygons[i])
		end
	end
end

function _drawPolygon(polygon)
	local total_verts = #polygon.verts
	for i = 1, total_verts do
		local next_vert = (i % total_verts) + 1
		local x1, y1 = polygon.verts[next_vert].x, polygon.verts[next_vert].y
		local x2, y2 = polygon.verts[i].x, polygon.verts[i].y
		line(x1, y1, x2, y2, 7)	
	end
end
1 comment


Cart #phoenix_hoenn-0 | 2024-07-05 | Code ▽ | Embed ▽ | No License
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Get ready to rise again with Phoenix, a simple game where you navigate through obstacles with tap-to-flap mechanics. Can you master the skies and achieve the highest score? Play Phoenix now and find out!

--

This is my first Pico-8 game, I hope you enjoy!
Try and unlock all of the palette swaps!

Also published on itch.io for free.

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5 comments


Cart #dontfartdontdie2-1 | 2024-07-22 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Grab a friend, a lover, a foe, a colleague, a sister, your son, your daughter and go through the 21 levels to reach the final boss.

Don't leave these sheep and chicken in this situation.

When one of the two animals makes a first jump the other can make it does a double jump by making it farts.

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Cart #hekohirina-0 | 2024-07-05 | Code ▽ | Embed ▽ | No License
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Cart #segfill_bc-6 | 2024-08-11 | Code ▽ | Embed ▽ | No License
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Feature Overview

SEGFILL() Fill segment shape.

  • The start and end angles are specified from 0 to 1.
  • If the difference between the start angle and the end angle is 0.5 or more, it is a semicircle, and if the difference is 1 or more, it is a circle.
  • If the start position is higher than the end position, it is replaced.
  • This function consumes 314 Token.
-- Draw a half moon

segfill(32,24,16,10,0.625,0.5) -- x, y, size(radius), color, start angle, distance

It may be helpful to understand how it works by executing a COLOR COMMENT OUT line.

[ Continue Reading.. ]

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Cart #rasoruzaju-0 | 2024-07-04 | Code ▽ | Embed ▽ | No License

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//Player structure
player={x=0,y=0,spd=1}

//Get input via btn() function

//Update x, y via update() function

//Draw sprite at (x,y) via spr()

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